Don't get me wrong, I really like GT Sport, and the hundreds of hours I've put into the game confirm this, but the game had the potential to be so much more.
Same here. I got way more than my money's worth especially since I bought the game for 30€ about 2 months after release. There are just some things where you are baffled that the game doesn't change some maybe minor things to make it way better. It seems the designers aren't always going for the low hanging fruit.
Examples:
Beautiful, detailed cockpits, so much effort went into them. But then it's hard to use them, especially in competition, because of the lack of FoV settings. Which, considering you can drive any car with a cockpit in VR, seems like a very minor change.
1 on 1 races in VR (the PS4 standard probably cannot handle more and it's not PD's fault that they can't include PS4 pro exclusive content), but the opponent is so slow that you only see him at the start line.
4 different classes that, as a whole, have BoPs that work ok, but multiclass doesn't work. No reason at all for that.
Beautiful Le Mans track - that you can't drive at night.
But then you get a huge, fictional location (St. Croix), that no one asked for and no one really uses. How much effort went into that?
Another thing: I'm not happy that the daily races became weekly races and people can moan about the penalty system all they want but PD established a rating system that before, you could only get in a very pricey, subscription based PC game. And this made online racing (outside leagues and stuff like that which I never had time for) this much better. If people claim ACC is the better sport game, fine, but I'm not even sure it would exist this way if PD hadn't gone ahead implementing a rating system in mainstream racing game. It will be pretty much standard from now on, Forza also followed in GTS tracks afaik.