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- United States
That's the thing though, they aren't charting some new unexplored territory. They making an even more niche game than they where before. Online-only games don't tend to sell as well as those that has a good founded offline campaign, of a similar game type. Hell, even games that have a prime focus like that of COD have marginally small player bases compared to the amount sold, as you can see from the amount of players on at any given time.
This over complication with realism is exactly what GTS is doing, no? FIA sanctioned game, real life licenses. This is exactly what you're saying is what you think faults others, and it very much fits in this instance. It's leading to an even more niche product.
If you know absolutely nothing about cars, racing, and whatnot, you may have a point. If your a fan of the genre, you basically know whats coming out and what it entails, for the most part. I'm fairly positive that we can get a handful of people from this forum and show them the cover of the most recent racing games and expect them to guess the correct answer of what you'd be able to find within it. The thing is, these types of game don't really go well with the general video gaming populace, so they obviously aren't going to know either or, even if there are bullet points. They aren't going to know the difference between the advertised Nurburgring, or the fictional tracks.
The fact of the matter though is that, no, there is not racing games everywhere. Those games listed have as much as a 2-3 year release date difference. However, I still stand firm with the fact that this is only gradually increasing and getting better for us, not worse.
I don't agree with that. I honestly believe that GT5's and GT6's online always set up provided PDI with a who did what and how far in the offline portions of those games. One could debate quality and such, but I have read various times that the majority of people don't finish single-player portions of games. My point is that everyone who games understands what competitive online gaming is.
In my opinion, PDI isn't doing that with licenses and competitions from real world sporting entities. Why wouldn't it be perceived in a similar fashion that NFL and FIFA games are? What I was actually referring to (apologies for the confusion) was tuning and other realistic depictions. It's still a video game after all.
If all PDI and Turn 10 (for example) are doing is just cater to existing purchasers of racing games, then you may have a point. As with any product produced for the masses, what you sell should be for about every potential customer. I mean, how many people who buy Gran Turismo also buy ProjectCars and Driveclub? How many of those who purchases FM6 also grab Assetto Corsa and Need For Speed? I would imagine a majority of racing fans buy more than one title during the drought between new editions of their favorite games. All I have been saying is that someone out there in the development land needs to figure out how to get all those GTA5 customers to buy a console sim game. I believe that Gran Turismo still has the best chance to do so, although time is running out.
And I still stand firm that way to many games are doing the same thing.