Gran Turismo Sport: General Discussion

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Not exactly sure why everyone is expecting perfection in the sound from an early build. Seriously people, chill out.
Considering this game should at this stage be close to finished I do expect to hear a substantial improvement over gt6. If there isn't it will kill the game for me.
 
Even after tomorrow's history writing. We still are getting seasonals!!!

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Considering this game should at this stage be close to finished I do expect to hear a substantial improvement over gt6. If there isn't it will kill the game for me.

Considering we don't even know how long its been in development, its abit hard to determine how close to finished it actually is.
 
For me, functionality is 1,000 times more important than sound. If the game works and the flag system is working nicely then I'm happy. I can understand wanting good sounds but I'm not going to let the difference between good and "perfect" stand in my way from discovering the rest of the game first.
 
I guess all we have to do now is wait... Slight problem though. The stream will occur between 3:45 and 6:00 AM Australian Eastern Standard Time, which means that I couldn't watch it live as I'd be in bed. Anyway, this baloney about sound is really getting old - and I don't even agree that all of the cars sound rubbish. Yes, there were some pathetic examples in GT6 but on the whole it was satisfactory. The AES system delivered some cracking sounds in the context of GT and my favourite was the Peugeot VGT. Honestly, I thought it was the best car sound in any video game...

Don't lose faith people, it's not impossible!
 
Sound was never my number one concern. It was the bewilderingly poor racing. If they've fixed that (and the flags system sounds like a good start), then that's good news. Would rather have weak sound and good racing than the game sounding pitch perfect but being utterly dull to play.

(Hypothetical of course, as there's no direct link between one being good and other being bad - and of course, it would just be nice if they did everything right in the first place, but that's rather besides the point).
 
I guess all we have to do now is wait... Slight problem though. The stream will occur between 3:45 and 6:00 AM Australian Eastern Standard Time, which means that I couldn't watch it live as I'd be in bed.

Don't worry: there should be a veritable gold mine of content to sift through on the front page by the time you wake up!

Anyway, this baloney about sound is really getting old - and I don't even agree that all of the cars sound rubbish. Yes, there were some pathetic examples in GT6 but on the whole it was satisfactory.

I don't think many people would say every one of the 1200 or so cars sound poor. I mean, surely somebody out there would, but they're being just as ridiculous as those that say they're all perfect.

The AES system delivered some cracking sounds in the context of GT and my favourite was the Peugeot VGT. Honestly, I thought it was the best car sound in any video game...

Best =/= realistic, though. That the exhaust note of an imaginary, made-for-the-game car was your favourite of the whole lineup sort of illustrates the problem, really. ;)

Honestly, I wish I would've never listened to a single R3 video on Youtube. That game has utterly ruined every other racing game's sounds for me. I don't expect GT to be the genre-leader, but I do hope the sounds are improved over the largely flat-sounding stuff in GT6. I also understand that others place more importance on it.

Sound was never my number one concern. It was the bewilderingly poor racing. If they've fixed that (and the flags system sounds like a good start), then that's good news. Would rather have weak sound and good racing than the game sounding pitch perfect but being utterly dull to play.

(Hypothetical of course, as there's no direct link between one being good and other being bad - and of course, it would just be nice if they did everything right in the first place, but that's rather besides the point).

This pretty much, especially considering the game's eSports bent. Which, oddly enough, excuses it a little more with regards to poor AI than if this were full-blown GT7, for me. Not completely, but a little.
 
Not sure if this has been posted, but it gives a glimpse at the new HUD.




Wow, that looks very slick. Very different from GTs of the past. Certainly very striking.

Edit: going to guess that's the purported second of the two tracks, seeing as the little glimpse of the track map at the bottom doesn't look especially oval-shaped.

Edit 2: is the player on the right of the image reaching for a gear shifter with their right hand? Perhaps a sign the clutch/transmission simulation has improved? Remember in the past these GT driving rigs usually just had paddles and no shifter (presumably because the clutch was so weird, they didn't want to show it off or draw attention to it).
 
High Speed Ring? Trial Mountain?

Doesn't quite match up with either. Unless, of course, they've been updated...

I thought, based on the map, it looked like the turn after the first tunnel at Trial Mountain. Not quite right, as you say, but that's the closest I can think of.
 
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