Gran Turismo 7's Microtransaction Pricing Revealed

  • Thread starter Famine
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Grind or pay. In the past all we had was grind.

I don't see the issue. I don't even care if they raised the price of the cars from past games. The grind is just bigger. Why are you entitled to anything? Don't waste your credits people!
What? You think people who already paid for the game aren't entitled to having some realistic chance of accessing all the content?
 
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Grind or pay. In the past all we had was grind.

I don't see the issue. I don't even care if they raised the price of the cars from past games. The grind is just bigger. Why are you entitled to anything? Don't waste your credits people!
If only there were a third option, where neither excessive grinding or paying real money were required. Sadly as we know grinding is a fixed feature of all video games, try as they might developers can't fight it.

Might as well make all cars cost 4 billion credits right, why do people think just 20 million is deserving of a car?

Look sarcasm aside people have explained countless times. They do not want all cars handed to them. They do not want to have to grind for 12 hours to earn one car in the game they already paid for. There CAN be a happy medium but sadly with MTs in place, we are not likely to have it in GT7.

Folks here need to realise they are a tiny fraction of the player base. The vast majority of people do not play a game for several years, or even months. It's unreasonable to suggest that to unlock and experience everything you need to put that kind of dedication and time into it.
 
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Can someone please tell me if I'm going to have to grind a single 'optimal' race hundreds of times for a muffler? Like how bad is it actually?

There's a huge difference between unlocks by progression and unlocks by grinding. I played the original WoW solo, I'm cool with grinding tbh but modern gaming is kind of stupid sometimes (battlefront 2 at launch for example).

Do you not make enough playing through the 'career' (or whatever equivalent mode) to get a few cars and upgrades from each category for them? I'm not interested in hyper cars and such, I'm into 80s, 90s & aughts products. I know the game is about collecting but in the context of their monetization system it's clearly trying to be subtle (and failing, at least for me) about pushing you to have maximum credits to buy literally all 400 cars.

Thanks!
 
I can see not wanting to repeat the situation of GT2, where once you had the Escudo you'd just effortlessly grind on the All Stars race at Red Rocks and sell the Speed12 ad nauseum until you filled up your garage with maxxed out cars.

I thought the seasonal races in GT6 worked well to at least give some variety in what you were grinding on. I'm in favor of daily login bonuses and being able to sell prize cars and gift cars. That's where the cars in the used lot come from, right? Granted, I don't mind being given a Stratos for every day of the week just for driving 27 miles a day, but I don't need yet another bland compact or useless sedan. Maybe I'll feel differently about it now that I can put tuner parts on kei cars again.
 
I was seriously asking you a question because I have seen people who don’t even agree with none of this MT stuff said it’s a Sony thing but as usual you hurt from the personal pain Kaz has PERSONALLY caused you and lash out on members which is not shocking going of your other statement.
Kaz is living rent free in their head. Many such cases. Sad
 
European Store prices have updated, and I have updated the article accordingly:

100,000 credits - €2.49
250,000 credits - €4.99
750,000 credits - €9.99
2,000,000 credits - €19.99

Generally speaking, the values in US and EU stores are identical, so just change the sign to dollars. For the UK you can probably take a pound off for every four Euro, but I'll check at midnight.

Edit: UK pricing:
1646352677534.png
 
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And this is why the game is online only, ugh.

If they're gonna be sticking to the GTS model here where we're gonna get a bunch of free content added to the game, fine... but I just hope they don't push the grind too far. I certainly don't mind a little grind or delayed gratification, in fact that's why I love classic GT... but it's definitely possible to go way overboard with it, too. Push it only as far as you need to in order to extract money from the folks who loathe any sort of grind, but if you're pushing it further in hopes of extracting money from us folks who normally enjoy a little grind... well obviously "pay to avoid having to do something that you enjoy doing" is barking up the wrong tree, and hopefully you don't think it's worth it to push so hard that we no longer enjoy the game's grind.

The name of the game is car collection, right? So hopefully I'll be able to amass a complete collection before we're moving onto the PS6/GT8, preferably not having to spend anywhere close to 100% of my free time grinding GT7 to do it either. And ideally, without having to partake in online multiplayer races. I guess we'll see...

(Though there's no guarantee that they won't try to double dip with paid DLC either, which would defeat the one and only justification for this kind of business model in a full price game...)
 
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200 dollar for 1 virtual-car?

Massive fraud and thats why all reviews need to be overworked.

Quite sure the next cars and tracks will not be for free, but for credits.
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Coming from the oldschool era of gaming, I don't see the issue with delayed gratification. The dangling carrots in the game that you feel compelled to collect, should not be the primary incentive to chase but rather a bonus whilst having fun racing. In the modern age, gamers have succumbed to the impetuous culture of instantaneous gratification - pursuing push-button pleasures for their dopamine kicks. Your "fear of missing out" is the testament to that culture. I don't have those urges. But then again, I don't buy Bitcoin at the top, either.
You get that with any grind there's a point at which it becomes not fun though, right? If you're spending 400 hours to afford a basic Civic, that's probably not going to be attractive to many people.

There's nothing innately wrong with delayed gratification, if it's designed in a way that rewards the player. There's lots wrong if it's designed to make the player uncomfortable enough that they'll hopefully spend some money.

The difference is design intent. Is the game grindy because the developer feels that's the best experience for the player, or because they think that will give them the best monetary return?
And price the game at $250 instead
If that's what it costs to make, then yeah. Better the true price be given up front than sneaking it in via microtransactions and hoping that people fall prey to the sunk costs fallacy.
 
This is the discussion thread for an article on GTPlanet:

Gran Turismo 7’s Microtransaction Pricing Revealed

The pricings for Gran Turismo 7’s “cash for credits” microtransactions have been revealed, courtesy of the PlayStation Store updates as the game goes live...
This upset me so much !!

We're buying/paying full price for a full game !! (after having paid full price for an "half GT" on PS4)
And here we are with "pay to win" and "F2p/Service game" krap !! I would say nothing if it was just for cosmetic...

Really, really upset..
 
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Ok, here's a task for those who have too much time: calculate how much money you would have to pay for MT in GT7 to get all the currently available cars with it :) I'm just curious :lol:

I guess some rich kids out there, are angry, because there is no 20.000.000 Cr. for 200 € / $ option :lol:
 
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How do you turn off the buy with credits stuff? (like GT Sport)

I don't mind them selling this if they keep updating with new cars and tracks for free.

Also, if we can grind like that track with Monza in GT Sport, I'll be perfectly fine with it.

However.. if they actively prevent us from grinding or limit how much we make purely for luring us into buying credits, that's an issue.
 
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This surely is not pay to win, i don’t think some people now what pay to win means, if it was pay to win, you would not be able to grind for cars like we use to do back in the day for gt4, i think grinding is part of the fun for me
 
I think the most telling thing about these forums has to be that two of the most active threads since release are this one, which is about how grindy and predatory the game is, and another about how you get too many credits and cars.

I hope some of you take this as a pretty big reality check about negativity bias.

I've been around, lurking, for over a dozen years now and have watched this place devolve into a tornado of people whipping themselves into a frenzy over the most menial stuff.

This game is 99% of what we've all wanted for a very long time. Don't scuttle it because you spend your time looking for flaws.
 
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Why would that be necessary in your opinion?
This game will last for 4-5 years unlike more modern games that sees new versions ever 12-18 months (including DLC+MT), without any kind of extra income the price would be much much higher.

What? You think people who already paid for the game aren't entitled to having some realistic chance of accessing all the content?
Realistic based on what? 20-30 hour gameplay or 2-3 years? Grinding the most rewarding events? And maybe some players prefer the challenge.

If only there were a third option, where neither excessive grinding or paying real money were required. Sadly as we know grinding is a fixed feature of all video games, try as they might developers can't fight it.

Might as well make all cars cost 4 billion credits right, why do people think just 20 million is deserving of a car?

Look sarcasm aside people have explained countless times. They do not want all cars handed to them. They do not want to have to grind for 12 hours to earn one car in the game they already paid for. There CAN be a happy medium but sadly with MTs in place, we are not likely to have it in GT7.

Folks here need to realise they are a tiny fraction of the player base. The vast majority of people do not play a game for several years, or even months. It's unreasonable to suggest that to unlock and experience everything you need to put that kind of dedication and time into it.
So how does it work in other games, you just start with every item and meet the end boss, and that is it?

I haven't played enough, but from i can see there is a happy medium in GT7. plenty of drives will be handed to you, by playing, credits as well. And there should be enough to get the cars you want. If you want the unicorns, be prepared to work for them.

Can someone please tell me if I'm going to have to grind a single 'optimal' race hundreds of times for a muffler? Like how bad is it actually?

There's a huge difference between unlocks by progression and unlocks by grinding. I played the original WoW solo, I'm cool with grinding tbh but modern gaming is kind of stupid sometimes (battlefront 2 at launch for example).

Do you not make enough playing through the 'career' (or whatever equivalent mode) to get a few cars and upgrades from each category for them? I'm not interested in hyper cars and such, I'm into 80s, 90s & aughts products. I know the game is about collecting but in the context of their monetization system it's clearly trying to be subtle (and failing, at least for me) about pushing you to have maximum credits to buy literally all 400 cars.

Thanks!
If the streams i watched yesterday is any indication the tuning parts is reasonable priced and in a few months i expect them to be small change. To begin with, the talent points money will be tight and you will have to pick which car to play with.
 
Wow, this is horrible. They’ve gone full Rockstar Games. Making us either grind or pay for cars with real money is.. just bad, really freaking bad.
They have not gotten rid of the old model of driving to acquire vehicles. This seems to be the friendliest I've seen in GT game regarding to earning cars. The first three races give cars out for a third place finish or better.


It's far from the likes of GTA online where you can spend 4 million($50 USD) on a tank like the Khanjili and not even be able use it on ANY mission you please. And nothing is earnable in GTA online without a sanity shredding grind fest. Things like "win 5 pursuit races with a minimum of ten players" to earn a 5 million credit car. It can take hours just to find a lobby and the races are just luck.

Ignoring them doesn't magically change the game economy. If they've set that up around pushing people towards MTs then it's going to affect everyone trying to earn enough credits.
Earn enough credits to do what exactly?

The game just released today. Are you saying we should have enough to buy whatever car we like and spec it how we see fit day one?

I don't remember any GT game being like that. And it's not like they've taken Sport down. You still have all your credits, cars and friends.
 
I'm split on MTs...

On the one hand, it allows casual gamers and people who can't devote enough time to the game to access content when they want it - but aside from that I'm disappointed at the prospect of MTs playing a more significant role in the GT franchise.

That said, it hasn't made much of a difference thus far, and it remains to be seen where the balance lies betweens MTs and the need to grind.

One of my biggest criticisms of GT is the inaccessibility of some prime content - it's such a shame that many of the most beautiful digital model cars go unused by so many players, even those who can dedicate 100+ hours to the game. MTs make such content more accessible, but at £60 for the base game and more expensive versions out there too, it's already quite an outlay - albeit for tonnes of amazing content.

But as long as the vast majority of content is accessible for a reasonable exchange of time/effort, then I'll probably be happy enough.
 
Coming from the oldschool era of gaming, I don't see the issue with delayed gratification. The dangling carrots in the game that you feel compelled to collect, should not be the primary incentive to chase but rather a bonus whilst having fun racing. In the modern age, gamers have succumbed to the impetuous culture of instantaneous gratification - pursuing push-button pleasures for their dopamine kicks. Your "fear of missing out" is the testament to that culture. I don't have those urges. But then again, I don't buy Bitcoin at the top, either.
There’s delayed gratification and there’s insane grind. Like 0.1% of GTS players even got the trophy for level 50. I played for years and wasn’t even close. I never got a number of cars because they were 20 million credits.
 
Pretty appalling these prices. it's very exploitative and I'm surprised someone like Kaz is ok with this in his game. It's targeting those whales, parents that are not so sure what they're buying for their children. I'd feel very sorry those kids getting exploited, in a few years they'll know how much they wasted their parents money. Shameless pricing.

Having been into GT since the first game and owning all the Sony machines it's really making me think whether to not bother with a PS5 and GT7 in the future. With it being too much like GT Sport I wasn't won over to go rush out and buy a PS5 and a copy for launch like previous titles but was still firmly considering it down the line.

I think the game has lost some artistry. I used to love the replays and camera work in them, perhaps the best was in GT5P. With GT Sport they went with a 16.9 image cropped to a fake 21.9 image with very generic AI style cameras and never once was compelled to watch, it's fullscreen now I think but still very average cinematography, this used to be what set it apart form the likes of Forza. We used to get awesome trailers from PD but now I just get this very cold and dull esports vibe from GT Sport and GT7. I've found the new fantasy tracks to be very dull as well. Compare the awful Tokyo tunnel trundle tracks in GT Sport/GT7 to the Tokyo track in GT5P or the night special stages in the PS2 titles, there's no comparison.
 
Why are people putting words in my mouth?
So how does it work in other games, you just start with every item and meet the end boss, and that is it?

No, other games tend to take anywhere between 10 and 100 hours to complete, on average. They don't take a year or even four years. Reminder, in GTS we're talking about ~13 hours to earn ONE car. All I'm saying is most people do not have that kind of time and effort to put into a game just to get everything out of it.
Are you saying we should have enough to buy whatever car we like and spec it how we see fit day one?
No, I'm not saying we should have everything handed to us on day one. I'm saying that as people play the game they may soon find that they're going to be tempted towards the MTs if credits don't come naturally very quickly later in the game. Note the key word IF in both this post and the one you quoted. It's a big, key word in this. IF credits are easy to acquire later in the game then it's a moot point.
 
There’s delayed gratification and there’s insane grind. Like 0.1% of GTS players even got the trophy for level 50. I played for years and wasn’t even close. I never got a number of cars because they were 20 million credits.
I reached level 50 just 1 year ago, i have all the 20 mil cars in gt sport, blue moon bay was easy money 1,5-2 mil per hour, but have drop gt sport now in favor of gt7 much better gran turismo game i missed the full experince, the longer you progress into the game the easier it will be to earn money, not any different from the old gran turismo really
 
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These don't seem as intrusive like many other games, but I'm still not a fan personally. With that said, glad its at least an option for those who can't put down the time to grind cars or rather, don't want to.
 
IMO the biggest problem with racing games is how all of the big, non-niche ones like Forza, The Crew and now Gran Turismo have embraced timegating to the fullest.

You can't play multiple games anymore. You need to sell your soul to a particular franchise. A videogame now is like a kid, a girlfriend, even your job. That's really wrong. In GT7 they basically copied the worst things about FM7 and Forza Horizon from 3 onwards, which is an ironic twist.

The impact of microtransactions will depend on how difficult it is to grind, but Sony is nuts to go with these prices. Gran Turismo no longer has the popularity cushion it did years ago. The game has become difficult, niche, and the casuals all went to Forza Horizon (which is what's been killing Motorsport BTW). Steep prices will certainly attract bad press and make it all too easy for Microsoft to sweep in and say "hey, we're the good guys, no MTX in our game!", despite about 20% of FH4's car list being timegated exclusives, many of which very expensive in the AH.

But there's actually a pretty high chance of this move being successful. Because gaming today is full of fat whales with nothing to spend money on. And if it is, Microsoft will do the same with Forza Motorsport, as they did back in 2017. The only reason the lootboxes in FM7 weren't monetized was because of backlash against Star Wars Battlefront II. Alan Hartman, head of Turn 10, publicly expressed his wish to reintroduce Tokens to the game, and only the fans' criticism forced him to back off.
 
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