Gran Turismo 7 Update 1.53 Prediction & Discussion Thread

  • Thread starter Famine
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Just for fun, here's some stats:

Mean number of cars: 3.8
Median/mode number of cars: 3

Mean number of
  • Road Cars: 2.8
  • Race Cars: 0.8
  • Tuned Cars: 0.2
  • Asia Cars: 1.7
  • Europe Cars: 1.6
  • USA Cars: 0.5
  • Brand Central Cars: 2.3
  • Used (only) Cars: 0.7
  • Legends Cars: 0.8
  • All-New Cars: 2.5
  • Returning Cars: 1.2

("returning" includes cars which were present in slightly different specifications/years previously; "brand central" includes any cars available there whether also available used or not)

So, we could expect that our next content update has four cars. They're likely to be three road cars and one race car, probably two each from Asia/Europe (though we've never gone four updates without a US car, and this would be the fourth), with two in Brand Central and one each in Used and Legends, with either three newcomers and one returnee or two and two.

Taking into account that, the nature of recent additions filling in gaps in generations, the propensity for pulling from the first few pages of the GTP Suggestions forum, the good ol' car data lists from waaaay back, and left-field unexpected stuff that they like to pull out from time to time, my predictions would be:

BMW i8 - Road, Europe, Brand Central, New
Ford Mustang Cobra R '00 - Road, USA, Used, Returning
Mazda Roadster (NC) - Road, Asia, Brand Central, Returning
Nissan R390 GT1 LM - Race, Asia, Legends, Returning


Or maybe that awful-looking Countach LPI800 instead of the i8, as we have had two other Lamborghinis recently. Alternatively, some recent Porsche as it's been a while since we had one and they used to be every other update, pre-2024.
 
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Mazda Roadster (NB) - Road, Asia, Used, Returning
Ah the NB, my favorite and most anticipated Mazda Roadster to appear in GT7. Don't want to sound pessimistic, but on the prediction side, unfortunately my senses are telling me Polyphony will do anything (NC, ND RF, NA J-Limited) before properly adding the NB. I just hope I'm dead wrong.
 
I have nothing against the Mazda being predicted but personally I'd prefer something that is new and not a variant in the game.

Nothing against people wanting more of the cars they love just find that we get a lot of variant depth for some cars and completely new to the game cars don't get included when they potentially broaden the diversity choice.

It's the same with the GTRs etc all great cars but who wouldn't love an RS4/6 or a Legacy or Stagea etc
 
I have nothing against the Mazda being predicted but personally I'd prefer something that is new and not a variant in the game.

Nothing against people wanting more of the cars they love
It's not about want or love, but about predicting what PD is going to do. Wants, loves, likes, preferences all go in the Wishlist thread and/or Suggestions forum; this thread is about predictions.

The chances of any of my predictions coming true are... not very, but given that we have NA (x2) and ND (x2) and PD has been filling in gaps in other model ranges recently (M3, TT, Lancer Evo) it seems more likely than not that the NB - which was in previous games, and is on the datamine list (which is at worst leftover vestigial data) - will be on someone's to-do list and make it into the game eventually.

This update? I doubt it, but it also wouldn't surprise me.
 
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I have nothing against the Mazda being predicted but personally I'd prefer something that is new and not a variant in the game.

Nothing against people wanting more of the cars they love just find that we get a lot of variant depth for some cars and completely new to the game cars don't get included when they potentially broaden the diversity choice.

It's the same with the GTRs etc all great cars but who wouldn't love an RS4/6 or a Legacy or Stagea etc
I’m with you on that. Thing is we get all these variants but no variants of the 69 Camaro? I’d rather no variants. I sold all my Honda civics.
 
The Mk.3 MX5 isn't currently in GT7, though? I know the NC1 is referenced in the old datamine but I haven't seen it in game. I would've been all over it if it was in game.
:confused:
Actually, no. It's two NAs and two NDs, isn't it?

Hmm. The NC is new enough to be a BC car too...
 
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Actually, no. It's two NAs and two NDs, isn't it?

Hmm. The NC is new enough to be a BC car too...
Yup. NA '89, NA TC, ND Roadster and ND NR-A.

I've been quietly predicting the NC on basically every update since the datamine came out, but I think that falls more under wishlisting than actual prediction.
 
Yup. NA '89, NA TC, ND Roadster and ND NR-A.

I've been quietly predicting the NC on basically every update since the datamine came out, but I think that falls more under wishlisting than actual prediction.
I like a late-NC as a prediction rather than the NB as it fills up a BC spot, so I can remove the Fiesta which is... pretty unlikely and replace it with an "American" classic-but-mainsteam-enough-to-be-used. Escort Cossie is high on our Suggestions/Cars list but not super-probable at this point, so maybe the return of the Mustang Cobra R '00?

Edit: Actually the NC would be a GT5/6 returnee so that's three returns to one new... Hmm.
 
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if you play on controller it definitely is not, the daily race at the Nurburgring this week exposes the issues with the car losing steering mid corner especially in the carousel's. It's been broke for 3 months, fingers crossed they finally fix it
I have been controller since day one, I have been doing the Race C every night I get home from work and I have not seen nor experienced this loss of steering in the carousel nor any other speed intensive curve. I am not a rookie nor an exceptional driver but I consider myself to be good with a high C rating. Maybe it's how I drive, maybe it's not. I pick and choose when I do the Daily races as to when the races are on the tracks I know well and I do know the Nurb well.
 
Cars and tracks would be nice but the main thing GT7 needs at the moment is a fix for the physics they broke in the July update. If you play on wheel it's probably fine, if you play on controller it definitely is not, the daily race at the Nurburgring this week exposes the issues with the car losing steering mid corner especially in the carousel's. It's been broke for 3 months, fingers crossed they finally fix it 🙏
Wheels are not fine. Just bandaid/muted
 
I have been controller since day one, I have been doing the Race C every night I get home from work and I have not seen nor experienced this loss of steering in the carousel nor any other speed intensive curve. I am not a rookie nor an exceptional driver but I consider myself to be good with a high C rating. Maybe it's how I drive, maybe it's not. I pick and choose when I do the Daily races as to when the races are on the tracks I know well and I do know the Nurb well.
I did see a comment on Discord earlier from one of the fastest pad players in the world that they're having similar issues to me in mid engine cars in those 2 corners but front engine cars are a lot better, I'll have to try out some on the weekend. I've been meaning to try the AMG since the July update anyway so fingers crossed it works better than the Huracan/R8.
 
Wheels are not fine. Just bandaid/muted
@GOTMAXPOWER

As kriptical said as 100% wheel user things aren't good either

1: having to change feedback torque per car is annoying as hell. Go to do QT and either it's so over weighted you can barely move the wheel to it's so light and the dead zone is massive which makes anything precise impossible.

2: mid corner the steering just gives up for a second you are literally holding a wheel and the torque disappears for a second, it's like using a wii mote at this point.

3: the FFB just doesn't bother to show up occasionally I assume it's on strike but why the whole pause at the start thing is what people do now on wheels

4: pedal calibration resets to essentially mimic button presses (not even trigger smoothness)

5: and this is my favourite one is the oscillation, driving down a straight with nothing more than a gentle grip and the wheel will start to pendulum but the torque increase ramps up quickly so you go from holding a straight line wobble to the thing trying to shake its self from the mounting plate and then the shaft "cogs" so you get no feel at all but steering angle on.

Good job!

So honestly I think there is a bigger issue than just input type but some of the issues are localised to the type of input and others are very broad problems with the overall mechanics for car control.

Especially since we now live in a world where GT samba buses could make it to the moon and the Evos could potentially take us to mars. They have some issues that span a few touch points. Annoyingly they are important gameplay ones.
 
@GOTMAXPOWER

As kriptical said as 100% wheel user things aren't good either

1: having to change feedback torque per car is annoying as hell. Go to do QT and either it's so over weighted you can barely move the wheel to it's so light and the dead zone is massive which makes anything precise impossible.

2: mid corner the steering just gives up for a second you are literally holding a wheel and the torque disappears for a second, it's like using a wii mote at this point.

3: the FFB just doesn't bother to show up occasionally I assume it's on strike but why the whole pause at the start thing is what people do now on wheels

4: pedal calibration resets to essentially mimic button presses (not even trigger smoothness)

5: and this is my favourite one is the oscillation, driving down a straight with nothing more than a gentle grip and the wheel will start to pendulum but the torque increase ramps up quickly so you go from holding a straight line wobble to the thing trying to shake its self from the mounting plate and then the shaft "cogs" so you get no feel at all but steering angle on.

Good job!

So honestly I think there is a bigger issue than just input type but some of the issues are localised to the type of input and others are very broad problems with the overall mechanics for car control.

Especially since we now live in a world where GT samba buses could make it to the moon and the Evos could potentially take us to mars. They have some issues that span a few touch points. Annoyingly they are important gameplay ones.
In general it sounds like the big physics update could've done with a bit more fine tuning before it was rolled out to everybody.
 
In general it sounds like the big physics update could've done with a bit more fine tuning before it was rolled out to everybody.
Yes.

There is a lot of missing polish on the physics, the subsequent handling and braking function.

In all honesty I think it was a rushed attempt to get more AC/ACC like but in the GT way and it hasn't quite worked V1

Basically the physics update was well intentioned but rushed if it is the physics because everything other than Gr3 the bop still actually doesn't "bop"
 
Just for fun, here's some stats:

Mean number of cars: 3.8
Median/mode number of cars: 3

Mean number of

  • Road Cars: 2.8
  • Race Cars: 0.8
  • Tuned Cars: 0.2
  • Asia Cars: 1.7
  • Europe Cars: 1.6
  • USA Cars: 0.5
  • Brand Central Cars: 2.3
  • Used (only) Cars: 0.7
  • Legends Cars: 0.8
  • All-New Cars: 2.5
  • Returning Cars: 1.2

("returning" includes cars which were present in slightly different specifications/years previously; "brand central" includes any cars available there whether also available used or not)

So, we could expect that our next content update has four cars. They're likely to be three road cars and one race car, probably two each from Asia/Europe (though we've never gone four updates without a US car, and this would be the fourth), with two in Brand Central and one each in Used and Legends, with either three newcomers and one returnee or two and two.

Taking into account that, the nature of recent additions filling in gaps in generations, the propensity for pulling from the first few pages of the GTP Suggestions forum, the good ol' car data lists from waaaay back, and left-field unexpected stuff that they like to pull out from time to time, my predictions would be:

BMW i8 - Road, Europe, Brand Central, New
Ford Mustang Cobra R '00 - Road, USA, Used, Returning
Mazda Roadster (NC) - Road, Asia, Brand Central, Returning
Nissan R390 GT1 LM - Race, Asia, Legends, Returning


Or maybe that awful-looking Countach LPI800 instead of the i8, as we have had two other Lamborghinis recently. Alternatively, some recent Porsche as it's been a while since we had one and they used to be every other update, pre-2024.
i do appreciate your scientific approach to predicting based on actual data....
From an overall summary (holistic view) of everything it has come until now, it is hard to argue against your prediction...

but the real question and maybe that's the next step for you is to determine:

how close to this formula does PD/Kaz follow ?
in other word: how much variability do we see with each update from this formula

that should give us a better clue as to whether PD/Kaz actually follows any formula at all, or just the updates are based on other variables we have no visibility on... (which i suspect is the most likely case).



I would say nice try, but i would also be surprise if your prediction comes true...
I also would gladly be wrong to your benefit.
 
So, I’m kind of there with four cars including the NB. ;)
PD were so nice to give us some Group A cars, I’ll predict another finally makes its debut.

We’ve got a Trans-Am over 2.5L grid in the ‘69 Mustang, ‘69 Camaro and ‘70 Challenger. Under 2.5L Alfa Romeo GT and Mini Cooper S. Missing are the BMW 2002 and Datsun 510(Nissan Bluebird).
A new to the Gran Turismo franchise BMW 2002 Tii ‘75 from the datamine makes sense. It’ll help start and fill a gap of BMW classic sport sedans from the early CSL cars and E30.
The return of the Bluebird in fully rendered glory would be a great addition to the multitude of 1960s-1970s classics from many brands currently in the game. Also a switch from straight-six engines to add another choice for the four-cylinder contingent.

Really can’t call what we’ll get. PD do surprises well™️. Adding the AMG 500 E and/or 911 Turbo S add more bahn storming machines.

Buick GNX grants us more USA muscle and nice return of a new brand to GT7.

Then, there are GT partners Toyota and Mazda with the Celica '70 and a few Roadsters all in the datamine. Whew!

Shortlist I'll predict:
  • 2002 tii
  • 500 E
  • NB Roadster(as we're currently having an NA Roadster One Make for the Weekly Challenge, including all generations of Roadsters next time would make sense)
  • ARTA Garaiya '08
Going by Famine’s post, it’s interesting to note from update 1.52 we got “two” Toyotas. Not just the HiAce, but the GR010 black livery colour selection was added. If this is to be an update to showcase Gran Turismo 7 and PS5P, maybe a Toyota will also be in the Update.
The Celica 1600 GT ‘70 from the datamine is the fourth and last Toyota on that list(Alphard, Celica WRC and GR010 are in the game).

Last November was a seven car update:
  • three USA(2 Dodge - 2018, 1968, 1 Tesla - 2023)
  • two Japan(1 Lexus - 2010, 1 NISMO - 1995)
  • two Europe(1 Mercedes-Benz - 1991, 1 Porsche - 2022)
November 2022 added four cars:
  • two Japan(Nissan - 1996, Red Bull 25th)
  • one Europe(BMW - 1989)
  • one USA/Europe(Ford - 1987)

From my prediction:
  • two Europe(Mercedes-Benz - 1991, BMW - 1975)
  • two Japan(ASL - 2008, Mazda - 1998)

I need to add a car from the USA. It would then be the GNX 1987 I was thinking earlier.

Amended, my prediction is:

  • 2002 tii ‘75
  • 500 E ‘91
  • NB Roadster ‘98
  • ARTA Garaiya ‘08
  • Buick GNX ‘87
  • Toyota Celica ‘70
 
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