Gran Turismo Sport: General Discussion

  • Thread starter Formidable
  • 47,132 comments
  • 4,731,190 views
Wouldn’t having it all the way to the front be better since it’s a rear-wheel drive car, and due to the rain having reduced traction in general? Like, how do the physics benefit from putting the brake bias rearward on a car & track combination like this?
I set it to rear to counteract the braking understeer that occurs in these conditions. To me the cars handled like they were all FF anyways, so I chose to adjust it as though they were, even though they are all FR/MR.
 
I set it to rear to counteract the braking understeer that occurs in these conditions. To me the cars handled like they were all FF anyways, so I chose to adjust it as though they were, even though they are all FR/MR.

But wouldn't less traction in an FR car cause oversteer?
 
But wouldn't less traction in an FR car cause oversteer?
The classic oversteer of a FR car/understeer of a FF car happens after apex when you get back on throttle too early too strong.
If the car has very little traction on the straight like in the rain, it will just go straight when you try to turn. So it makes sense to try and give the rear even less traction than the front to help turn in.
 
The classic oversteer of a FR car/understeer of a FF car happens after apex when you get back on throttle too early too strong.
If the car has very little traction on the straight like in the rain, it will just go straight when you try to turn. So it makes sense to try and give the rear even less traction than the front to help turn in.
Shifting the Brake Bias towards the rear doesn’t really reduce rear traction. What it does do is reduce the work load being placed on the front tires during trail braking and turn in. By reducing the braking load on the front tires, it allows more of the front tire grip to be allocated to the lateral load caused by turning.
 
I would go nuts with joy if unranked matchmaking came to GTS. It could be a successor to GT6's Quick Match feature. I get that we have lobbies, but one never knows how long it may take for a race to begin.
 
Shifting the Brake Bias towards the rear doesn’t really reduce rear traction. What it does do is reduce the work load being placed on the front tires during trail braking and turn in. By reducing the braking load on the front tires, it allows more of the front tire grip to be allocated to the lateral load caused by turning.
I agree and expressed it poorly
 
I’m wondering if in the next game, how Super Formula should be handled in Brand Central, especially in the scenario if Dallara would be added as its own automaker. I think the SF19 would stay in the Super Formula label, since Dallara was a contractor (and similarly, if Formula 3 becomes a “brand,” or Indycar, etc.) and if the Dallara Stradale was specifically added, then it’d be bought under the Dallara label.

It sorta reminds me of the coachbuilders, yeah. Though I think Red Bull should also be added as one of the “brands,” and that’s where you’d find many of the Red Bull cars.

There could also be a way to filter a future iteration or successor to Brand Central by the actual automakers, governing bodies/racing series/other brands like Lewis Hamilton, coachbuilders, and especially tuners.

Otherwise, I do look forward to the fact they’ve got the Ridge Racer UI designer, and I think blending the dealerships with the museum function (and including non-automaker brands, like the partners) is a genuinely good idea with a decent amount of further potential. Especially if more of the cars that are featured in each museum came to the series as being playable vehicles.

Another idea would be that instead of having three areas on the main screen, and then having the player scroll down, they could pick one of the three sections, and then “mouse-over” a nation, where upon selection, they could see the brands associated with that nation. You could zoom-in, too, for selecting smaller nations. When “mousing over” a brand, you can see where on the map they are specifically based within that nation.
 
Last edited:
We had that with the Tuner brands.

See? That logic thing again. Even though Gran Turismo is a JApanese created game, the GT Awards cars are found in the Japan section of Brand Central. However, most of those cars are USA made.

The Amuse S2000 is a special GT model. Same for the Red Bull cars. Yet, the Gran Turismo created, fantasy Mazda RTC, is in Mazda Brand Central.
We got the first GT award winning Buick, in the Buick Dealership.
 
https://cedec.cesa.or.jp/2019/session/detail/s5c9c3b18b187c
"Procedural game content production boot camp 2019 Part 1 Variation generation"
This event was held today, where three Polyphony Digital employees (including a landscape artist) gave a presentation on procedural generation.

It was live streamed by CEDEC on YouTube (it was in R501) but all the videos on their channel are now private. Can anyone find the video or slides somewhere else?

http://cedec.cesa.or.jp/2019/session/live
 
Sony doing a Only on PlayStation collection for their games of the generation. No GT Sport lol but they put last generation remasters in it :boggled:
Damn even Wipeout getting more respect than GT :ill:

oop-o-ring-section-background-range-desktop-01-ps4-gb-6sep19_1567760043573
 
Got all excited to make a high power time attack car out of the GT-R Gr4 tonight and discovered that you can only raise the power to 493hp?!? What the heck.
 
Got all excited to make a high power time attack car out of the GT-R Gr4 tonight and discovered that you can only raise the power to 493hp?!? What the heck.
Yep. It's embarrasing running it against N1000 cars at Tsukuba.
 
Back