Gran Turismo Sport: General Discussion

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Maybe you are not aware, but internships are common practice. Temporary contractors are common practice. It still is in-house production. Because they are in-house.

But maybe hiring itself is a form of outsourcing.

They're all different ways of accomplishing the same goal: getting simple and repetitive work done for a minimum cost and freeing your more experienced permanent employees up to do more valuable work.

Employing part-time students isn't outsourcing, but it is an alternative method of solving the same problem that outsourcing solves. I think Polyphony's method is kind of nice in that they're supporting the Japanese development scene at the same time by giving students experience, but it's swings and roundabouts really.
 
A so called 'lack of experience or qualification' has never had much to do with a clever brand new way of approaching something. A 20 yr. old student is just as capable of solving a problem as a 50 year old who has 'mastered' his trade. It's up to vetran employees to figure out each students ability to actually help rather than just follow. (of course it's extremly tough and rare that students will barge into a firm of highly complex and ripened technology and have some meaningful breakthrough idea.. in todays world..)
 
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They're all different ways of accomplishing the same goal: getting simple and repetitive work done for a minimum cost and freeing your more experienced permanent employees up to do more valuable work.

Employing part-time students isn't outsourcing, but it is an alternative method of solving the same problem that outsourcing solves. I think Polyphony's method is kind of nice in that they're supporting the Japanese development scene at the same time by giving students experience, but it's swings and roundabouts really.

The main goal of outsourcing is "getting work done" where you wouldn't be able to complete inside your time-frame x workforce x budget relation.

"Simple and repetitive" may be in some cases, sure, but that's not all you outsource (or generally even). For exemple, RACING GAMES. Some companies (Kunos, Evo, SMS, T10, Playground) outsource the two primary assets creation.

Car models and track models.

It's not freeing their own modelers to do "more valuable work", it's freeing them from taking more time to produce more assets.
And they may or may not be cheaper as well. It's the whole "cheap x fast x good" thing, really.

Now you may say: So I'm still correct! Interns increase workforce number without the same budget increase as the average employee, just like outsourcing!

Which is why I said: "But maybe hiring itself is a form of outsourcing." Mockingly of course.

There are stark differences over interns/temp contractors with acquiring a service from a vendor.

Budget wise and perhaps the more important for the idea of "cheap labor!", you don't pay wage taxes, benefits and well, everything related with having someone under your company.
Communication wise, perhaps a more situational problem, you can't supervise work as you do internally. Depending on language/time difference, it can be cumbersome and of course providing all the guides and methods to fit your pipeline, all while dealing with asset revision.

And function wise, internships are mostly about preparing people for inclusion in your work line (which can be the case for temps too), they are not "aggressive expansions" to deal with current workload like outsourcing (which can be the case for temps during "crunch time").

It's just not the same. But they are all working and producing things for money, sure.
I guess I can't really know if this is another PD ploy, mischievous devils.

They'd be going over the intern's work to make sure it's up to their standards anyway.

Standards confirmed. :sly:
 
I don't why people are upset, having an internship at PD would be pretty rad and would look good on your resume going forward.
I haven't seen anyone in this thread upset about it, could you say who exactly is upset?
It is ironic though, I think.
 
When was the last time somebody asked Kaz a question about GTSport officially and got an answer even if it was vague? I think at this stage even bad news would at least be something, E3 will surely bring answers, even if it's one's we don't want to hear :(
 
When was the last time somebody asked Kaz a question about GTSport officially and got an answer even if it was vague? I think at this stage even bad news would at least be something, E3 will surely bring answers, even if it's one's we don't want to hear :(

AFAIK the last time Kaz himself directly spoke about GT Sport was the launch in October. He's been at some real world car events since then, but that's it, unless someone recalls something.
 
Yeah, yeah I know - another non answers.

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I think this has been said before, and maybe even by me, but what if they're making the track list really big for the game? It makes at least some sense that tracks would be the delay in the first place because only four of them were originally certified to be in the game. That means PD have to either update tracks that are on the same layout today as they would be in the game or go out and scan tracks all over again because the layouts have changed (Indianapolis RC being the prime example).

On top of that PD will probably want GTS to have at least a similar number of tracks as GT6, which contains a rather large number of fantasy tracks. I know Kaz has said he doesn't really pay attention to the competition, but if he's smart he'll look at what tracks other games don't have and try to put those in the game. A lot of the real tracks in GT6 are in the big, sort of headliners of the racing genre, so if people really want to drive those tracks they have a large number of games to choose from. It would be really cool if we could race on all the Super GT tracks or have some or all of the WTCC tracks.

Anyway, that's my speculation for the day done. Here's hoping the track list is freakin' sweet.
 
So, now that the standard car thing has been (re)solved, how about some track talk? :D

Where's that track list thread?
 
I think this has been said before, and maybe even by me, but what if they're making the track list really big for the game? It makes at least some sense that tracks would be the delay in the first place because only four of them were originally certified to be in the game. That means PD have to either update tracks that are on the same layout today as they would be in the game or go out and scan tracks all over again because the layouts have changed (Indianapolis RC being the prime example).

On top of that PD will probably want GTS to have at least a similar number of tracks as GT6, which contains a rather large number of fantasy tracks. I know Kaz has said he doesn't really pay attention to the competition, but if he's smart he'll look at what tracks other games don't have and try to put those in the game. A lot of the real tracks in GT6 are in the big, sort of headliners of the racing genre, so if people really want to drive those tracks they have a large number of games to choose from. It would be really cool if we could race on all the Super GT tracks or have some or all of the WTCC tracks.

Anyway, that's my speculation for the day done. Here's hoping the track list is freakin' sweet.
I think you're setting yourself up for a disappointment. I think they're finally trying to achieve consistency in the visuals, so I can't see them putting ps2 or ps3 tracks in the game. GT6 had a huge track list that was built up over 10 years, for GTS they've only showed Brands Hatch and Nur, if they had more to show I think they would've.
 
So, now that the standard car thing has been (re)solved, how about some track talk? :D

Where's that track list thread?

I'm going to be happy as long as there is some kind of moutain pass ripoff, the same way there is wangan ripoff(ssr7)
 
Since there's a championship, I'd expect at least 8 circuits, optimistically up to 16 or so.
But I hope the oddball tracks do make the list like Goodwood Climb, Pikes Peak, and Isle of Man.
And to top it off, maybe a pair or two of original tracks.
 
I think you're setting yourself up for a disappointment. I think they're finally trying to achieve consistency in the visuals, so I can't see them putting ps2 or ps3 tracks in the game. GT6 had a huge track list that was built up over 10 years, for GTS they've only showed Brands Hatch and Nur, if they had more to show I think they would've.
And if GTS is not a full GT as is expected, it's unlikely it will have a full track list, let alone larger.

I expect Brands Hatch, Panarama, MidField, and RedBull are all easily usable on PS4, probably every GT6 made track.
 
I think you're setting yourself up for a disappointment. I think they're finally trying to achieve consistency in the visuals, so I can't see them putting ps2 or ps3 tracks in the game. GT6 had a huge track list that was built up over 10 years, for GTS they've only showed Brands Hatch and Nur, if they had more to show I think they would've.

I'll admit my hopes are going up but my expectations are definitely not. My expectation level for tracks is sitting quite firmly on the 4 that were certified from GT6 considering they are monumentally slow in developing anything. I do hope though that there is a jump in the number of real tracks.

I don't expect any fantasy tracks in the game since it's being made for FIA competitions. I just can't imagine the FIA wanting a track that doesn't exist in real life because PD can do whatever they want with it.
 
I don't expect any fantasy tracks in the game since it's being made for FIA competitions. I just can't imagine the FIA wanting a track that doesn't exist in real life because PD can do whatever they want with it.
Someone here posted a screenshot of a Messenger convo where the PR guy said there would be a mix of real life and PD-created original tracks.
 
I don't expect any fantasy tracks in the game since it's being made for FIA competitions. I just can't imagine the FIA wanting a track that doesn't exist in real life because PD can do whatever they want with it.
Fantasy tracks are not really an issue, as the FIA could then simply 'accredit' them. The more tricky ones potentially would be real world tracks that don't hold FIA events (and are not therefore within the FIA's remit), three that may fall into that category were mentioned earlier (IoM, Pikes Peak and Goodwood).
 
For this sort of game you want to be dealing with real-life, laser scanned FIA certified tracks.

My picks at a minimum
Spa
'Ring
Mt Panorama
RB Ring
Silverstone
Brands Hatch (incl Rally-X)
Indy
Suzuka
LeMans
Tsukuba


Hopeful for something extra like Road America
Pikes Peak (Sealed and Gravel versions)

Isle of Man would be doubtful to me due to it being a TT course, and they might keep that one up their sleeves for GT7 Proper.
 
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