Gran Turismo 7 Update 1.57 - March 2025

  • Thread starter Mathaios_C
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I think Sophy in custom races is a game changer.
Maybe, maybe not.
Now to see if Sophy is able to use clever pit-stop strategies... and not to use rubberbanding
Names is their starting position (because I wanted to know if it makes any difference to it),
cars were picked as "expected finishing order and then mirrored", with the gt500 and Silhouette being put at the end.
A B C D E F G G F E D C B A H I J K L where each letter represents one type of car and L is me.
I waited in the pits until the last minute and drove a final lap so the finishing screen shows.

1h maggiore Sophy (26 laps)
1743065610267.png

It has no clue about its fuel consumption vs time left and it seems "pits when it feels like it should" ending up with too much time refueling instead of driving.

1h maggiore regular AI (27 laps)
1743069617158.png

Knows better how to pit (on lower fuel), is faster, but yes, its driving of course is rails instead of awareness.
In a head on it would have lapped Sophy because of using fuel.

And there is no beating a Calibra (is Lexus currently OP?)
1743070034115.png


What about rubberbanding?
Edit: rubberbanding definitly strong (for Sophy).
Sophy without me 2m13 (26laps)
Sophy with me 1m 57s (30laps) - and that is a time that I can not replicate on RH tyres, in fact it is a time I usually would have on RM on a stronger BoP.
1743076593603.png

as a result for being stupid on fuel, both Lexus entered the pits on the final minute even though both would have had enough fuel to complete the last lap on p2 and p3 behind me.
 
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I find the sophy AI much slower than before with monotype car, would you agree?

And is there a train station nearby? Because I passed a freight train

View attachment 1439146
For what it's worth, from my current testing Boost Weak on Sophy doesn't seem to have any rubberbanding whatsoever, but instead it just 'unlocks' her pace, I think she's held back by default.

I did a one make in the BRZ - with boost off I was able to go from 20th to 1st, with it on weak I went from 20th to 17th and Sophy was 14 seconds faster across 3 laps.

(Off)
1743071630642.png

(Weak)
1743071614652.png


You can see my laptime is pretty much the same, Sophy just isn't held back.
 
The cars in this update are, well, ok. Not good, but not bad either. What surprises me is that both the Kangoo and the CX-30 can be tuned to good 600pp and 700pp cars respectively, but there are very few customization options for them (this also applies to Vantage). At the same time, the useless C-HR received a whole aerodynamic body kit.
I can't say much about Sophy, since I'm currently playing on PS4, although I'm quite sceptical about it based on my previous experience. But, now the lack of new events is clear. PD be like: here's Sophy for you guys, now go create events yourself😅
 
For what it's worth, from my current testing Boost Weak on Sophy doesn't seem to have any rubberbanding whatsoever, but instead it just 'unlocks' her pace, I think she's held back by default.

I did a one make in the BRZ - with boost off I was able to go from 20th to 1st, with it on weak I went from 20th to 17th and Sophy was 14 seconds faster across 3 laps.

(Off)
View attachment 1439148
(Weak)
View attachment 1439147

You can see my laptime is pretty much the same, Sophy just isn't held back.
This was a good find, and quite interesting and strange. She's much, much faster with boost set to weak. But youre right, it feels like shes being held back by default, as opposed to "boosted".

Also, in one make races, she pretty much won't make any attempt at racing her equals. I suppose each car is equal and being driven by exactly the same AI, so it kind of makes sense it would form a conga line, but it's certainly a bit disappointing. I'm very glad you found the "boost button" or id have been quite disappointed in general.
 
Is Sophy still stuck with running RH or does it run whatever tyre is equipped to a car?
There is still no option for selecting mandatory tyre compounds so assuming that it is still gonna be hard to create any strategy in custom races.
 
I'm confused the article says the rolling start gap bug hasnt been patched yet. I have had no problems with increasing the gap if I want to unless the glitch somehow came back?
 
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I'm confused the article says the rolling start gap bug hasnt been patched yet. I have had no problems with increasing the gap if I want to unless the glitch somehow came back?
You can increase the gap, but it still resets to display "15m".
 
Hey, for folks who haven't checked out the custom race thread - wanted to give anyone a heads up about Sophy.

Boost Weak is the way to go. No huge slowdown if you're too far ahead as is the case with Boost Off.

There's also no perceivable slowdown if you're behind by 10+ seconds on Boost Weak.

With regular AI, Boost Weak still slowed down (not to Boost Off levels) if you were 10+ seconds behind. Not the case with Sophy.

EDIT: Just saw folks mention about Boost Weak here - should've checked the latest page, my apologies! But hopefully the rest of my post is useful.
 
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I don't understand how you can customise the cars for sophy races. I can see how you can choose the grid from your garage, but not how you customise each one and change their settings. So for instance, can I choose two of the same car but have them tuned differently?

Thanks
 
Am I missing a thread or something? WHy so little chat about the monumental BOP change in Group 3?
Unless there is some monumental shift of a previously bad car into S-Tier, why would one even want to talk about a general rebalance in the hopes (with the intention) of creating more balance?

All that I see is generally slower, but I cant make out of it what impact it has on the cars in competition - and I only do
career/single player races.
 
I don't understand how you can customise the cars for sophy races. I can see how you can choose the grid from your garage, but not how you customise each one and change their settings. So for instance, can I choose two of the same car but have them tuned differently?

Thanks
You have to buy a separate version of that car and then tune it specifically for that AI to use it.

You can't duplicate/change the tune from one source car in order to give AI various states of tune from the one car unfortunately.

Would be very cool if you could have full car tuning sheets from performance to visual customisation.

EDIT:

I have just remembered that you can halfway get around this, with performance parts at least.

Save a tuning sheet of your current tune that you want to drive with.

Customise your car to the AI's intended state of tune. Save a second tuning sheet. Stay on this tuning sheet for now.

Set up a custom grid, then load into the pre-race menu.

Go to car settings, and swap to the tuning sheet you want to drive with. The AI won't be affected unless you either:

Go into the grid selection in custom race

Or switch from "Random" Rivals Selection to "Select From Garage", the AI will then use your current tune.

I'm not 100% on the first one, if that changes the current AI tune, but operating as if it does is the safest way to ensure that the AI is using the tune you gave to them.

I'll do some testing today to get a proper answer and report back!
 
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A very clear explanation. Thank you.

Having to buy multiple versions of the same car is naff!
You have to buy a separate version of that car and then tune it specifically for that AI to use it.

You can't duplicate/change the tune from one source car in order to give AI various states of tune from the one car unfortunately.

Would be very cool if you could have full car tuning sheets from performance to visual customisation.
 
Unless there is some monumental shift of a previously bad car into S-Tier, why would one even want to talk about a general rebalance in the hopes (with the intention) of creating more balance?

All that I see is generally slower, but I cant make out of it what impact it has on the cars in competition - and I only do
Well if the posted numbers are correct, they've turned the most popular sport category on it's head. 40+ HP drops is a crazy big change. All you guys futsing around with bog stock Mazdas and AI opponents, like kissing your cousin vs playing real people.
 
I'm confused the article says the rolling start gap bug hasnt been patched yet. I have had no problems with increasing the gap if I want to unless the glitch somehow came back?
Are you using metric units?

The glitch has only ever been when you're using imperial units (the slider still shows in metric regardless, which I assume the back end doesn't like).
 
A very clear explanation. Thank you.

Having to buy multiple versions of the same car is naff!
It is unfortunate, yeah. Although I have just remembered that you can halfway get around this, with performance parts at least.

Save a tuning sheet of your current tune that you want to drive with.

Customise your car to the AI's intended state of tune. Save a second tuning sheet. Stay on this tuning sheet for now.

Set up a custom grid, then load into the pre-race menu.

Go to car settings, and swap to the tuning sheet you want to drive with. The AI won't be affected unless you either:

Go into the grid selection in custom race

Or switch from "Random" Rivals Selection to "Select From Garage", the AI will then use your current tune.

I'm not 100% on the first one, if that changes the current AI tune, but operating as if it does is the safest way to ensure that the AI is using the tune you gave to them.

I'll do some testing today to get a proper answer and report back!
 
Well if the posted numbers are correct, they've turned the most popular sport category on it's head. 40+ HP drops is a crazy big change. All you guys futsing around with bog stock Mazdas and AI opponents, like kissing your cousin vs playing real people.
And then there's us wankers that don't even bother with AI opponents and just drive our bog stock Mazdas around alone on a track! :lol:
 
Well if the posted numbers are correct, they've turned the most popular sport category on it's head. 40+ HP drops is a crazy big change. All you guys futsing around with bog stock Mazdas and AI opponents, like kissing your cousin vs playing real people.
40hp may sound much, but remember how power and aero are working together.
The results are not as drastically as it may look at first, because the increase in speed in relation to the increase in power is a dropping curve. In reverse does this mean a car with lots of power is losing less speed than a car with less power to begin with (depending on how aerodynamic the body is, like BRZ).
 
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