Gran Turismo 7's Microtransaction Pricing Revealed

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Reviews suggest this isn't the case, and even less so than the classic GT method of grinding for hours to afford a Mustang.

Ultimately, it's up to people and their good discipline to avoid shelling out cash and giving precedent to the microtransactions. Having the option to turn them off seems like a good-faith effort on the part of PD.
Unfortunately the majority of the buying public are unlikely to do such a thing.
 
Once you get past GT4, the grind has gotten significantly worse.
Absolutely. I can't remember if it was GT5 or 6, but the shift of being to sell most reward cars in GT4 (cough CLK Race Car) to being unable to sell the high-value stuff (aka "priceless" machinery) was a kick in the nards. I dimly recall some online time-trials/events alleviating that with 1m payouts, although it was certainly an artificial solution considering the 20m price tags when they were introduced back then (glares at standard GT40).
 
So I preorder the 25th edition you think they would buy the credits back at what they are charging. I can earn more being old I can drive whenever me pleases. Nobody to keep me from it.
 
Absolutely. I can't remember if it was GT5 or 6, but the shift of being to sell most reward cars in GT4 (cough CLK Race Car) to being unable to sell the high-value stuff (aka "priceless" machinery) was a kick in the nards. I dimly recall some online time-trials/events alleviating that with 1m payouts, although it was certainly an artificial solution considering the 20m price tags when they were introduced back then (glares at standard GT40).
And PD put in place the daily log-in bonus, which did at least help. Going back to either title since the servers got shut down and it's just grinding central. I'm just glad I got my collection to the point I did in both before that happened.
 
Unfortunately the majority of the buying public are unlikely to do such a thing.
Fortunately in this sort of game where winning races is skill based and BoP exists, if people have that much money laying around it still doesn't give them an advantage over me. There's no benefit to be had in a game that gifts you more cars than you can handle lol.
 
Either there is a lot of new players around or memory of GT-Sport is gone faster than the we expected the servers to be.

GT-Sport had several absolute unicorns for the cool price of 20.000.000 CR and there were no way to get credits except hard grinding, it was so tough that several players asked for a way to buy them. PD did introduce buyable cars, but the unicorns were NEVER among them. Leaving those 20 million credit unicorn something you had to grind for.

So from that it is safe to say that there is ZERO evidence that PD set these prices so high just for the Micro Transactions, it's more likely they did it because they are basically the endgame and meant to last for years....
 
200 dollar for 1 virtual-car? Massive fraud
You're not listening (also entirely in keeping).

It wouldn't even be fraud if it was actually true, just super ******. But it's also not actually true: you can get the credits by playing the game.

Of course the game might be designed to make it more tedious to do that than buying them, which would again be super ******... but we don't know that either.

It's fraud if they say (or heavily imply) you can do something for free but you actually need to pay more money for it. Otherwise it's not.

and thats why all reviews need to be overworked.
This is gibberish.
 
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Either there is a lot of new players around or memory of GT-Sport is gone faster than the we expected the servers to be.

GT-Sport had several absolute unicorns for the cool price of 20.000.000 CR and there were no way to get credits except hard grinding, it was so tough that several players asked for a way to buy them. PD did introduce buyable cars, but the unicorns were NEVER among them. Leaving those 20 million credit unicorn something you had to grind for.

So from that it is safe to say that there is ZERO evidence that PD set these prices so high just for the Micro Transactions, it's more likely they did it because they are basically the endgame and meant to last for years....
Very good point, totally forgot that the high-rollers weren’t even buyable for real money
 
The reason we get free DLCs is because the game generates revenue from people buying credits. It's not "greed" or "fraud" or "evil" it's just a different business model. Personally I prefer it this way, because people with the money can go ahead and buy all the cars they want, while the rest of us can just win races and get the cars that way.
 
Your last statement is purely the problem.. and as I said before this is every company. If this was forced on players I would be upset.. this mental warfare on gammers dealing with MTs I’m sorry I don’t buy it.. if I want it I will get it if I don’t I won’t..
How many MT's for a gamm from Sophy? Couldn't resist lol
 
200 dollar for 1 virtual-car?

Massive fraud and thats why all reviews need to be overworked.

Quite sure the next cars and tracks will not be for free, but for credits.
It's not fraud, it's greed.
Hahaha, man, this simply can't be real, are you guys used to play games? If yes, do you use trainers and download new game+ saves? Have you ever spend 2 months in Molten Core? this game is meant to be played for years and still be able to have cars worth getting..

And every DLC will be free, because it keep the game fresh and those that want can send money to PD if they can't be bothered to race for credits..
 
Hahaha, man, this simply can't be real, are you guys used to play games? If yes, do you use trainers and download new game+ saves? Have you ever spend 2 months in Molten Core? this game is meant to be played for years and still be able to have cars worth getting..

And every DLC will be free, because it keep the game fresh and those that want can send money to PD if they can't be bothered to race for credits..
Dude. I would never spent real money for this. It's not affecting me. It's for all of the minor of this world who are the target of predatory behavior. If you are an adult and you want to spend 65$ on a car, that's your prerogative.
 
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Either there is a lot of new players around or memory of GT-Sport is gone faster than the we expected the servers to be.

GT-Sport had several absolute unicorns for the cool price of 20.000.000 CR and there were no way to get credits except hard grinding, it was so tough that several players asked for a way to buy them. PD did introduce buyable cars, but the unicorns were NEVER among them. Leaving those 20 million credit unicorn something you had to grind for.

So from that it is safe to say that there is ZERO evidence that PD set these prices so high just for the Micro Transactions, it's more likely they did it because they are basically the endgame and meant to last for years....
No, they definitely do.

They have to be clever with the MT prices so that look appealing enough and not cause outrage but also generate enough money.

Look at the prices of the GTS cars and then ask yourself what the prices would be for the 20m cars if they made those available? More than the price of the original game. They know that would look bad, so they had two options. Make the cheaper cars seriously cheap so the 20m cars are more reasonable when scaled up, or make them unavailable.

They chose the latter because they then knew if someone wanted to save up for the 20m credit cars, they might be tempted to buy the cheaper cars with real money so as not to dent their kitty. People paying $2 for a car 10 times is far more likely than paying $20 for one.

So now look at these GT7 MTs. The highest priced one is only 2 million credits when the most expensive cars are 20m. Why? Because scaled up on those prices 20m credits would be about $200, and very few people are going to buy that. Plus it'd pick up a lot of bad press.

But will someone buy the 2 million one 10 times over a few years? Maybe. Or even a bunch of the smaller ones, that all start adding up.

Make no mistake, publishers put a lot of thought into MTs and work out what will get the most sales. It's not a 30 second afterthought.

They are never working in the favour of us, the players, they're working to maximize revenue and for Sony, they figured out what worked best and it wasn't selling the 20m cars or 20m credits but boy, do they hope the way they've set it up people end up paying that much in smaller chunks.
 
So a net postive is future games having an economy thats even slower and even grindier where you'll be forced to stump up even more to avoid missing out?
Coming from the oldschool era of gaming, I don't see the issue with delayed gratification. The dangling carrots in the game that you feel compelled to collect, should not be the primary incentive to chase but rather a bonus whilst having fun racing. In the modern age, gamers have succumbed to the impetuous culture of instantaneous gratification - pursuing push-button pleasures for their dopamine kicks. Your "fear of missing out" is the testament to that culture. I don't have those urges. But then again, I don't buy Bitcoin at the top, either.
 
Coming from the oldschool era of gaming, I don't see the issue with delayed gratification. The dangling carrots in the game that you feel compelled to collect, should not be the primary incentive to chase but rather a bonus whilst having fun racing. In the modern age, gamers have succumbed to the impetuous culture of instantaneous gratification - pursuing push-button pleasures for their dopamine kicks. Your "fear of missing out" is the testament to that culture. I don't have those urges. But then again, I don't buy Bitcoin at the top, either.
^^^^^^^^^THIS^^^^^^^^^^
 
Don’t waste your money on credits for this game, waste your time! It’s that what video games are for?
Games are a form of ephemeral escapism for maintaining mental health. Just like various forms of dopaminergic release. Women, drugs, alcohol. I wouldn't call it a waste of time. More like time-management.
 
I have nothing against micro-transactions as long as the game does not use tricks to lure you into spending your money. Any trace of persuasion or unfair advantage to the people using MT can irreparably ruin the game for me. Plus, while you're playing the game, you're inside its world and should enjoy it while it lasts, these kind of business practices are like a cold shower from the outside and are harmful to overall game experience.
 
These prices are ridiculous. I have nothing against MTX, but I strongly dislike them when they have a direct impact on the game balance (pay 2 win). If they force people to grind to unbearable levels, that's really disappointing.

Having said that I have an honest question for people who are fundamentally opposed to MTX. What alternatives exist for studios and developers to run a profitable business and keep developing and supporting a game, when the AAA development budgets today are in the hundreds of millions of dollars and games take years to be developed by hundreds of people who need to be paid? These are no longer the days when a game went out to the market and got forgotten. We as players expect games to be patched and supported for years, yet we expect to pay only once as we did 15 or 20 or 30 years ago? Something's gotta give

With budgets being so high, it's almost impossible to break even just by selling copies of the game, especially if the game is to be supported into the future. Developers have to have a way of monetizing their work.
The solution is to go back to releasing a fully developed product with enough polish and content that they can free up developers for other projects and players are happy. You know, like it used to be until 2006 when digital purchases became a thing. It's not much to ask. it's simply greed. they make enough money. these games sell hundreds of millions of copies at $100 on average... it's greed nothing more.
 
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That's even worse value than GTA Shark cards lol

Coming from the oldschool era of gaming, I don't see the issue with delayed gratification. The dangling carrots in the game that you feel compelled to collect, should not be the primary incentive to chase but rather a bonus whilst having fun racing. In the modern age, gamers have succumbed to the impetuous culture of instantaneous gratification - pursuing push-button pleasures for their dopamine kicks. Your "fear of missing out" is the testament to that culture. I don't have those urges. But then again, I don't buy Bitcoin at the top, either.

Games built around microtransactions are the exact opposite of old-school gaming. Older games were challenging, and the time spent was honing your skills to get to the next level. If you knew what you were doing, you would progress very quickly. In this aspect - Crash Bandicoot: It's About Time is very old school.

Grinding through a checklist of low to moderate-difficulty challenges on repeat with the only alternative being to pay your way out is not old school.
 
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Unfortunately GTA Online let that particularly nasty cat out of the bag. Also, this right here is the sole reason for the online DRM for singleplayer mode.
Also the only reason why older cars are now more expensive than they used to be. Rising prices in real life is a convenient excuse for the player having to yet again spend even more.

If someone does the maths a week after release, I'm sure they'll discover either you'll need to do thousands and thousands of hours of pure grinding or spend thousands of dollars to fully access all the content they already spent $70 on.
 
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Is this really micro transactions or are they actually simulating real life? I think the part prices are high. But is the payout what you'd expect in some of these races. Are the cars priced comparable with what they cost for real? I get its hard with the virtual cars, but... are the prices comparable with items in the same class?
 
No, they definitely do.

They have to be clever with the MT prices so that look appealing enough and not cause outrage but also generate enough money.

Look at the prices of the GTS cars and then ask yourself what the prices would be for the 20m cars if they made those available? More than the price of the original game. They know that would look bad, so they had two options. Make the cheaper cars seriously cheap so the 20m cars are more reasonable when scaled up, or make them unavailable.

They chose the latter because they then knew if someone wanted to save up for the 20m credit cars, they might be tempted to buy the cheaper cars with real money so as not to dent their kitty. People paying $2 for a car 10 times is far more likely than paying $20 for one.

So now look at these GT7 MTs. The highest priced one is only 2 million credits when the most expensive cars are 20m. Why? Because scaled up on those prices 20m credits would be about $200, and very few people are going to buy that. Plus it'd pick up a lot of bad press.

But will someone buy the 2 million one 10 times over a few years? Maybe. Or even a bunch of the smaller ones, that all start adding up.

Make no mistake, publishers put a lot of thought into MTs and work out what will get the most sales. It's not a 30 second afterthought.

They are never working in the favour of us, the players, they're working to maximize revenue and for Sony, they figured out what worked best and it wasn't selling the 20m cars or 20m credits but boy, do they hope the way they've set it up people end up paying that much in smaller chunks.
I am not claiming they made a non profit game, what i am saying is pretty simple, the unicorns are... unicorns, if you want them you will have to play the game. The other cars will rain on you over the next many years as will the credits. And here comes the kicker, from watching Jimmy play a whole day, over the life span of this game i doubt that credits will be a real problem for those that plays this game.
 
Grind or pay. In the past all we had was grind.

I don't see the issue. I don't even care if they raised the price of the cars from past games. The grind is just bigger. Why are you entitled to anything? Don't waste your credits people!
 
The solution is to go back to releasing a fully developed product with enough polish and content that they can free up developers for other projects and players are happy. You know, like it used to be until 2006 when digital purchases became a thing. It's not much to ask. it's simply greed. they make enough money. these games sell hundreds of millions of copies at $100 on average... it's greed nothing more.
And price the game at $250 instead
 
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