Good find, I was unaware of that. My concern is that, even though it's a replay, that's still obviously insight into what the PS5 CAN do. I think the real issue is that the PS5 gave them such an opportunity, but most likely what they did, was design the game for PS4, and the PS5 version is just polished, rather than ground up build from a new platform. I have a terrible feeling we're just getting a PS4 game, with enabled 60fps... and they're charging us an extra $10 for it.
Even taking Ride4 out of the equation, my point remains. Everything I've seen so far, looks like a let down. (Graphically) I stand by my snapchat filter comment, until proven otherwise.
It doesn't matter, I'm still going to buy the game, the most exciting news is Trial Mountain and Deep Forest. Within a week, I'll stop caring about how the game looks, and only be focused on my lap times, and online racing, so... who cares I guess? But after 8 years and the next generation of game consoles, 2 months away from release... it should be a massive disappointment, that the biggest topic, is the return of old tracks. I want to hear people raving about graphics, physics, optimization of online gaming, you name it. Not 'well we're getting X back from GT3! woohoo!' I want innovation, not recycling.
I was just really hoping for better, given the leaps and bounds of technological advancement from PS4 to PS5. Maybe it'll be in the physics? Visually, I'm not seeing anything that sets apart GT7 on PS5, from what we were already getting from GTSport on the 4. 8 years have passed, and it feels like, from a graphics point of view, we have very little to show for it, from PD/GT.