Actually yes... A car that actually competed in something IRL has far more significance than something completely made up. Period...
Alright, I'll give you one thing. You're right, a real life car with history has more significance in many ways than something made up. There's a lot of fun in a fictional, "what if" car made for a game, but that won't match the effort and historical significance of a real car.
I could even argue that Polyphony put some time and effort to look into how GT3 cars work and function and then use the data gathered to create these cars has some significance. The history made in e-Sports events using these cars can have some historical significance. But Even with that considered, I would NEVER argue that a Ford Mustang Gr.3 for instance has more weight in importance than a the Ford GT LM that won the 2016 24 hours LeMans in the GTE Pro class. or the made-up Jaguar F-Type Gr.3 not being as significant as the Jaguar XKR GT3.
You go to the Mitsubishi Dealership (I'm started to get a bit tired of repeating myself), and you see the Mitsubishi Evolution Final road car... And then 4 OTHERS as Gr.4, Gr.3, Gr.B and even a nonsensical Gr.B "Road car" for whatever stupid purpose it has.
Why not have just the Road Car in the dealership and then in GT Auto we could actually update it with the parts we see fit and with GT7's amazing livery editor, make the livery ourselves as well? It's just lazy to title these cars as stand-alones when they shouldn't be. And you add them together with the other fictional cars (VGTs) and you get over 110 of them out of the 436 we have in the game.
With what I said, you shouldn't need to repeat this and I didn't want you to. I heard this point a million times, but this isn't my issue with your argument. Well except for one thing,
I really don't want to make something myself, because it will be literally worse than what the developers can do. I can make a replica of a Group A R32 Skyline GT-R right now with the parts we have and the livery editor, there's probably a tune out there, but it won't amount to the same work a developer would put. My Group A R32 or in this case, Group B "what if" Evo X Lancer would suck compared to what a developer could do. and I really don't know how to tune well, it's why I don't race online mostly. Well that and online racers can be jerks.
As I told Imari and I think Dacc, I have no problem with including a one button option to convert a car into a 'what if' GT4 car or GT3 car. It sounds like a fun option. Well, except for the menu nightmare brought upon doing this as shown already several times in the more recent GT titles, PD doesn't want to make a good flowing menu design.
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Which now leads to this comment. I have problems with it despite what I said above. Why do I have an issue with this comment?
It's different... The real life cars have their history. Take the Le Mans winner McLaren F1 (the one that is a Gr.3 car in the game), that's a car with its own history, completely separated from the road car itself. They have their own soul, much like the 911 RSR that won its class as well, it has it's own identity. Or the 488, or the Viper GTS-R Team Oreca, and many other GT cars that raced in real life.
The other fictional Gr. cars are just the road going cars updated with parts from PD, that WE could've done them ourselves. It's just not the same no matter how much you cut it. They have no history whatsoever in the motorsport world. This is my whole point about them rather than if they are true duplicates or not.
Alright, my issue is that I still think it's unfair to treat Gr.3 cars and GT3 cars as different. If you're going to make Gr.3 cars an option-able modification, then in my mind; the GT3 car should be treated the same despite what you said. Despite everything you said at this point, I stand by my opinion.
For this these two reasons, consistency and function. I have already told you how Gr.3 cars work and presented that the developers for sure intended them as such; to be "what if" GT3 cars with real-world logic use to create them, even though they don't exist in real life. Yes? All is this presented. Well that's my point, the cars despite what you think still function the same as GT3 cars; so they should have equal treatment despite the historical significance of the real cars. They for sure aren't real, but they drive and function as real GT3 cars would. and if they function the same, then they need to be treated the same. In my mind, it doesn't matter how much history is behind one car over the other when it comes down to a video game, even including a sim. or sim-cade in GT7's case.
Which goes in hand with consistency, this would bog my mind down like crazy if Gr.3 cars were the only cars accessible through upgrades in GT Auto. Because even if the other cars that are treated as separate cars are real while these aren't, that is still going to be a problem.
you're the first guy trying to defend this issue with some rather convincing logic and while being civil. That's quite the rare sight in this forum.
and thank you for the compliment. I try to keep myself civil as I can.