Gran Turismo 7 Tuning Shop & GT Auto

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I don’t think we could use RM cars for the GT3 events in GT6.
The Group GT3 Series event in GT6 places no restriction (PP/tires aside) on the car for the player's end; there's also the M3 GT2s and GT-R N24 Schulze (not the GT3 car) there as opponents.

How does PP measure downforce? It can be a benefit in some tracks and a drawback in others, so increasing downforce on a car raises or lowers the PP?
Downforce does alter PP in GT5, but not in GT6, from what I recall.
 
Downforce does alter PP in GT5, but not in GT6, from what I recall.
Yup, GT5 it did, GT6 can't recall either but I don't think so. Either way, the effect of downforce can be positive or negative depending on the track. Which makes it hard for the PP to represent that difference.
 
Hoping tyre width can be adjusted independently like in the video below. 295s on the front for the Civic and 265s on the rear.
 
Probably an unpopular opinion, but; unequal length exhaust manifold options for the Subaru models powered by a Flat-4 engine (along with the characteristic sound) would be nice...
 
I can see PD including parts like these for the more iconic cars in the game.


Lightweight battery doesn’t seem out of the question. Not sure about the active fog lights, but PD did implement some features on cars(active front splitter on the Mitsubishi GTO, changing headlight covers of the Ferrari BB12).

I’m also not sure if the physics will improve for players to notice the small gains in performance. It’s only measured by whether a casual player finishes higher than the previous race. If those that like to tune, feel certain parts improve times by a tenth or two, it’ll be business as usual.
 
Still going to have to wait and see what wide body are about. That pic of the Skyline is more wide track/wheel spacers than a full on widebody shell.Edit:
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Pointed out by Famine, the wide body fenders(front & rear), can be seen from the pic on the right.
 
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It's our first look into widebodies, hopefully many more cars get those. Wonder if the L1 - R1 buttons there, represent multiple variations of widebody, or is simply for different angles we can see the comparison.
 
Hi guys, do you think there will be a good chance of having different exhaust sounds, based on the type of exhaust fitted?
GT Sport has improved from this point of view than the old GTs, but still lacks the variety and depth that racing exhausts should have.
In this aspect I would like a variety of sounds at Rims Racing, the sounds in GT Sport are too similar to each other.

What do you think?
 
So I’ve just had a thought! We know we are getting aero parts etc. Given the limitations we have (in game) for decals on Ferraris in Sport, do you think we will have the same limits on aero for the Ferrari road cars?
 
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Updated vehicle dimensions ;)

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”official” brembo brakes become partner of the Gran Turismo series calipers available in eight colors
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  • roll cages can be applied to cars
  • wide-body kits will be like racing modification of past GT games
  • wheel diameter, rim width and offset options; 130 different types of wheels
  • custom aero parts can be applied to front, sides and rear of vehicle, independently
  • 600 aerodynamic items

Hopefully it's good , Gran Turismo has been needing it ☺🏁
 
I still think it will be just one unique wide body per car and nothing further than that.It will work like RM did.
Might be that way. When the trailer show the Skyline rear wing choices, could be that we build our “RM”. We can probably add the widebody and remove the rear wing altogether(seems like PD we’re looking at the mod community). Add widebody, widen the wheel/tyre combo, slap on a JGTC livery and it’s good to go. Guess that saves PD from having to model full cars.
 
Here we go again with the widebody thing being something equivalent to an "RM". From the picture we've seen, widebodying a car just gives it slightly wider wheel arches, and nothing else. It's literaly a widebody, and nothing else.

So I’ve just had a thought! We know we are getting aero parts etc. Given the limitations we have (in game) for decals on Ferraris in Sport, do you think we will have the same limits on aero for the Ferrari road cars?
GT5 and GT6 also had aero parts, and some Ferraris had access to some of them. Not every Ferrari, but the Enzo had access to custom wings (including a F50-style wing), the 365 had some cool aero parts, the California, both 430s, the 458 also had parts, the 599 I don't remember, but it had access to atleast custom wings. Nothing huge, but they had some options. In GT7, I assume it will be similar, except cars like the LaFerrari, Enzo and race cars (plus both 20M Cr. cars).
 
Might be that way. When the trailer show the Skyline rear wing choices, could be that we build our “RM”. We can probably add the widebody and remove the rear wing altogether(seems like PD we’re looking at the mod community). Add widebody, widen the wheel/tyre combo, slap on a JGTC livery and it’s good to go. Guess that saves PD from having to model full cars.
Yep. Choose the widebody. Widen tyres, add roll cage, choose front and rear spoiler. Choose suspension & engine upgrades and you have your own something like an RM, as Kaz was saying. Even if only the one kit in that pic, players can replicate the RM and TC cars of past GTs.

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So, about 300 parts, huh? Gotta say that GT7 is looking more and more interesting to me, even if I'm gonna get the PS4 version. (I frankly don't want to get a PS5 just for one game, haha!)
It would be cool if they added moving aero parts like wings that open and close at a certain speed.
Do they not model that already for some cars? Granted, it's not a part you can add, but I'm pretty sure I've seen active aero animations since at least GT4, like with the Chrysler Crossfire.
 
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So, about 300 parts, huh? Gotta say that GT7 is looking more and more interesting to me, even if I'm gonna get the PS4 version. (I frankly don't want to get a PS5 just for one game, haha!)

Do they not model that already for some cars? Granted, it's not a part you can add, but I'm pretty sure I've seen active aero animations since at least GT4, like with the Chrysler Crossfire.

Yes, there is active aero on cars but not on added parts. That's what I was hoping for the ability to add it to any car.
 
So, about 300 parts, huh? Gotta say that GT7 is looking more and more interesting to me, even if I'm gonna get the PS4 version. (I frankly don't want to get a PS5 just for one game, haha!)

Do they not model that already for some cars? Granted, it's not a part you can add, but I'm pretty sure I've seen active aero animations since at least GT4, like with the Chrysler Crossfire.
Despite that I can speak in GT or PD's favor at times, I do have been disappointed at the huge hype I had for GT5 previously, one instance is their GT Auto's modification parts (Aero Kits, RM) and that I have never been that hyped as I was for GT5 release since then. Dunno if the 600 parts would live up to the hype other than the numbers implicating that PD probably is now more committed in making cars more customizable (I mean I thought about that in GT5's GT Auto scans previously showing PD being more committed of making cars more customizable, but only 17 RM turns out before), and that GT7 also had PD reportedly not giving all tracks dynamic weather (which can imply of certain cars being customizable and other cars being not).
600 aerodynamic items. That could be anything from PD generic parts to real brand parts(NISMO, RE Amemiya, etc.). We don’t know, but hopefully more is revealed.
Real brands? So PD could implement real brand as separate parts if not putting them as the tuning shop brand? That'd be ok to me then if they'd not put the brand in the tuning shop name.
Yes, there is active aero on cars but not on added parts. That's what I was hoping for the ability to add it to any car.
I'd want for more active parts in cars other than aero like opening doors or flipping roadster's roofs.... like Forzavista.
 
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Despite that I can speak in GT or PD's favor at times, I do have been disappointed at the huge hype I had for GT5 previously, one instance is their GT Auto's modification parts (Aero Kits, RM) and that I have never been that hyped as I was for GT5 release since then. Dunno if the 600 parts would live up to the hype other than the numbers implicating that PD probably is now more committed in making cars more customizable (I mean I thought about that in GT5's GT Auto scans previously showing PD being more committed of making cars more customizable, but only 17 RM turns out before), and that GT7 also had PD reportedly not giving all tracks dynamic weather (which can imply of certain cars being customizable and other cars being not).

Real brands? So PD could implement real brand as separate parts if not putting them as the tuning shop brand? That'd be ok to me then if they'd not put the brand in the tuning shop name.

I'd want for more active parts in cars other than aero like opening doors or flipping roadster's roofs.... like Forzavista.
Similar to Livery Editor. If 600 aerodynamic items, saves PD from making whole racing modified vehicles, I guess we win. If there are 200 road cars, out of the 428 debut cars and maybe 120 are not special vehicles, like VGT and maybe the pre-war cars and cars like the 250 Berlinetta, 600 items are plenty.

Those could include generic rear wings, maybe generic front duckbill & ducktail and rear lip spoilers, side steps/skirts, minor rear diffusers. Along with the widebody(even for those 120 guesstimate road cars), that’s plenty of aero parts. Maybe include pop-up headlight delete for certain cars. Or plastic cover headlights for the Z cars and Alpine. Come to think of it, the Alpine also had air scoops at the rear(GT5?), for engine cooling and a ducktail.

I don’t know what the aero parts will be, but a select few factory aero parts for GR 86, Supra, TRD for AE86, NISMO widebody for Hakosuka Skyline, Mazdaspeed kit for RX-7 and hardtop for MX-5, N-Line for Hyundai, etc., wouldn’t be too far fetched.
 
Despite that I can speak in GT or PD's favor at times, I do have been disappointed at the huge hype I had for GT5 previously, one instance is their GT Auto's modification parts (Aero Kits, RM) and that I have never been that hyped as I was for GT5 release since then. Dunno if the 600 parts would live up to the hype other than the numbers implicating that PD probably is now more committed in making cars more customizable (I mean I thought about that in GT5's GT Auto scans previously showing PD being more committed of making cars more customizable, but only 17 RM turns out before), and that GT7 also had PD reportedly not giving all tracks dynamic weather (which can imply of certain cars being customizable and other cars being not).

Real brands? So PD could implement real brand as separate parts if not putting them as the tuning shop brand? That'd be ok to me then if they'd not put the brand in the tuning shop name.

I'd want for more active parts in cars other than aero like opening doors or flipping roadster's roofs.... like Forzavista.

I'm thinking the off road tracks will be the only ones not to have weather simulation because they don't want to be The Real Mud Simulator.
 
I'm thinking the off road tracks will be the only ones not to have weather simulation because they don't want to be The Real Mud Simulator.
This could well be the case, we don't know for certain yet, but I would expect the off road tracks could have the most limitations.
 
This is what I’m interested in as well. The different states of tune players will come up with. One has a rear wing and roll cage, another has stripped interior, another has a few aero parts on an old car.


Mixed with the Livery Editor, hopefully, these are the states of tune we will see and can share.
 
600 aerodynamic items. That could be anything from PD generic parts to real brand parts(NISMO, RE Amemiya, etc.). We don’t know, but hopefully more is revealed.
I'd love for it to be a combination, but I'd also be fine with it all being made-for-game parts.
 
I'd love for it to be a combination, but I'd also be fine with it all being made-for-game parts.
I mean would they actually implement tuning brand there is the question (I hope, if they won't put the tuning brand on Tuning Shop). Still, I wonder how many aero parts that the previous GTs had (GT5 or GT6).
Yeah, I’m fine with generic, real or a mix. PD have come up with RMs based on real race cars. Having similar parts available, would be great. Roll cage, widebody, widen wheels with offset and a lip spoiler. Done.
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Well, I'd prefer if the real cars are made as separate race cars, like the Super GT cars, but I guess GT did that too in earlier GT like Celica GT-Four rally. One of the reasons I prefer to be made separate because they have different performance and tuning path from the stock ones.
 
I mean would they actually implement tuning brand there is the question (I hope, if they won't put the tuning brand on Tuning Shop). Still, I wonder how many aero parts that the previous GTs had (GT5 or GT6).

Well, I'd prefer if the real cars are made as separate race cars, like the Super GT cars, but I guess GT did that too in earlier GT like Celica GT-Four rally. One of the reasons I prefer to be made separate because they have different performance and tuning path from the stock ones.
For sure. I’m meaning in terms of what we can build. Like the NSX in the OP. It’s possible we could get the real NSX from Le Mans. However, we see we can build our own race car/track day car, from the aero parts. I’m all for a separate model. This is just about what’s possible(if possible, depending on parts) to replicate.
As a side, hopefully…. HOPEFULLY, this time, PD have given us the race springs & dampers and high downforce settings, used on certain in-game race cars.

Again, I don’t know, there may be some cars PD will leave for players to build, as an option, instead of them making time to model one. Similar to creating multiple Liveries for each race car.
 
600 aero parts isn't that much. It "sounds" like a big number, but if we do the math, it translates into pretty much 1 body kit per road car. Let's think, if PD counts front bumper, side skirts and rear bumper/diffuser as separate parts, and cars get 1 of each and if there are 100 modifiable road cars, the number quickly raises to 300 parts. And there should be more than 100 modifiable cars, so there's that. And this is without counting the wings yet. So I wouldn't expect more than a couple unique body kits per car. There may be some exceptions, with cars with 3 different front bumpers, and cars with no rear bumper/diffuser mod at all, but overall, I wouldn't expect anything ground breaking.
 

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