- 1,549
- New Zealand
- MHFanatik
And no barriers to prevent you from driving away at the intersection? Nah, man, this is a scape.That looks very much like somewhere in downtown Seattle...
Lemme dig around in Google maps real quick.
And no barriers to prevent you from driving away at the intersection? Nah, man, this is a scape.That looks very much like somewhere in downtown Seattle...
Lemme dig around in Google maps real quick.
Yeah, looks like a scape but with 3d people in it.And no barriers to prevent you from driving away at the intersection? Nah, man, this is a scape.
I did see one fan made GT Sport trailer, but I'm not sure what music it had in it. Hold on a second, I'll check.
EDIT: Tree'd by Chameleon.
Well, there's already 2 or 3 MX5s in this build alone I wonder if they count the race modifications as separate models or not, but knowing PD not much hope.I hope that with only 140 cars this will be the end of duplicates. No more 50 skylines please.
I really like the new user interface very nice.Whoever was responsible for it well done.
I think this is a good thing: focus on one title at a time. Start relatively small and expand it.Kaz then replied that he doesn't think that GT Sport isn't actually Gran Turismo 7 and If he was to look back to GT Sport in todays form they could easily rebrand It as Gran Turismo 7 he said. So this is very much the Next GT Game.
And no barriers to prevent you from driving away at the intersection? Nah, man, this is a scape.
Try the Nurburgring race, especially in the beginning when cars participating are being presented. It's very clear with the Mitsubishi 👍Where can I hear the stututu? Must've been new sound
Lotus, the company, whatever it is now is very strange, licensing has been weird for a while now, the game I used to work on had to pull the Elise and Evora out of the game entirely a few years ago.Wait why the heck are we still using the same lotus Evora from GT5? The Evora S has been out since GT6 and the 400 has been out for a year.
So they somehow got a super premium model? Wat do KazLotus, the company, whatever it is now is very strange, licensing has been weird for a while now, the game I used to work on had to pull the Elise and Evora out of the game entirely a few years ago.
Ultra long gearing was one problem@Scaff may I ask what made the Evora so difficult? Did it have snap oversteer under 100kmh like many MR cars in GT6?
I can see the members who voted for?Put a new poll up! What is your standing on buying the game after Copper Box?
OK. Here I go (and this is just about the physics - the rest can wait a few days as I've just got back after a good 2 1/2 hour drive).
I drove the following to get a good range of impressions:
I stuck to Brands Hatch GP and the 'ring track wise as I know both well and in total got around 1.5 hours of seat time with around 10 to 15 laps of the Brands Hatch GP circuit in each. Of course zero driver aids for any of these.
- MX-5
- MX-5 Race Prep'd
- VW Golf GTi
- Lotus Evora
- Renault RS.01
- Aston Martin GT3
- Pug 908
First and most important, its a significant step forward from GT6 in all areas, the tyre model is far more progressive with break away better modeled. Suspension and weight transfer again improved and most noticeable of all the aero model has come along in a big way. When the aero's working you can get the power down and brake hard and feel the extra aero load providing more grip, just as when the aero load reduces as speed drops you then have to start being more careful.
Aero was the easiest to feel, as I moved from cars which should lift at speed (the MX-5) through the RS.01, the GT3 Aston to the 908 they all felt far more planted through the corners.
The MX5 around the 'ring was great fun, with the car moving around in a very convincing away and very adjustable.
Torque steer is all present and correct, and caught quite a few out at the start of a number of races I saw when waiting for pods to free up.
I was speaking to @SlipZtrEm via PM last night and both of us expressed concerns regarding the weird movement from the streams, this seems to be an issue with the code being used in the spectator mode, as its certainly has nothing to do with the actual handling of the cars and is not present at all in the replays from single player races or time trials.
Overall I'm impressed with what I experienced.
I felt quite the opposite, but I found the same with Dirt Rally. The closer a title is to reality the easier I tend to find it. I had no bigger learning curve today than I had with Dirt or PCars. In fact I deliberately spent time last night with a number of the cars I knew were in this build on PCars at Brands GP and not only were my lap times reasonably close between the two, but the overall behavior of GTS and PCars are not that far apart at all.
As of now so am I.
It had the factor I've missed from the last two titles, fun while driving.
The AI is better, but still far too passive (backs off rather than challenge you directly a lot of the time).
Sounds were a mixed bag. The race MX5's and Golf were OK, the GT3 Aston and RS-01 were great and the Evora was bloody horrible and nearly game me a headache.
That is fantastic news. Honestly, all my concerns about other areas of the game just became less important after reading this. Finally seems GT caught up in the area that most concerns me. Even more gutted we aren't getting a beta now! Thanks so much for taking the time to post your impressions so late after a long drive. Look forward to reading some more of your thoughts.OK. Here I go (and this is just about the physics - the rest can wait a few days as I've just got back after a good 2 1/2 hour drive).
I drove the following to get a good range of impressions:
I stuck to Brands Hatch GP and the 'ring track wise as I know both well and in total got around 1.5 hours of seat time with around 10 to 15 laps of the Brands Hatch GP circuit in each. Of course zero driver aids for any of these.
- MX-5
- MX-5 Race Prep'd
- VW Golf GTi
- Lotus Evora
- Renault RS.01
- Aston Martin GT3
- Pug 908
First and most important, its a significant step forward from GT6 in all areas, the tyre model is far more progressive with break away better modeled. Suspension and weight transfer again improved and most noticeable of all the aero model has come along in a big way. When the aero's working you can get the power down and brake hard and feel the extra aero load providing more grip, just as when the aero load reduces as speed drops you then have to start being more careful.
Aero was the easiest to feel, as I moved from cars which should lift at speed (the MX-5) through the RS.01, the GT3 Aston to the 908 they all felt far more planted through the corners.
The MX5 around the 'ring was great fun, with the car moving around in a very convincing away and very adjustable.
Torque steer is all present and correct, and caught quite a few out at the start of a number of races I saw when waiting for pods to free up.
I was speaking to @SlipZtrEm via PM last night and both of us expressed concerns regarding the weird movement from the streams, this seems to be an issue with the code being used in the spectator mode, as its certainly has nothing to do with the actual handling of the cars and is not present at all in the replays from single player races or time trials.
Overall I'm impressed with what I experienced.
Hopefully they can find a way to implement dynamic weather in while holding 60 fps.
What a day yesterday was! I had a truly wonderful time meeting the gang behind GTPlanet. Along with some video presenting for the site, I ended up commentating on all nine races that took place - needless to say that my voice is somewhat worse for wear this morning!
I really must say a huge thank you to @Jordan and @AJ for their organisation and the opportunity for allowing GTP members to be a part of a truly unique experience. It was also so fantastic to meet so many GT enthusiasts all in one place, and their passion was so clearly evident.
Just to touch on the commentary side of things: I received very good feedback from the vast majority of people I spoke to, and even Kaz complimented me on stage during the Q&A! I can't say anything too early currently, but there could be some more work in the pipeline...
Thank you once again to all involved. It was an absolute pleasure to meet you, and I hope we can do it again soon.
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After hearing your commentary in the background of videos from the community day it's a shame you weren't shoulder tapped for the FIA Live Stream. A missed opportunity for all involved but great to hear some doors have been opened.Just to touch on the commentary side of things: I received very good feedback from the vast majority of people I spoke to, and even Kaz complimented me on stage during the Q&A! I can't say anything too early currently, but there could be some more work in the pipeline...
Personally I'd love a companion app or web service (similar to GT5's Remote Access) to be able to see live timing with splits etc…Also, on that front, what improvements do you think the spectator mode needs to help commentators/spectators out do you think? Seemed like at some points it cut away from some entertaining duels randomly.
FT-1...New menus are amazing! I really like these car selection menus with model and cockpit. so beautiful!
Personally I'd love to see a companion app or web service (similar to GT5's Remote Access) to be able to see live timing with splits etc…
FT-1...
On another note, does anyone here know the music that's playing around the 1:50 mark? It sounds a lot like the song from theKatsuobushi concept car (very funny)Subaru VGT unveiling video.