Gran Turismo 7's Microtransaction Pricing Revealed

  • Thread starter Famine
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I mean if they make a set price per car to buy that could be a thing too.

I think in a previous title you could choose to use in game credits to buy the car or pay something like US$4 for a common car?
 
So this is why, we have always online. I hope that at least the money they earn from this brings some nice additional cars and tracks to the game :P
 
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What do people think is a reasonable amount of hours to grind 20M credits? I remember grinding for a couple of days to get the Ferrari F1 car in GT5, which felt about right. We'll have to wait and see how quickly we can grind credits in GT7, as others have said.
 
are you familiar with lootboxes?
I dunno. Are you? Because not only have you misunderstood what RacingKak was pointing out when talking about hypocrisy vis-a-vis Turn 10 (who, for the record, almost immediately patched out the lootbox system from Forza 7 when they were raked over the coals with them; compared to PD who have had microtransactions in the series for over a decade now and some variety of pay-2-win mechanics specifically for even longer and people shrug it off and frequently even defend it despite how awful GT game economies have been considered since GT5's online was shut down if not GT4), but you couldn't pay money for the lootboxes in Forza 7.





So, again, what were you gambling with, exactly?
 
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As much as I love parts of GT, the in-game economy is beyond broken. These are digital cars, not the real thing. We should not have to spend days playing to be able to drive just one of the rare cars. 1) All cars should be obtainable with a reasonable amount of work and 2) all expensive cars should also be driveable in some test-drive fashion before buying it too.

Let's face it, in past games some of the rarer cars actually sucked once you drove them. Understeer fests that did not replicate the real-world handling in the least. So if you worked for 1million credits and then bought the car you could not test drive and it was lousy, you were out of luck. And the new Porsche 917k really is a shame. I think I read that it costs 18 million credits. A car they hyped in marketing and a racing classic but one that about .1 percent of players will ever "own" in game. At least I saw that in a challenge you get to drive it at Spa. Maybe they'll have challenges like that with the Ferrari 250 GTO and other cars I've never driven because of their ridiculous approach.

Why go to all the effort of creating these cars when you know that 99.9% of players will never get to enjoy them? It's dumb.
 
Is this a PD thing or Sony? You telling me if PD said we don’t want that in the game they would listen? .
Polyphony is by question one of the largest and longest serving Japanese first party Sony has. Kaz has a literal position on the Playstation board and only answers to Jim Ryan and Hermann Hulst by this point.

I think it is pretty certain that this is coming from Polyphony themselves, and not Sony, as much as people like yourself want to pass the buck upward in order to exonerate Polyphony and Kaz.
 
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The concept of micro-transactions seems fine to me - let people that don't want to grind away for 400+ hours another way to collect all the cars. But that pricing is simply outrageous. In my opinion asking $5-8 USD for a car that otherwise would cost $20M credits in game would be a fair price. I might even pay it for certain cars. But paying ~$200 USD on in-game credits for the same car, i.e. half the price of a certain console that many people can't afford or get their hands on yet, that is just crazy.

I for one will disable the display of MT links just to cleanup the UI. I would however happily pay for new DLC content like the Lewis Hamilton DLC in GT Sport, which upon completion of those challenges awarded 100M+ credits, which was enough to allow me to finish the car collection in that game. That said, any such DLC should be easier than that was to complete :lol:
 
Polyphony is by question one of the largest and longest serving Japanese first party Sony has. Kaz has a literal position on the Playstation board and only answers to Jim Ryan and Hermann Hulst by this point.

I think it is pretty certain that this is coming from Polyphony themselves, and not Sony, as much as people like yourself want to pass the buck upward in order to exonerate Polyphony and Kaz.
I was seriously asking you a question because I have seen people who don’t even agree with none of this MT stuff said it’s a Sony thing but as usual you hurt from the personal pain Kaz has PERSONALLY caused you and lash out on members which is not shocking going of your other statement.
 
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As I've said in another thread, my view on MT's is quite simple.

They are a pox on gaming and need to die out.
I actually think it's fine for cosmetics. But even then, there is a thin line. Siege once had cosmetics that were easy enough to afford by playing a reasonable amount of time. But, slowly over time, the cosmetics started costing more and more. And to top it off, some of the best ones would drop with little to no warning and only be available for a limited time. So you either FOMO hard, grind a nearly impossible amount, or you pay real money. I thought that was plain cruel. And then I would open my wallet.

As long as these cars aren't only available for a limited time or require someone to grind forty hours over a weekend somehow, it could be okay.
 
The concept of micro-transactions seems fine to me - let people that don't want to grind away for 400+ hours another way to collect all the cars. But that pricing is simply outrageous. In my opinion asking $5-8 USD for a car that otherwise would cost $20M credits in game would be a fair price. I might even pay it for certain cars. But paying ~$200 USD on in-game credits for the same car, i.e. half the price of a certain console that many people can't afford or get their hands on yet, that is just crazy.

I for one will disable the display of MT links just to cleanup the UI. I would however happily pay for new DLC content like the Lewis Hamilton DLC in GT Sport, which upon completion of those challenges awarded 100M+ credits, which was enough to allow me to finish the car collection in that game. That said, any such DLC should be easier than that was to complete :lol:
It isn't fine and never was fine. MTs have always been designed for psycholgical manipulation in order to prey on a fear of missing out. The slow grindy economies that festered MTs in GT6 to now were always designed intentionally to push MTs.
 
As mentioned in the other topic they also have cars that are only available for a limited time, either via an "invitation" to purchase a new car from Brand Central or by second hand cars only being in stock for a few hours/days. So they're trying to lean into FOMO from people who think if they don't accept the invitation to buy the FXX-K now, they may never get another chance, or it could take months to come around again.

So if they don't have enough credits at the time of the offer it's "Hey, you don't want to miss out do you? Buy a MT....". Obviously that literal text isn't there, but that's what they're going with.
Actually the manual says add the car onto the wish list for any out of stock cars (including in brand central) and you'll be notified when it is in stock. Its your choice what you then do.
 
I was seriously asking you a question because I have seen people who don’t even agree with non of this MT stuff said it’s a Sony thing but as usual you hurt from the personal pain Kaz has PERSONALLY caused you and lash out on members which is not shocking going of your other statement.
He's been like this for years, you're best just to ignore him by this point.
 
I was seriously asking you a question because I have seen people who don’t even agree with non of this MT stuff said it’s a Sony thing
And I answered. I find it hard to believe that it was a Sony mandated thing, especially when one considers where Polyphony is in the pyramid of Sony first party studios, and specifically, Kaz's position in the Playstation brand.

but as usual you hurt from the personal pain Kaz has PERSONALLY caused you and lash out on members which is not shocking going of your other statement.
I believe that Kaz, at best, is an idealist who believes that he can change then genre to his own whims and desires, when that hasn't been the case in close to two decades.

At worst, he is a habitual liar by omission, or straight up a liar, going by the things he has either promised, and didn't come to fruition or came to fruition too late to make an appreciable difference, and in different forms to what was originally shown, and I put him on the same level as Peter Molyneux in terms of trustworthiness since GT4.
 
As long as MTX don't provide a competitive edge over other players (i.e non-p2w) - i'm all for it. In GT7 it doesn't. Many categorical anti-MTXers here either seem to ignore or fail to realize that bigger revenue for Polyphony has a direct net-positive ripple effect for the longevity of the game.
 
Too expensive.

An absolute SHAME that they announce this 2 days AFTER the game review ratings have been made.
This should lead to a downgrade!

Sony becoming fraud-company like Rockstar ?!
 
Within a week someone will have found the optimum grind route... the issue I have with that is you end up doing repetitive races... In GTS I genuinely got "sick of Sarthe" & BMB. If you pay £70 for a game micro transactions on top is arbitrary greed, and I will never pay for them myself... Sadly this capitalist snide is validated by the mouth breathers, so they will continue to reap with glee...
 
What do people think is a reasonable amount of hours to grind 20M credits? I remember grinding for a couple of days to get the Ferrari F1 car in GT5, which felt about right. We'll have to wait and see how quickly we can grind credits in GT7, as others have said.
I love P4 330 so much I would crawl through a mile of broken glass lol
But I refuse the fantastic possibilities of buying credits for it...
 
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Within a week someone will have found the optimum grind route... the issue I have with that is you end up doing repetitive races... In GTS I genuinely got "sick of Sarthe" & BMB. If you pay £70 for a game micro transactions on top is arbitrary greed, and I will never pay for them myself... Sadly this capitalist snide is validated by the mouth breathers, so they will continue to reap with glee...

Grinding remains a choice and broadly equivalent to what you're doing if you're not "grinding". If you have an "issue" with that, don't do it. Simples.
 
Remember that time in GT5 where the originally intended plan for paint chips were for them to be one-time use only, and any and all subsequent uses needed to be paid for? Of course it was quickly overturned because they got an earful and a half, but let's not pretend PD won't do whatever they can get away with.

Whistles innocently
 
GTS car DLCs were expensive but still cheaper than this. Meh… I prefer the way Forza does it with a car pass and themed packs and free cars added though the festival playlists.
 
Remember that time in GT5 where the originally intended plan for paint chips were for them to be one-time use only, and any and all subsequent uses needed to be paid for? Of course it was quickly overturned because they got an earful and a half, but let's not pretend PD won't do whatever they can get away with.

Whistles innocently
The more things change, the more they stay the same, right?
 
My 2c, and I now nothing.

Microtransactions aren't the problem. Ridiculously over-priced virtual assets are the problem.

Pure greed.
 
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