This is the discussion thread for a recent post on GTPlanet:
This article was published by Andrew Evans (@Famine) on September 12th, 2020 in the Gran Turismo Series category.
The key point there is that we have confirmation that only the mid-poly work was done, if I'm reading that right.
So the one thing that GT fans have been holding against Forza for years is now being used by PD, as if it makes financial and practical sense to employ professionals from other places instead of moving them to Japan for in-house work. Hopefully they do the same for tracks, so that we can go back to the richness of content found in GT4 without waiting for decades.
Typically it makes financial and practical sense under these two conditions:
1: You're a small enough company to not justify hiring/funding/training a modelling/art dept full-time.
2: You're a large company that experiences large fluctuations in asset requirements / staff numbers as you go through cycles of projects.
For a company like PD, who...just makes GT games, always has need of a full-strength art dept, has no reason to idle/lay off the art dept.
This has to be a financial decision - cheaper assets elsewhere might save management some bux. Though 3d modellers aren't that expensive as game-devs go? I can't see this being a smart idea long-term. What's japanese for Executive Department Manager Karen?
But it's funny nonetheless how much negativity was spewed towards outsourcing in the past.
You...can't think of any reason why outsourcing had negativity spewed towards it in the past?
Leaving mid poly work to outsource is a good compromise cause the majority of the detail we see in gameplay is high poly work that PD develops and therefore the shell that is most important of the vehicle model is of PD quality.
So if this is the case, and I think it is, you're right about this being low-risk. If PD supplies the scans and hi-poly or tesselation-ready meshes, that means two things:
The vast potential for inaccuracy is gone - they can overlay their mid-poly with PD's hipoly and if it lines up, then it's accurate.
The outsourced models aren't being used for the up-close beauty shots, so they won't be under high scrutiny.
Not to GT quality.I did not believe that when he said it.
These days its all about 3d scan.
I say - a talented designer has one 3d model finished within a work week.
3 or even 6 months is ridicolous.
And strictly speaking a designer wouldn't be doing modelling, since that's the modelers job.
A lot of people think that 3d scanning gives perfect models. Perfect in that the overall shape is good, but the mesh itself is often complete garbage.
I'm sure if I ask you to put forward at least one example of an outsourced car from Forza that looks bad, you wouldn't have one available. I'm also willing to bet if we had the CAD models available in front of us with no shaders or lighting, anyone would have a hard time telling which is which.
Comparing to full CAD models would be really easy (if you had a machine that could load a >100GB car model, lol). Easiest would be the interior - not only would every bevel and fillet on every switch knob and dial be perfectly shaped, but the materials for seats/stitching would be garbage!
Too easy.Examples? You're probably going by the less realistic lighting engine which makes the models look less realistic, not the models themselves.
Not even sure if it's (F7) outsourced.
It can take week to model a car in Alias but if you're working with Maya / Blender it can take pretty long.
Modelling a detailed car is tricky personally, been doing it for 5 years. Takes time managing where and how the vertices will be for positioned for a clean surface and to work with subdivision. It can become a mess if its not planned right.
Having things work with subdivision/tesselation is a special pain in the backside, especially when you've got things like fuel fillers, door seams and other panel gaps to deal with. Often there's just no good clean solution, especially if those idiot car designers put curved seams/gaps in the middle of my nice clean surfaces.
We never jumped to the conclusion that the S660, 911 Carrera CS and the Tundra were outsourced when they were added to the game. Doesn't that put the "outsourcing = bad" mantra to bed? If we were never told about the outsourcing, we'd think that PD created the models.
Probably because nobody used the S660 or Tundra for more than 5 minutes in the Beginner Events. And if the only time you see the outsourced models for the 911 is in a race and the car's between 10 and 50m away from you....