I see. You're incapable of simply having a civil conversation. Fair enough. There were plenty of warning signs.
You have shared your experience, and I happen to agree. As I have said. Several times, some before you even parachuted into the conversation. As long as your opinion is not taken literally, because you persist in using superlatives to describe your experiences.
I agree with you that's it's very disconcerting. I
do not agree that it's the most immersion breaking thing that the game could do. I
do not agree that anything that isn't 1:1 breaks all immersion. I do believe that you're simply arguing for the sake of being right at this point, because no one in their right mind actually thinks that arm/wheel modelling is the most immersion breaking thing in VR. That's why Sony and Oculus have spent millions on their marketing campaigns for how important frame rate is to a VR experience, because without that single thing anything else is a non-starter.
But hey, keep it up. What do I know? I'm sure arms are more important than a high and stable frame rate, or responsive tracking, or any of the other myriad of problems that break immersion. Arms are the number 1 problem in VR right now. #VRneedsanarmy
![Rolleyes :rolleyes: :rolleyes:](/wp-content/themes/gtp16/images/smilies/rolleyes.svg?v=6)
Please send me a sample of whatever you're smoking. It sounds great.