Gran Turismo Sport: General Discussion

  • Thread starter Formidable
  • 47,132 comments
  • 4,781,794 views
If I had to guess the candidates were evaluated on the basis of their knowledge and expertise in fields important to PD right now.

Dirt Rally and Raceroom (both applied I believe) sounds excellent but if the audio leads responsible for those games didn't posses the sort of knowledge PD is seeking for their project they were rejected.

Perhaps Mike Caviezel is a better fit for what they are trying to achieve.
 
If I had to guess the candidates were evaluated on the basis of their knowledge and expertise in fields important to PD right now.

Dirt Rally and Raceroom (both applied I believe) sounds excellent but if the audio leads responsible for those games didn't posses the sort of knowledge PD is seeking for their project they were rejected.

Perhaps Mike Caviezel is a better fit for what they are trying to achieve.

Perhaps also Mike knew some Japanese already? That would have been a major plus.
 
Which one from Simbin/S3 that got the interview ? Anthony Monteil or Robert Holm ? I think past experience is not the only consideration, the audio designer needs to be capable to achieve/in the same vision as what the director/Kaz envision on how sound is recreated in game. The experience with the tools and techniques that PD uses also crucial, and can be consideration. Anthony's experience mostly with Steinberg Wavelab editor while Robert mainly deals with sound engine/programming ( from what I read from interviews )
 
Show off :P

Can't wait to try this out though, perhaps a collaboration is in order?

Perhaps indeed.

Actually, that's an aspect I'd love to hear more about: dealing with other players' work. Currently, Forza locks any layer groups you download from others: you can change their colours (uniformly though, so multi-colour stuff isn't very useful there), resize and rotate, but that's all. You can't add or edit to others' designs either, which makes sense in a game that monetizes designs and layer groups.

In the 360 era, you could send a layer group or livery to a friend, and in doing so, it was unlocked. It was a great way to do collaborations, or team liveries without forcing one person to do all the work.

I'd like to see how PD will be dealing with this. I do hope a system is in order to stop people from simply recycling others' work, as that completely ruins my drive to do my own stuff.
 
I think you'll find far less people opposed to a feature once it's in GT. Related: suddenly, dynamic time and day will no longer be a big deal. Big car counts? Overrated. :P
I'm not going to deny I was once one of those people. Now I prefer a quality over quantity in features wise of things and content. A game is not worth much if quality does not come first.
 
Where's the anti Livery editor people? I seem to remember a lot of members hating the thought of it.

Are most people at peace with it now around here?


I think the massive decrease in inappropriate ones, combined with being caught by increasingly self-policing communities, have helped a lot with that.
 
Can someone just clear things up on the car count? Since there's a category of "137 super premium cars" does that mean that there would be a premium category too? I'm just thinking about this for new comers who wouldn't know the difference like us GT player's know it.
 
Can someone just clear things up on the car count? Since there's a category of "137 super premium cars" does that mean that there would be a premium category too? I'm just thinking about this for new comers who wouldn't know the difference like us GT player's know it.
Super premium was a throw away comment used to indicate that all the cars this time around will be of an equal very high quality.
 
Can someone just clear things up on the car count? Since there's a category of "137 super premium cars" does that mean that there would be a premium category too? I'm just thinking about this for new comers who wouldn't know the difference like us GT player's know it.
No, the term super premium only exists to point out how stupid the need for gue term "premium" was in the first place. Funny how they are now using super premium as a selling point.
 
Can someone share a opinion on the engine sounds? :)

I'm not much of a critic on sound and haven't really cared about it.

The engine sound samples seem to be better than the ones in GT6, but Polyphony hasn't bothered adding other sound elements such as the transmission shift sounds or other noises heard in a car.

Of course, I haven't care about sound that much either. I understand why others care, but I just don't.
 
*pic*
This is tokyo c1 loop 20km ( Tokyo expressway in GTS )

Besides that quoted news article, has there even been any confirmation that the full C1 is in GTS? The track map in GTS doesn't correspond to any part of the real C1, and I don't see any removable barriers as well during the race shown in the event. For all we know the news article is just referring the the real Tokyo Expressway being 20km, and not the version in game.

I'd love to see the full loop, but I feel everyone is going to be let down again just because of a simple case of lost in translation.
 
Back