I'm thinking an S-FR and a Lexus GT500 as display cars.Well, almost no footages from the PSX 2016. The next big event with an updated build is the Tokyo Auto Salon in two weeks. (GT is one of the main sponsors)
I do agree with you that for me they spent too much time on a feature that doesn't really interest me but it is quite a technological achievement. Plenty of people will get lots of enjoyment out of it. I would prefer it didn't exist.I think there spending too much time on garbage photo mode if I want to put cars on back grounds go buy photoshop this is a racing game
It hard to disagree that the GT series has had incompetence associated with it in recent times. You mentioned quality as one of the things you care about. The quality of GT in recent times has been so inconsistent that incompetence is the only reason. A studio that can produce such stunning work at times has no excuse for some of the rubbish it pushed out alongside that stunning work.Personally, I don't buy into this big team/small team, big budget/small budget stuff.
As a consumer I care about 3 things.
How well the product suits me.
The quality of the product.
And the price of the product.
Sure, it can be frustrating to wait for a particular product to become available for public purchase.
But throwing around terms such as "incompetent" seems a bit over the top to me.
But throwing around terms such as "incompetent" seems a bit over the top to me.
So the other studios are "incompetent" because they need experts to do it
I do agree with you that for me they spent too much time on a feature that doesn't really interest me but it is quite a technological achievement. Plenty of people will get lots of enjoyment out of it. I would prefer it didn't exist.
It's moronic to want to try to perfect the game
I wonder how much of the rubbish that's happened since the last good game (GT4) is down to Kaz getting kicked upstairs in the organisation? Maybe he's taken his eye off the ball in recent times?
I think there spending too much time on garbage photo mode if I want to put cars on back grounds go buy photoshop this is a racing game
I'd say GT5 was the last good game. The impact it had was very memorable and even with its flaws it was the best-selling PS3 exclusive of all time. Many good memories online with GT5.
Sadly it doesn't seem GTS will have a similar debut on the new Sony console. To me, Gran Turismo has always been about car collection. A virtual car museum. But GTS looks to be going down the eSports racing route. We already have racing games that focus on motorsport; Gran Turismo has always been about driving the car you currently have parked outside - driving the car the everyman has.
I agree about GT5. For me that was the last good GT, as that was the first ever game i got and played on PS3, and I remember being blown away by the graphics and just really excited by the whole package. So naturally, considering how similar GT6 and 5 were, I was a little dissapointed with GT6 and didn't quite get the same buzz.
I agree with the everyman car thing, that's was a key feature with GT and will remain to be so. But I admire the direction that GTSport is taking, something different that the series has never done before, and whilst there seems to be a focus on eSports, i believe there's more to it than it. Overall I'm feeling quite buzzed about it, something i havent felt for a GT game since GT5. I just hope that for "GT7" they return to that classic GT format of buying a car from the used dealership with a certain budget and working your way through an extensive career mode.
I find most of what you have posted is subjective.It hard to disagree that the GT series has had incompetence associated with it in recent times. You mentioned quality as one of the things you care about. The quality of GT in recent times has been so inconsistent that incompetence is the only reason. A studio that can produce such stunning work at times has no excuse for some of the rubbish it pushed out alongside that stunning work.
Check this out. Kaz is actually future proofing(we've heard that before) GTS before a single TV can actually display GTS correctly. The technology isn't out yet. Meanwhile, I can just about see AC 3 or 4, PC 3 or 4, FM7/FH4 on next gen consoles while people are still playing GTS on PS4/Pro and can't afford the "proper" tv.
So, anyone who hasn't bothered to buy GTS, are then going to buy a PS4(if they sold it or have not bought one before or dust it off after plugging it in) a couple years from now and download a copy of GTS, just to experience real Ferrari Red? I doubt it.
It is silliy to innovate a game, for the purpose of vanity, that users can't even use properly "for a while", as Kaz put it.
To add, he's been at the visual side of the game (HDR?) for 3 years.
Of course it is. No game (or any product) is ever perfect, and good creators know this. What you're trying to make is not a perfect game, but one that fairly represents the experience you want it to. Get it done, ship it and move on to the next iteration and try to do better.
If Kaz waited to perfect a game we'd still be waiting for GT5. I doubt he thinks the standards were perfect, but they were acceptable for the vision of the game he wanted to produce.
Buy an Xbox One SI find most of what you have posted is subjective.
And that's fine.
I wasn't baiting for an argument, just posting my thoughts.
Let me put it another way.
I'm interested in a UHD player.
As it stands here in Australia I have 2 options, a Samsung or a Panasonic.
There has been talk of SONY releasing one.
I have a SONY TV, so I wait to see what it has to offer.
Now the latest news is it's targeted for release in around 9 or 10 months time.
3 options.
Buy one of the other brands.
Wait for the SONY.
Forget the whole thing.
But here's what I don't do.
Start digging in the appropriate SONY division to see how long it's been in development.
Similarly dig into the other brands.
Try to find out how many people are working on it.
Similarly with the other brands.
Try to find out what the SONY budget is.
Similarly with the other brands.
And then, if the numbers in my mind don't read well for SONY, start calling them incompetent.
As I say, to me, it's all unnecessary and over the top.
But each to their own I guess.
See people saying GT5 was the last best GT game. For me GT6 is the best.
Even if a TV doesn't cover the whole gamut, there'll still be a noticeable improvement with a WCG source like GTS. And with the long lead time for asset creation, it makes sense that PD adopted the most general HDR standard.
A race game with NO racing in it. That's a first.
Do you actually think single file starts 20+ seconds behind the leader with nothing but moving chicanes in the way is RACING? Then the leader slows down to let you pass before speeding up again. Is that RACING?lmao, what?
This thread is ridiculous.
I think here "to perfect" means to "improve to one's satisfaction" rather than to make perfect.
I find most of what you have posted is subjective.
And that's fine.
I wasn't baiting for an argument, just posting my thoughts.
Let me put it another way.
I'm interested in a UHD player.
As it stands here in Australia I have 2 options, a Samsung or a Panasonic.
There has been talk of SONY releasing one.
I have a SONY TV, so I wait to see what it has to offer.
Now the latest news is it's targeted for release in around 9 or 10 months time.
3 options.
Buy one of the other brands.
Wait for the SONY.
Forget the whole thing.
But here's what I don't do.
Start digging in the appropriate SONY division to see how long it's been in development.
Similarly dig into the other brands.
Try to find out how many people are working on it.
Similarly with the other brands.
Try to find out what the SONY budget is.
Similarly with the other brands.
And then, if the numbers in my mind don't read well for SONY, start calling them incompetent.
As I say, to me, it's all unnecessary and over the top.
But each to their own I guess.
So that "Ferrari Red" will be incredibly accurate in Kaz's mental bubble sure, but will eventually be processed/truncated/lost by every single SUHD display on the market. That doesn't make him and his incredible team incompetent IMO, but highly inefficient.
Overshooting your output device is asking for trouble IMO. If you target the Guinness Book no problem, but if best achievable picture quality/fidelity is your objective then it becomes highly questionable. I’ll go to the point that their take on HDR (supposing the informations on PD’s site are accurate) conflicts with what the format is trying to achieve.
Which is fine, but I think the problem with Kaz is that what defines his satisfaction seems to be a continually shifting bar.
He doesn't seem to sit down before a game and plan out exactly what the game will include, and then any ideas that come along after production starts get noted down for the next game. As we saw with GT5 and GT6, if he has an idea it's going in the game regardless.
This is why I have a problem with the GT long-dev-cycle-with-everything-and-the-kitchen-sink style. It goes off the rails so easily, and really requires someone with incredible knowledge of basically every part of the development process. It's possible with smaller indy games, but I think with modern AAAs and several hundred employees it's impossible. No one can have that much knowledge and skill, there isn't enough hours in the day.
And so we end up with these weird messes of games, as opposed to the other companies who are churning out minor tweaks every couple of years. But over time the minor tweaks build up into a significant improvement.
That's why I think Kaz needs to stop trying to add more to the game to make it better. Just make A game. ANY game. Just ship it.
It will be clear what needs fixing, and you fix it. Ship that.
It will be clear what needs to be added. Pick a couple of things. Ship that.
Rinse and repeat.
Consumers are happy because they're getting a constant flow of material.
The company is happy because it's getting a constant flow of money.
The developers are happy because they're getting constant feedback on what works and what doesn't.
And as a developer you're no longer putting all your eggs in one basket needing your five year long dev project to sell big because that's the only way you can recoup your costs. Much easier to sell multiple games in smaller numbers than one game at 10 million+.
I suspect it's how Forza manages to keep going despite never getting anywhere near the sales figures of GT. If you believe VGChartz they've sold ~25 million copies in the last ~10 years, which is pretty OK. Selling a couple million copies every year is actually fine.
Is there any evidence this delay is as a result of that? The fact that several features haven't been shown as yet seems to suggest that they are still having to be worked on.
Well, since AC, Pcars, DC (to name but a few ) all had delays indicates it's possibly an occupational hazard of development per se, rather than GT's particular type of development.
A common complaint about GT6 was that it was just GT5.5, not sufficiently differentiated from its predecessor. I'm not sure how many people would be satisfied with just minor incremental iterations. The last figures I saw for Forza 6 sales were between 1m-2m, likely to be over 2m now but possibly still wouldn't be classified as completely fine.
Don't forget they released on 3 different platforms too.Project CARS was in development for just about 4 years in total, give or take. GTS has been in development currently for 3 years, give or take. The difference is SMS had a tiny team at the very start which only grew modestly and they had a budget of approx €4 million with no major publisher backing them. PD in comparison have the backing of SONY and whilst we don't know their budget I'd wager it's significantly more than approx €1 million a year.
...there shouldn't be any problems...
AVFORUMS... using a 10,000nits test pattern we could see that the TV wasn’t correctly mapping the content to the panel’s native peak brightness capability and was clipping content. The same was true for 4,000 nits, ...as with every other manufacturer except Samsung, Sony have decided to sacrifice correctly tone-mapping content graded at over 1,000 nits in favour of rolling off much higher up the PQ curve.
When it came to colour accuracy in HDR the ZD9 was a bit of a mixed bag, with it's performance against Rec. 2020 being a little disappointing. At 66% it covered slightly more of Rec. 2020 than the XD94 ...