Gran Turismo Sport: General Discussion

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Hard to see that in the heavy compression.

Youtube compression does suck, but we can still make out improvements.

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Youtube compression does suck, but we can still make out improvements.

bQQb.png
More like finishing something that is unfinished. Improvements suggest something was already there that wasn't quite up to par so they fixed it and that's not the case or so it appears to me.
 
Does anyone have that GTS vs GT6 graphics comparison image? I have scanned the last 30 pages twice through and couldn't find it! :lol:
 
A really good page right here for analysis of the GT Sport car audio and sound from VVV. The sound has improved, but it is still not near games like Project CARS. But in my opinion, the sounds have gotten better from GT6 and its definitely recognizable to at most significant... Need a more distant sound in replays and better gear shifting sound.

I still have hope that it is room for improvement and the game will have a significant polish when released from this unveiling.

http://www.teamvvv.com/en/news/comm...ts-engine-sounds-show-significant-improvement
 
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More like finishing something that is unfinished. Improvements suggest something was already there that wasn't quite up to par so they fixed it and that's not the case or so it appears to me.

Wait? What?

http://www.merriam-webster.com/dictionary/improvement

"an addition or change that makes something better or more valuable"

What a weird thing to try and nit pick about...
 
More like finishing something that is unfinished. Improvements suggest something was already there that wasn't quite up to par so they fixed it and that's not the case or so it appears to me.

Things that are seen as "not up to par" can also be seen as "unfinished" though. :P I mean, the whole game is unfinished at this point, should graphical comparisons not be made between different builds? Additional visual effects, increased LOD draw and foliage rendering which can actually hinder framerates, are improvements in my eyes.
 
There are some fan-made videos on youtube making comparison of GTS and GT6
but...could anyone make some comparison videos of GTS and FM6? (or AC? or PCars?)
choose the same car(like 458 GT3), on the same track(like Nurburgring), with the same view
must be interesting :mischievous:
 
There are some fan-made videos on youtube making comparison of GTS and GT6
but...could anyone make some comparison videos of GTS and FM6? (or AC? or PCars?)
choose the same car(like 458 GT3), on the same track(like Nurburgring), with the same view
must be interesting :mischievous:

I`d like to see this also. .
I played GT6 Nurburgring and watched Jordans video side by side. . . GT6 looks like an apocalyptic wasteland next to the GTSport 458 GTSport lap.
 
Why can't gtp post a video without assists? What is the point of going through the options, turning off tcs but leaving on auto driving?

When gtp first started to send people to events it was because the regular media was failing to test games properly or ask the right questions. So far gtp has been another ign.

Where are the physics testing videos? At what point did they corner yamauchi and ask tough questions about the sounds?
 
Why can't gtp post a video without assists? What is the point of going through the options, turning off tcs but leaving on auto driving?

When gtp first started to send people to events it was because the regular media was failing to test games properly or ask the right questions. So far gtp has been another ign.

Where are the physics testing videos? At what point did they corner yamauchi and ask tough questions about the sounds?

What you want is a game review, that's not possible with the limited previews given.
 
After some disappointing previews from Eurogamer and Videogamer, this article from GameSpot is really good! PS4's sexiest racing game! :D

Despite this subtle shift in focus, however, Sport is still very much a Gran Turismo game, as I recently learned during a brief but illuminating hands-on session. The game treats cars with religious reverence, painstakingly recreating every detail from the dash to the handling. Sport contains 137 vehicles total, including concept cars, hypercars, and licensed vehicles from 27 different manufacturers. And unlike previous Gran Turismo games, every single ride has been given the premium treatment, with authentic, highly detailed modeling inside and out.

The attention to detail throughout is downright maniacal. You can see the leather stitching on your Audi's steering wheel, and individual flecks of asphalt catch the sunlight as you whip past. Though the environments still can’t quite match the fidelity of the cars, Sports’ world looks substantially better than any previous Gran Turismo game. It’s not afraid to show it off, either: nearly every menu slowly pans over whatever car you currently have selected, lingering on every curve. There’s even a new mode that lets you create custom images, realistically rendering digital cars over high resolution photographs of global locales.

This may also be the best Gran Turismo has ever sounded. Not only does every engine rev come through crisp and clear, you can catch details like crunch of gravel when you slide off the track and the satisfying shunk of a powerful shift. Interestingly, however, Sport still doesn’t contain damage modeling. While that’s consistent with series tradition, it does somewhat detract from the steadfast realism that permeates the rest of the game.

The handling, on the other hand, feels as realistic as ever.


While there’s still plenty more to see, Gran Turismo Sport is so far shaping up to be worthy addition to the series’ tradition of hardcore simulation excellence.
 
What you want is a game review, that's not possible with the limited previews given.
GTP could do a preview, but so far I'm happy if they just post their reports in here and give us the vids.


That is written like they copied most of their press packet.
Apparently 'good review' equals 'matches my opinion' rather than 'thoroughly and researched and balanced, regardless of outcome'.
 
GTP could do a preview, but so far I'm happy if they just post their reports in here and give us the vids.



Apparently 'good review' equals 'matches my opinion' rather than 'thoroughly and researched and balanced, regardless of outcome'.
Well I interpreted 'good review' as 'a review in which said the game was good'.
 
How is selecting asm off and throwing the car around a bit a review? The dude even went into the options and messed with them, is it too much to ask for a dedicated site to actually turn off the aids and show us the physics?

If I was there, I would shut off all of them, including ABS :P, fit comfort tires on road cars ( CH/CM/CS ) and fit SH/SM on race cars, see if grip level are similar to GT6 :lol: I have considerable driving time on GT6 with comfort and sports tire with high PP cars.
 
I don't think that Comfort or Sports tires give us better, more realistic physics. They're more tricky to drive, but Gran Turismo physics had always been too 'slippy'. I mean cars doesn't feel planted to the ground, if you go too fast, tyres will scream and you will slide to the outside of the curve. There's no proper feeling of the weight of the car. Understeer is too much pronounced, every time it feels just like when you lock front wheels. You don't feel the weight of the car pushing it to the outside, you just slide with this terrible squeak. Even on Hard Slicks. On Comfort tyres this effect is even more intensive resulting in even more unrealistic car behavior IMO.

Look at this video and compare it to the GT. In real life cars don't slide like in GT series.

 
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Both Midgets please :D the 3-wheeler needs a return too :lol: everyone begs for classics, and this is a classic!
(Or as it says in GT4, it's legendary)

View attachment 548842


Imagine in GTS, as a license test/mini game you have to deliver tofu in a busy street with the Midget and try not to spill water from the tofu as you make your delivery.

Learning how to balance your vehicle in a real life situation so you can apply what you've learned on the track. Golden :lol:
 
I don't think that Comfort or Sports tires give us better, more realistic physics. They're more tricky to drive, but Gran Turismo physics had always been too 'slippy'. I mean cars doesn't feel planted to the ground, if you go too fast, tyres will scream and you will slide to the outside of the curve. There's no proper feeling of the weight of the car. Understeer is too much pronounced, every time it feels just like when you lock front wheels. You don't feel the weight of the car pushing it to the outside, you just slide with this terrible squeak. Even on Hard Slicks. On Comfort tyres this effect is even more intensive resulting in even more unrealistic car behavior IMO.

Look at this video and compare it to the GT. In real life cars don't slide like in GT series.



Different than what I experienced driving and building replicas and online tunes. Cars usually slide too much because of the driver, not the car or the tires, knowing where is the limit and stay on the edge is what makes driving less slidey or drifty, are those even english words :lol:

Go to my garage, check some of the last few pages, I included replays of my test runs, cars like 458 Italia on CS, CTR2 on CM at London and Midfield ( the RUF is awesome ), even the Yellowbird is on CM ( to reflect real life performance at Tsukuba )

Too many get used to high grip level of GT tires, most of the sports and racing tires are way too much if going by real life level of grip. McLaren F1 GTR seems to be somewhere between SH and SM ( similar performance to 90's slick period ), it's already a monster on SH ( in terms of cornering and braking )

This is an example, RUF CTR GT6 vs AC :



And the driver/uploader review/impression :
Ok, so I've ran some laps of the 38/62 weight distribution set up in GT6, and then hopped on to AC (both games running at the same time). Tried some laps at default LSD (40%), and at 80%. There's also the option for 60% which I haven't tried.

Initial impressions are that GT6 is both too slippery and grippy at the same time, if that makes any sense whatsoever, and I'm wondering how much of this comes down to GT6's track grip settings, broken camber physics and pandering to the casual players. Between the two games, I matched the same time of day, ambient temps and weather conditions (50% GT6 / mid-heavy cloud cover AC), and in AC I set the track to optimum conditions - which is the equivalent of a whole field of cars that have rubbered in the track for many laps. The reason why I've picked this rather than a none rubbered in track that's slick and slippery is because the YB in AC would be even slower. Interestingly, the look of the lighting/atmosphere in both is very similar.

As for the car:
In GT6 with 38/62 WD, the back end steps out both more frequently, easily and by much greater angles, but at the same time, it is still holding higher cornering speeds and is easy to recover, not once did I spin or go flying off the track. In AC, both with 40% and 80% LSD, the car feels more stable/planted but has lower cornering speed ability. 80% feels too safe to me however. The biggest difference is that in AC, you only need about half of the momentum of the weight shifting around at the rear in order to put the car in a situation where it is impossible to save and you end up facing the wrong way, no matter how quickly you react, what you do with the pedals or steering wheel. If you try and shift the weight around quickly, it's going to spin every time, where in GT6 it turns into an angled drift which you can save.


Another thing I noticed is that there is more wheel spin in AC - coming out of any corner in 2nd gear - despite GT6 being on the 2nd least grippy set of tyres. To match AC in this regard and cornering speeds, I think you would have to go down to CH tyres. In my opinion the problem is when you do that on GT6, it starts to feel like you're driving in the wet, you just don't have that feeling of connection with the road. Trying to match what I was doing in GT6 either resulted in going wide or the rear coming around despite initially being at much lower slip angles than GT6, but I have always complained about this issue for lord knows how many years, GT6 is just too forgiving and allows you to be far too aggressive, that's just how the physics are. Over all, lap times in GT6 were 4-5 seconds quicker around Spa. I'd test around Tsukuba but I don't think the Tsukuba that's been modded by whoever in AC is of high enough quality, at least Spa is fully modeled and laser scanned by Kunos.

I'm going to give the 40/60 WD set up a go now, I reckon that will help match the two games closer together, so that there's less weight on the rear causing more wheel spin in 2nd, and so that the rear isn't swinging around so wildly and easily. Braking without ABS on both is pretty similar, you can feel the bite and lock up much better in AC (a result of the game physics and not the cars), but importantly the actual braking distances and point of lock up is closely matched.

So after the first test, I think CH tyres in GT6 will get the games to perform similar laps times and cornering speeds, but I don't think they'd be anything you could do to match the feeling you have in AC of driving a real car simply because it is much more advanced and has a lot more grunt to pull it off (hardware wise).

Please don't think I am criticizing your replica, by GT6 standards it feels great and you've done a great job, it's GT's physics that are letting it down rather than the car itself. If I drive in GT6 the same way I have to in AC then both feel more similar, it's when you come to pushing lap times that GT exposes it's flaws. I'll give you some more feedback on the other 40/60 WD and will probably try "stock" 43/57 as well.



Good news! It's a new Dacia Sandero!

Ok so I've tried out the 40/60 distribution and also bumped up the rear BB to 6. Did about 15 laps on GT6 and then jumped into AC, increased the tyre pressure but dropped it down to "Green" track settings (about medium grip out of all the options, takes a while for the track to come in). Within 5 laps I was just 5 hundredths off my lap time in GT6.

The 40/60 WD helps to match the AC versions corner entry understeer, tyre slip in 2nd gear and cornering speeds. There were differences here and there, and I also find it harder to get the line right in AC (need to fiddle with controller settings), but over all, the lap times are nearly identical. In GT6 I also had a couple of rear end snapping and off track moments like I did in AC when trying to drive both the same way. GT6's version still has a looser rear end, and it's still easier to regain control, but the behaviour of the car is much closer. Now if only GT had a tyre model, I bet you could get them to react very similar indeed, with the main differences being how the cars feel to drive due to the different physics engines.

I've saved a replay on each game. Driving style and lines will probably look quite different, but the particular lap replays I saved had a mere 0.03 difference.


I tested with the 4.000 final drive, the gearing was pretty much spot on so I didn't fiddle with it. I stuck with CM tyres, increasing the tyre pressure and ambient temp by 2 celsius in AC helped to make the car faster in AC. I tried to drive both the same, I fell behind in GT6 after Eau Rouge because the rear was sliding, but managed to catch up the gap at Bruxelles with a more aggressive exit that only GT6 would allow, from there on, both laps are almost identical, even the gear changes. I tried to keep the upshift time equal in GT6, as the YB in GT6 can upshift instantly, whereas in AC the game simulates this better. Basically I let go of the throttle for the same amount of time that I would in my real life car when "giving it the beans".

Though I agree that adding more camber would have helped adjust the lap time, I think it would have made the car too slippery, GT6 already feels like it's on ice when you've just come from AC, there is so much difference in the feeling even if both cars are doing the same thing. Anyway here's the video, split screen 1080p/60.

What I expect from GTS is to get closer to AC if not matched it, if that's not possible at least reach LFS level of simulation.
 
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Why can't gtp post a video without assists? What is the point of going through the options, turning off tcs but leaving on auto driving?
When I drove it on Thursday, the assist options were OFF/BRAKE ASSIST/STEERING & BRAKE ASSIST. I chose OFF and @Jordan videoed the race on his phone. Is that what you're looking for?
When gtp first started to send people to events it was because the regular media was failing to test games properly or ask the right questions.
From my recollection it was actually because we were invited to events. We didn't just turn up at the through some sense of journalistic failings on behalf of others.
At what point did they corner yamauchi and ask tough questions
@Jordan and I both interviewed Kazunori at the event, on separate occasions - though I wouldn't exactly say either of us cornered him. Is that what you're looking for?
 
When I drove it on Thursday, the assist options were OFF/BRAKE ASSIST/STEERING & BRAKE ASSIST. I chose OFF and @Jordan videoed the race on his phone. Is that what you're looking for?
After having watched the videos that were uploaded it looks like ASM was left on, except at the end of the MX-5 video, so maybe that's what he's getting at?
 
Different than what I experienced driving and building replicas and online tunes. Cars usually slide too much because of the driver, not the car or the tires, knowing where is the limit and stay on the edge is what makes driving less slidey or drifty, are those even english words :lol:

Go to my garage, check some of the last few pages, I included replays of my test runs, cars like 458 Italia on CS, CTR2 on CM at London and Midfield ( the RUF is awesome ), even the Yellowbird is on CM ( to reflect real life performance at Tsukuba )

Too many get used to high grip level of GT tires, most of the sports and racing tires are way too much if going by real life level of grip. McLaren F1 GTR seems to be somewhere between SH and SM ( similar performance to 90's slick period ), it's already a monster on SH ( in terms of cornering and braking )

This is an example, RUF CTR GT6 vs AC :



And the driver/uploader review/impression :


What I expect from GTS is to get closer to AC if not matched it, if that's not possible at least reach LFS level of simulation.

I would've thought that AC and GT6 were like night and day, but based on this report, it really doesn't seem that way. What's mentioned is really interesting, especially when the driver says that "GT6 already feels like it's on ice when you've just come from AC" I genuinely believed the opposite...
 
I would've thought that AC and GT6 were like night and day, but based on this report, it really doesn't seem that way. What's mentioned is really interesting, especially when the driver says that "GT6 already feels like it's on ice when you've just come from AC" I genuinely believed the opposite...

The ice feel is more to due with FFB difference between GT and AC, when you have less information received while driving, the car tend to feel like on ice or float :) At least that's what I have been hearing from wheel users.
 
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