Gran Turismo Sport: General Discussion

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Wouldn't be cool if KY shows up on stage and say: "we have changed plans ... GT Sport is now a mode within ..." and then a trailer starts behind him with the letters: "Gran Turismo 7" ... followed by information: "600+ cars, 50+ locations, deep single player career, releasing November 2016" ?

Well, a man can dream.

It happened for Final Fantasy Versus XIII, which became XV in the end. But that game was delayed for 13 years, more so than how long GT5 took. It seems these days PD intend to get it out on the date they say it will come out (game release), so they really hope to get GTS out.
 
It happened for Final Fantasy Versus XIII, which became XV in the end. But that game was delayed for 13 years, more so than how long GT5 took. It seems these days PD intend to get it out on the date they say it will come out (game release), so they really hope to get GTS out.
They'll release GTS just like GT6. Half finished. I really hope I'm wrong, but the past 2 games have been that.
 
From the audio story:

"the team are not sugar-coating how they feel about the current system making note that cars simply don’t sound good"

This is a promising statement. We at least know that they are aware of it.
Though with all the things WIP at the moment, I reckon the prospect of a delay is quite high.
 
From the audio story:

"the team are not sugar-coating how they feel about the current system making note that cars simply don’t sound good"

This is a promising statement. We at least know that they are aware of it.
Though with all the things WIP at the moment, I reckon the prospect of a delay is quite high.
Isn't saying the sound isn't where they want it like 10+ years old now? Obviously they just can't do it.
I wonder where all the people who always blamed the high car count for poor sounds are?
I would simply LOVE to hear what they have to say. :)
 
Hey guys, just read some news and wanted to write what i think of it, nothing new just something that struck me and can't stop thinking about it.
In a time where videogame companies teasegames with absurdly high res cgi videos, exciting footage (often not included ingame) and many other sugar coating, PD comes out from months of silence with actual gameplay and even so they put it to use in many social events. As i've already stated this, it's as if they're working on reconciling the brand with its fanbase; after years of promises and bad sounds it's as if they've acknowledged fan's frustration towards the game and working on it. This time the've promised nothing; if you see unveiling at the presentation you can see the game, the sounds and the modes. There is no intent to hype people on the game, they showed it to the people as it is ( still in beta) and that's it. That's why videogame press wasn't very much impressed by the unveiling: no fancy cgi trailer to show, no groundbreaking announcement and nothing exceptionally bad. Yamauchi himself went even as far as stating that "some cars sound really good, others don't". You don't expect the producer to say something like this, you'd expect him to hype things as much as he can, but no. Some are good some don't. Small things like this make me pleasurably in waiting for the game to come out, it's not that i'm not in hype, it's the simple fact that i know what to expect and if there's anything more, it will be regarded by me as a bonus to the things they've shown. You can almost say that i'm waiting GTSport as you wait for an old school friend come to your house: you exactly know him, its flaws and its merits and you're perfectly fine with it, but everytime he comes he's a little bit different than what you remember from your school days.
 
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Isn't saying the sound isn't where they want it like 10+ years old now? Obviously they just can't do it.
I wonder where all the people who always blamed the high car count for poor sounds are?
I would simply LOVE to hear what they have to say. :)

Yeah, to be fair, they have over-promised in the past. It's what got Molyneux in trouble. Gamers always want to believe so being tricked into believing is one of the most heinous game dev crimes.

Kaz is no Molyneux, but still.
 
Hey guys, just read some news and wanted to write what i think of it, nothing new just something that struck me and can't stop thinking about it.
In a time where videogame companies teasegames with absurdly high res cgi videos, exciting footage (often not included ingame) and many other sugar coating, PD comes out from months of silence with actual gameplay and even so they put it to use in many social events. As i've already stated this, it's as if they're working on reconciling the brand with its fanbase; after years of promises and bad sounds it's as if they've acknowledged fan's frustration towards the game and working on it. This time the've promised nothing; if you see unveiling at the presentetion you can see the game, the sounds and the modes. There is no intent to hype people on the game, they showed it to the people as it is ( still in beta) and that's it. That's why videogame press wasn't very much impressed by the unveiling: no fancy cgi trailer to show, no groundbreaking announcement and nothing exceptionally bad. Yamauchi himself went even as far as stating that "some cars sound really good, others don't". You don't expect the producer to say something like this, you'd expect him to hype things as much as he can, but no. Some are good some don't. Small things like this make me pleasurably in waiting for the game to come out, it's not that i'm not in hype, it's the simple fact that i know what to expect and if there's anything more, it will be regarded by me as a bonus to the things they've shown. You can almost say that i'm waiting GTSport as you wait for an old school friend come to your house: you exactly know him, its flaws and its merits and you're perfectly fine with it, but everytime he comes he's a little bit different than what you remember from your school days.

Hmmmmm now that you mention it, you do make a fair point.
 
Hey guys, just read some news and wanted to write what i think of it, nothing new just something that struck me and can't stop thinking about it.
In a time where videogame companies teasegames with absurdly high res cgi videos, exciting footage (often not included ingame) and many other sugar coating, PD comes out from months of silence with actual gameplay and even so they put it to use in many social events. As i've already stated this, it's as if they're working on reconciling the brand with its fanbase; after years of promises and bad sounds it's as if they've acknowledged fan's frustration towards the game and working on it. This time the've promised nothing; if you see unveiling at the presentetion you can see the game, the sounds and the modes. There is no intent to hype people on the game, they showed it to the people as it is ( still in beta) and that's it. That's why videogame press wasn't very much impressed by the unveiling: no fancy cgi trailer to show, no groundbreaking announcement and nothing exceptionally bad. Yamauchi himself went even as far as stating that "some cars sound really good, others don't". You don't expect the producer to say something like this, you'd expect him to hype things as much as he can, but no. Some are good some don't. Small things like this make me pleasurably in waiting for the game to come out, it's not that i'm not in hype, it's the simple fact that i know what to expect and if there's anything more, it will be regarded by me as a bonus to the things they've shown. You can almost say that i'm waiting GTSport as you wait for an old school friend come to your house: you exactly know him, its flaws and its merits and you're perfectly fine with it, but everytime he comes he's a little bit different than what you remember from your school days.

Like your point of view, but I do wonder however how effective it is as to reconciling the brand with it’s fan base. “Work in progress” is from my perspective an attribute that could have happily disappeared from the Gran Turismo landscape. The previous generation certainly was, and while PD brought real gems to the table, the overall feeling was like the pieces of a puzzle with unrelated sizes and shapes, and it seems (IMHO) that it failed to deliver a clear picture of what it ultimately was. A new more powerful hardware qualified by Kaz himself as a blank canvas looked like the perfect opportunity for a new more meaningful drawing; and so did a game iteration with a supposedly smaller footprint. It should be a more concise, focused and identifiable experience. Nothing suggests at this point that this is the direction taken with still discrepancies between various assets and many question marks on how effective the game fundamentals improvement will be. It is of course way to early to come to any conclusions and there is still plenty of time before the game hits the store shelves. Also a handful of major game events that will hopefully clear some of the confusion this experimental unveil has raised.
 
A new more powerful hardware qualified by Kaz himself as a blank canvas looked like the perfect opportunity for a new more meaningful drawing
I've always thought that the general " unfinished" feeling that the latest GT games had is by far dictated by the hardware limitations instead lack of ideas. In fact you can see GTSport main features all scattered throghout the past generation of GTs; base models for an ideal livery editor, track creator with various presets, time and weather change, new and improved clubs, a new spectator mode, esports introduction and much much more.
To be quite honest i think that GTSport is the most "prologue" gran turismo ever, even for "prologue" standards. They're honestly testing assets and codes for the next Gran Turismo, they don't even bother in hyping the game up.
Reasonably for the fact that while it's true that ps4 is far more powerful than ps3, it might be even be different, difficult at times. I'm in no position to speak for PD but if you're used to work in a certain way for 10+ years it comes off natural to have problems "fitting in".
If gtsport comes out and comes out it was just a testbed for GT on next gen, with esport and VR and all those thingies it wouldn't surprise me at all.
By far i do expect June 2017 to be the time where people will start talking about Gran Turismo 7. We'll see.
 
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You know how they could actually reconcile the brand? Make something good!

Didn't they say 3 months from Master leaving them 3 months to finish this game? Even if I'm wrong, 6 months. You would hope they had something to show off 6 months out but they haven't showed us anything to get excited over yet. They have told us stuff to get excited and I would call that hype but we haven't seen it yet.

I'm hearing reports of physics being improved but from what I am actually seeing in game play videos it is still terrible.

It is being promoted as an esports title with a sportmanship focus and they have shown us game play with what they described as the best drivers in the world and what I saw was some of the worst racing I have seen in, no make that the worst I have seen in the last 3 years.

Matchmaking, haven't seen it.

Improved sounds, haven't heard them.

Graphics.... Tokyo.

VR, haven't seen it.

I've been incredibly positive and I really want this to be good but to make out they are not hyping this game and that they are possibly trying to reconcile the brand... No and No from what I have seen.

I actually thought to myself today "man they are hyping this up, they don't even have anything good to show yet and these events back to back with nothing to show... this is insane!". Perhaps Kaz has some photos he forgot to show us.
 
Man... PD is in a point where everything that their do is bad, no matter what. Did i enter in the whinning and crying thread and i didn't know?!

It looks like some user are feminists and PD are a bad and uggly opressor man, that no matter what happens, will always be bad and opressor to then.
 
7HO
I'm hearing reports of physics being improved but from what I am actually seeing in game play videos it is still terrible.

Basic point taken: show us something good.

That line about the physics though? What a crock of something-that-rhymes-with-height.
 
7HO
"man they are hyping this up, they don't even have anything good to show yet and these events back to back with nothing to show... this is insane!"
"some cars sound good others don't" doesn't seem a good move to hype things up, PD's known for the epic cinematic trailers and the high dramatic impact they have on the crowd at the events, so trust me if i tell you "we've seen better hype inducing stuff"
 
Physics have improved, but no one has said they are now awesome, rather it's still 'classic' GT with some refinement.
Matchmaking we haven't seen obviously as there hasn't been any online racing to facilitate that yet.
Sounds have improved, but they're still not that great yet.
Graphics are clearly improved - even Tokyo, it's just a very sterile track in terms of environment.
 
7HO
I'm hearing reports of physics being improved but from what I am actually seeing in game play videos it is still terrible.

Improved sounds, haven't heard them.

Graphics.... Tokyo.

doesnt it make more sense to judge the physics when the game is out and you have played it? also dont think GT6s physics were terrible. plus sounds have improved, maybe not to the standard you want but they are much better than GT6. graphics? the cars look amazing IMO.
 
You can have the best physics ever but if you can go faster by exploiting those physics then you end up with people who will use that exploit to their own advantage. Where does that leave anyone who wants to drive in a realistic manner?
 
You can have the best physics ever but if you can go faster by exploiting those physics then you end up with people who will use that exploit to their own advantage. Where does that leave anyone who wants to drive in a realistic manner?

Well, that's where all those sportsmanship ratings come into play, no?
 
You can have the best physics ever but if you can go faster by exploiting those physics then you end up with people who will use that exploit to their own advantage. Where does that leave anyone who wants to drive in a realistic manner?

Against aliens ? Be like one :D :lol: If you drive in realistic manner, you will always be slower. In reality, no racing driver will drive like aliens do in game, real physics consequences is either crash/injury or death, in game it's just a matter of restart or losing virtual points.
 
What do you mean by exploits? Bouncing off walls?
That could be an example, yes, depending on how whatever events are set up. There have also been multiple times where GT Academy events had to be reset (one had to even be reset at least twice, possibly thrice, in I think the second GT5 one) because the fastest way to get up the leaderboard was to do blatant cheats in the physics engine to do so. One involved a Nissan Leaf where it was far faster to drive with two wheels off the track on the outside lane of a long curve than it was to take the correct racing line.
 
From the videos I've seen, most of which have totally useless people driving, which is useful to see different aspects of the physics at work, thanks to them crashing, spinning, and going off the track constantly, I'm not convinced the physics are going to be much different to GT6.

At low resolutions in cruddy youtube videos, so you can't tell how much better the graphics are than GT6, the videos look identical to GT6 videos. I agree that we can't assess the physics properly before we actually try the game, but the way the cars react to sudden inputs, to bumps, to contact, to grass or gravel, looks exactly the same as GT6. They all look very generic, and very un-lively.
 
From the videos I've seen, most of which have totally useless people driving, which is useful to see different aspects of the physics at work, thanks to them crashing, spinning, and going off the track constantly, I'm not convinced the physics are going to be much different to GT6.

At low resolutions in cruddy youtube videos, so you can't tell how much better the graphics are than GT6, the videos look identical to GT6 videos. I agree that we can't assess the physics properly before we actually try the game, but the way the cars react to sudden inputs, to bumps, to contact, to grass or gravel, looks exactly the same as GT6. They all look very generic, and very un-lively.

I think you should read @Scaff's report, on the news page, re: physics.

As for visuals, having seen this up-close, I disagree. It looks far ahead of GT6. My main complaint was lots of aliasing still, and lots of weird texture flicker, notably on the mesh fences at the Nurb, but those two things are likely linked. I hope to see that improve. The lighting, despite some disagreement on here, is the best I've seen in a racing game.
 
I just wanted to quickly go off-topic (or, this is the general discussion thread so I guess it's not really too much off topic):

I had a dream last night. A dream where Kaz and Translator-san visited me and I had the pleasure of showing them Norway, and teaching them certain things we do here in Norway. I also was pretty fluent in Japanese, so I didn't need Translator-san to translate much. They had a really good time, so did I. I talked about how we prepare food ++ and Kaz said he disliked fast food and frozen food and all kinds of "finished food" you either heat up or just add one ingredient to. So I made them dinner, the chef I should've become in real life came to life and I prepared a wonderful meal. We all smiled and laughed, and just enjoyed the moment rather than being stressed out because of GT, you could really see how relaxed Kaz was. I don't remember much else, other than it was an awesome dream, haha.
 
From the videos I've seen, most of which have totally useless people driving, which is useful to see different aspects of the physics at work, thanks to them crashing, spinning, and going off the track constantly, I'm not convinced the physics are going to be much different to GT6.

At low resolutions in cruddy youtube videos, so you can't tell how much better the graphics are than GT6, the videos look identical to GT6 videos. I agree that we can't assess the physics properly before we actually try the game, but the way the cars react to sudden inputs, to bumps, to contact, to grass or gravel, looks exactly the same as GT6. They all look very generic, and very un-lively.

The easiest way to see how good physics is, a low power road car like Miata drift on street tire ( comfort ), this will expose any flaw in suspension/drivetain/weight/tire model. It will be interesting to see high power car drift too, from initiating techniques and holding an angle, the car reaction, how driver inputs ( steering, throttle, brake, clutch/gear change ) translate to the road and the end result of the car drifting.

You have drifted in pcars, and how the tires behave on Radbull MX5, it will be interesting if you ever tried GTS, drifting a tuned up MX5, and feel the difference :D

I wonder if there will be a game that allow clutch kick ( while drifting ) and the car/tire behave realistically ...
 
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I just wanted to quickly go off-topic (or, this is the general discussion thread so I guess it's not really too much off topic):

I had a dream last night. A dream where Kaz and Translator-san visited me and I had the pleasure of showing them Norway, and teaching them certain things we do here in Norway. I also was pretty fluent in Japanese, so I didn't need Translator-san to translate much. They had a really good time, so did I. I talked about how we prepare food ++ and Kaz said he disliked fast food and frozen food and all kinds of "finished food" you either heat up or just add one ingredient to. So I made them dinner, the chef I should've become in real life came to life and I prepared a wonderful meal. We all smiled and laughed, and just enjoyed the moment rather than being stressed out because of GT, you could really see how relaxed Kaz was. I don't remember much else, other than it was an awesome dream, haha.

I was worried that would get weird for a moment there haha.
 

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