- 87,105
- Rule 12
- GTP_Famine
What do you F that you're MO on with these temporary events?I think you're forgetting that since Spec II GT has also had FOMO events
They're worth credits, sometimes as much as 90,000cr (less the CRB). If you don't do them in that week, you can recreate them (without the same credit bonus or the PD-generated custom liveries/tunes) in Custom Race. There's nothing to F that you'll MO on.
Mmm, no. Either you're fundamentally misunderstanding the concept of FOMO as applied here or you don't play GT7/FM8/FH5 enough to understand the differences... or something else is going on.and locks half it's car list behind FOMO.
About a third of GT7's car list rotates through largely - but occasionally not - well understood and followed cycles. If you "MO" on a car, there's no "F" because it'll be back again on the next cycle. In LCD that's three months, but you can more or less set your watch by it give or take three days - and you have a week of being able to buy it.
We've had two situations where the cycle was definitely broken (Escudo, Ford Roadster) but they were fixed and the cycles resumed as expected; I'll add that there's a potential third, with a car that is well overdue right now (W194), but we can't say for sure. Either way, all 497+1 cars are buyable, mostly at any time and some on defined cycles. There's no FOMO because if you MO now, it'll be back.
FM8's car list - and FH5's - contains cars that you can only win if you play through specific events in a specific time, once. They then disappear for somewhere between "whenever T10/PG next decides to make it available" (which is undefined) and "ever". That latter time is unlikely, but there are vehicles which even in the two and a half years of FH5 have so far only appeared once, for event completion in one specific week.
That is what FOMO is in this context: if you do not play the right amount of the game in the specific time period, you may miss out on the content forever. This compels players to play, because of FOMO.