Gran Turismo 7's Force Feedback Hobbled to Prevent Player Injuries

  • Thread starter Famine
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Did PD get hit with a lawsuit already? Are they really doing this out of the kindness of their heart?

Either way it’s strange not to put this in the patch notes if in fact it’s intentional. Haven’t they learned from the very public backlash they got the last time they made significant changes without properly communicating it to their user base? Did they really think this would go unnoticed? Remarkable.

I feel for those that have invested on these very expensive wheels, hope PD fixes it asap and does something to make up for it.
 
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Like mentioned earlier those of us that have spent a small fortune on the very wheels they’ve ruined are not the casual dullards that might even be at risk ‘from injury’. People defending this saying its to keep the players safe lol. Can’t say I felt in any danger before yesterday.
If it's not to prevent injury, then why?
 
I had some cars feel tight when turning and the wheel slipped and hit me thumb hurt a bit but I was fine. I got a 2.5 formula rim so that’s why it made contact. I just turned the feedback down and it was fine. Also the Tomahawk was the real issue for me.

But I was fine to sort it out on my own. No drama. Heck the F1 games have way more torque and feedback even GT7 at maximum still isn’t as strong as other titles out there. I get it but how does this look for the wheel providers?! Surly a partnership with Fanatec would mean Fanatec can have a say with PD give some tips or help persuade PD to go in the right direction or something.

I think this is quite extreme I’ve never seen anyone complaining about a game being too strong or causing potential injury. It’s always been the wheel and their technology that people discuss. Like newton-metres and such. I felt the wheel got lighter before this update now it’s even worse. I myself are yet to try it on my CSL Elite. It I’m sure it’s not good.
 
This is the discussion thread for an article on GTPlanet:

Gran Turismo 7’s Force Feedback Hobbled to Prevent Player Injuries

Polyphony Digital has today issued a statement regarding a major change to force feedback delivery in Gran Turismo 7 in the latest game update...
So why do we have FF AT ALL, when you can feel NONE of it?
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Damn I was literally about to put in a pre order for the DD today. I have a CSL Elite and it doesn’t seem to be effected.
 
T300 is affected IF you’re using the Ferrari SF1000 wheel, as the game recognizes it as a T-GT wheel.

I’ve been using it as my main wheel since I got it, but have had to switch back to the open wheel to fix the FFB issue.
 
People are turning their settings up to max or close to it thanks to this change. Then once Polyphony returns it to normal, their settings are likely to remain that high, on wheel and in-game. If anything would lead to injury, it would be people forgetting to turn their settings back down after the update that fixes it.
 
Even if there were an injury, how would it be the game's fault rather than the wheel's? Not that I think it should be the wheel's fault either, it's a tool that would be functioning entirely as intended.

Besides, this isn't exactly news. Basically anything with a motor in it like that can whack you if you do it wrong. Everyone who has a wheel with a calibration cycle at power on has gotten snagged at least once. 8Nm DD wheels can probably tweak you pretty good if you've got your thumbs hooked into it and you don't let go. That's intended functionality - they're supposed to be that strong.

If the game isn't using the full torque range of it's officially branded wheel, it seems a bit pointless buying it.
 
Even if there were an injury, how would it be the game's fault rather than the wheel's? Not that I think it should be the wheel's fault either, it's a tool that would be functioning entirely as intended.

Besides, this isn't exactly news. Basically anything with a motor in it like that can whack you if you do it wrong. Everyone who has a wheel with a calibration cycle at power on has gotten snagged at least once. 8Nm DD wheels can probably tweak you pretty good if you've got your thumbs hooked into it and you don't let go. That's intended functionality - they're supposed to be that strong.

If the game isn't using the full torque range of it's officially branded wheel, it seems a bit pointless buying it.
I'd buy because it goes up to 8nm and will limit detail loss when it hits whatever game settings peak torque allows. I'd use 4nm and keep the rest for headroom.

After watching Super_GT's early review where he drove a Gr1 at La Sarthe and his Podium wheel started acting violently on the straight, you could see something was wrong. Add in that Tidgney once mentioned the Japanese lads mostly used max torque and you've got a story that I thought would pop up sooner.

It's a known danger with direct drives so I'm struggling to find sympathy for operator error but at the same time, PD's quality testing should have saved them finding out the hard way.
 
If they don't change back again i will give back the game, is not this i buy...
Spending a lot of money in good we'll and now is them who choose how i play?!?! Noooo!
 
"But but guys, PD are at least communicating with us, something people have been complaining since...well like fOrVeRe."

Yeah, to make up yet ANOTHER terrible excuse to nerf something, just like with the payouts to push people into buying MTs because Kaz didn't want people "repeating the same events over and over". But seriously, THAT is their excuse? My lord these guys must think their playerbase are idiots or something. :lol::lol::lol:
 
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