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http://www.4players.de/4players.php...ien_und_die_Zukunft_der_Serie_gesprochen.html
Google Translate.
"On demand, he also confirmed that in the future also rainy weather will catch up. Although currently being discussed within the studio, but apparently you will probably decide against a dynamic weather system. Yamauchi explains the enormously high effort that such a feature would bring, since it is not just a visual effect, but also the grip on the surface would change dynamically and the line on the ideal line would have to dry faster, for example. Rather than taking all of these factors into account, he prefers to model the difference between dry and wet conditions as well as possible in the game, but to ignore the dynamic changes. Also at the introduction of a complete day / night cycle seems to be not very interested in Polyphony Digital, but it will probably leave in the past selection of different times of the day. To represent the difference between dry and wet conditions as well as possible and believably in the game, but to leave out the dynamic changes. Also at the introduction of a complete day / night cycle seems to be not very interested in Polyphony Digital, but it will probably leave in the past selection of different times of the day. To represent the difference between dry and wet conditions as well as possible and believably in the game, but to leave out the dynamic changes. Also at the introduction of a complete day / night cycle seems to be not very interested in Polyphony Digital, but it will probably leave in the past selection of different times of the day. "
👎 They can keep their weather conditions if all is static. Five months later and still being discussed...
Google Translate.
"On demand, he also confirmed that in the future also rainy weather will catch up. Although currently being discussed within the studio, but apparently you will probably decide against a dynamic weather system. Yamauchi explains the enormously high effort that such a feature would bring, since it is not just a visual effect, but also the grip on the surface would change dynamically and the line on the ideal line would have to dry faster, for example. Rather than taking all of these factors into account, he prefers to model the difference between dry and wet conditions as well as possible in the game, but to ignore the dynamic changes. Also at the introduction of a complete day / night cycle seems to be not very interested in Polyphony Digital, but it will probably leave in the past selection of different times of the day. To represent the difference between dry and wet conditions as well as possible and believably in the game, but to leave out the dynamic changes. Also at the introduction of a complete day / night cycle seems to be not very interested in Polyphony Digital, but it will probably leave in the past selection of different times of the day. To represent the difference between dry and wet conditions as well as possible and believably in the game, but to leave out the dynamic changes. Also at the introduction of a complete day / night cycle seems to be not very interested in Polyphony Digital, but it will probably leave in the past selection of different times of the day. "
👎 They can keep their weather conditions if all is static. Five months later and still being discussed...