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- London
- azzabry86
Hi everybody. Many months have passed since Gran Turismo Sport first launched back in October of last year. Since then we've seen a substantial amount of DLC released for the game, from 3 new locations to over 60 new vehicles. Kaz has mentioned much more content is yet to come, so the question is - what can we expect?
Judging from the popularity of various threads discussing potential future DLC packs. I've took it upon myself to dig a little deeper and spot any emerging trends. In addition, previous games have had a heavy impact on the content we've received so far. To make sense of it all I created the spreadsheet below.
From what I can see, the emerging trends are...
1 - JDMs: Every major DLC pack since December has featured classic JDMs from predominantly the 90s. January contained four alone!
2 - Mini-themes: Each month seems to feature a mini theme. In turn the mini-theme is often bolstered by a featured event in GT League. As follows:
- Dec: Classic JDMs (2x GT-Rs, FD RX-7 & Suzuki Swift) + Halo model Ferraris (F40 & Enzo). the JDM's were showcased in the J-Sports event in GT League
- Jan: Toyota (Supra, 2000Gt and FT1) + Classic Le Mans (XJ13 & 330 P4)
- Feb: Muscle (Challenger, Mustang Mach 1 & Pantera (of sorts)) + Alpine (classic and current A110) + Subaru Competition (Drift BRZ and WRX Time Attack)
- Mar: Super GT (2016 versions of GT-R, NSX & RCF), Red Bull (Jnr & X2014 Non-Fan Car,). Both themes were represented by GT League events
- Apr: None
- May: Group C Le Mans (C9, XJR9 & R92), Renault (Clio 2016 & Megane Trophy)
3 - Remastered PS2 vehicles: So far we've had 3 vehicles completely overhauled from the PS2 era, all of which have been Japanese.
4 - Brand new content: Six completely new road cars have been introduced to GTS since launch that aren't already variations on existing vehicles:
- De Tomaso Pantera
- Alpine A110 Premiere Edition
- Aston Martin DB11
- BMW M3 (E30)
- Chris Holstom Concepts Chevy Nova (SEMA winner 2013)
- Ekerts Rod & Custom Mach Forty (SEMA winner 2012)
5 - GT5 and GT6 content: The vast majority of Sport's DLC has come in the form of remastered premiums from the previous console generation. This will be the biggest giveaway as to what we can expect from future releases.
PS3 PREMIUMS - THE NEXT GENERATION
So what premiums can we expect to see remastered? May I propose the following as the most likely candidates
So how did I reach my above conclusion? There's at least another 100 premiums in GT6, but I've chosen to disregard them based on a number reasons, thus narrowing down my selection to around 70 plus. My reasons for the above choices are:
- 15th Anniversary Models: The 15th anniversary models are vehicles featuring custom paint jobs marking 15 years of Gran Turismo. 7 of these models have been featured in GTS so far. Another 6 remain (7 if you count the Lotus Europa, see below).
- Undeniable Classics: Vehicles integral to the history of automotive culture. Vehicles like the Mini, Beetle and original MX-5 all had a profound impact on the industry. On the other hand you have cars like the Castrol TOMS Supra, without a doubt the definitive Gran Turismo hero car of the PS1 era. There inclusion in GTS is a question of "when are they coming?" rather than if at all.
- Potential licensing issues: Most notably in the case of the 2008 WRC rally cars and Lotus. TVR and Deltawing are also question marks but these ones I'm not so sure about (new ownership in the case of the former, past licensing issues even in GT6 regarding the latter).
- Outdated: A lot of vehicles were contemporary at the time of their release, but have since been superceded by newer models (various Renaults, Fords and VWs for example), or quite simply they date the game badly (will anyone really miss a 2009 Toyota Prius?).
- Motorsport Glory: What do the Bentley Speed 8, Audi R10, Ford GT40 Mark IV and the McLaren F1 GTR all have in common? They're all winners of the Le Mans 24 hours.
- Duplicates: As an example, there are various versions of the Lan Evo VI, Murchielago and Ferrari F430, to name but a few. Given the laborious process in modelling an asset for GTS, I can't imagine Polyphony wasting time on mild variations when there's more pressing content to attend to.
- Prototypes & Limited Editions: As much as I love the likes of the Alfa Romeo TZ3 Stradale and the Corvette Stingray Racer Concept, I can't see there inclusion in GTS coming to pass given the Esports focus of the title. These special limited run vehicles belong more in a mainline entry rather.
- Tuned by Gran Turismo: Much like some of the fictional Gr.4 and Gr.3 variants found in GTS (still can't believe there's a Gr.4 Veyron...), the PS3 era featured fictional racing editions of existing road cars as well. Some were great (loved the '69 Camaro Race Car), but some were just downright bizarre (a Prius touring car?!). We've already quite an extensive grid in GTS for competition vehicles, so I doubt they'll be returning.
PS2 STANDARDS REBORN
The Toyota MR2, Nissan R92 and perhaps the most requested addition of all, the Supra RZ, have all been remastered for GTS. Given that they're all Japanese, will this trend continue? There are many PS2 standards crying out for a new lick of digital paint, many of which have a high cultural and historic value. I'd place good money on seeing the hero cars of iconic Japanese manga making a return - Initial D's Toyota AE86 and the Fairlady Z as featured in Wangan Midnight. Concerning European marques, the BMW 2002, Audi Quattro, Mercedes E190 Evolution and Jaguar E-Type would all make for an excellent start.
GT4 featured a vast amount of vehicles that weren't updated for successive iterations of Gran Turismo. Because of this any proposals would be pure speculation.
FINAL THOUGHTS (AS OF JULY 10th)
I hope by the end of this year Polyphony will have reached a point where the vast bulk of appropiate PS3 content has finally migrated over to the PS4. Come 2019 however I'd like to see the developer making a more concentrated effort on releasing more contemporary content. To be honest it's something the series has always struggled with when compared with the likes of Forza, Project Cars and even Assetto Corsa. Current Ferrari representation looks particularly woeful, as does McLaren. With the Porsche licence finally wrestled away from EA's hands it would be nice to see to which cars Polyphony are keen to get there hands on.
Tracks on the other hand I'm feeling particular confident in. I fully expect Spa and Silverstone to drop by the end of the year, at the very least either one of them. Polyphony have always been excellent custodians in promoting the heritage of motorsport and I imagine both of those tracks are very high on the to do list. The endurance race in Catalunya and the cross promotion with Sony bodes well for the prospect of racing on Spanish soil this Autumn.
Judging from recent news items it looks like we're getting a new DLC pack at the end of the month. With new locations dropping every other month I imagine we'll be getting another track at the end of September - Catalunya perhaps? Happy racing anyhoo!
Judging from the popularity of various threads discussing potential future DLC packs. I've took it upon myself to dig a little deeper and spot any emerging trends. In addition, previous games have had a heavy impact on the content we've received so far. To make sense of it all I created the spreadsheet below.
From what I can see, the emerging trends are...
1 - JDMs: Every major DLC pack since December has featured classic JDMs from predominantly the 90s. January contained four alone!
2 - Mini-themes: Each month seems to feature a mini theme. In turn the mini-theme is often bolstered by a featured event in GT League. As follows:
- Dec: Classic JDMs (2x GT-Rs, FD RX-7 & Suzuki Swift) + Halo model Ferraris (F40 & Enzo). the JDM's were showcased in the J-Sports event in GT League
- Jan: Toyota (Supra, 2000Gt and FT1) + Classic Le Mans (XJ13 & 330 P4)
- Feb: Muscle (Challenger, Mustang Mach 1 & Pantera (of sorts)) + Alpine (classic and current A110) + Subaru Competition (Drift BRZ and WRX Time Attack)
- Mar: Super GT (2016 versions of GT-R, NSX & RCF), Red Bull (Jnr & X2014 Non-Fan Car,). Both themes were represented by GT League events
- Apr: None
- May: Group C Le Mans (C9, XJR9 & R92), Renault (Clio 2016 & Megane Trophy)
3 - Remastered PS2 vehicles: So far we've had 3 vehicles completely overhauled from the PS2 era, all of which have been Japanese.
4 - Brand new content: Six completely new road cars have been introduced to GTS since launch that aren't already variations on existing vehicles:
- De Tomaso Pantera
- Alpine A110 Premiere Edition
- Aston Martin DB11
- BMW M3 (E30)
- Chris Holstom Concepts Chevy Nova (SEMA winner 2013)
- Ekerts Rod & Custom Mach Forty (SEMA winner 2012)
5 - GT5 and GT6 content: The vast majority of Sport's DLC has come in the form of remastered premiums from the previous console generation. This will be the biggest giveaway as to what we can expect from future releases.
PS3 PREMIUMS - THE NEXT GENERATION
So what premiums can we expect to see remastered? May I propose the following as the most likely candidates
So how did I reach my above conclusion? There's at least another 100 premiums in GT6, but I've chosen to disregard them based on a number reasons, thus narrowing down my selection to around 70 plus. My reasons for the above choices are:
- 15th Anniversary Models: The 15th anniversary models are vehicles featuring custom paint jobs marking 15 years of Gran Turismo. 7 of these models have been featured in GTS so far. Another 6 remain (7 if you count the Lotus Europa, see below).
- Undeniable Classics: Vehicles integral to the history of automotive culture. Vehicles like the Mini, Beetle and original MX-5 all had a profound impact on the industry. On the other hand you have cars like the Castrol TOMS Supra, without a doubt the definitive Gran Turismo hero car of the PS1 era. There inclusion in GTS is a question of "when are they coming?" rather than if at all.
- Potential licensing issues: Most notably in the case of the 2008 WRC rally cars and Lotus. TVR and Deltawing are also question marks but these ones I'm not so sure about (new ownership in the case of the former, past licensing issues even in GT6 regarding the latter).
- Outdated: A lot of vehicles were contemporary at the time of their release, but have since been superceded by newer models (various Renaults, Fords and VWs for example), or quite simply they date the game badly (will anyone really miss a 2009 Toyota Prius?).
- Motorsport Glory: What do the Bentley Speed 8, Audi R10, Ford GT40 Mark IV and the McLaren F1 GTR all have in common? They're all winners of the Le Mans 24 hours.
- Duplicates: As an example, there are various versions of the Lan Evo VI, Murchielago and Ferrari F430, to name but a few. Given the laborious process in modelling an asset for GTS, I can't imagine Polyphony wasting time on mild variations when there's more pressing content to attend to.
- Prototypes & Limited Editions: As much as I love the likes of the Alfa Romeo TZ3 Stradale and the Corvette Stingray Racer Concept, I can't see there inclusion in GTS coming to pass given the Esports focus of the title. These special limited run vehicles belong more in a mainline entry rather.
- Tuned by Gran Turismo: Much like some of the fictional Gr.4 and Gr.3 variants found in GTS (still can't believe there's a Gr.4 Veyron...), the PS3 era featured fictional racing editions of existing road cars as well. Some were great (loved the '69 Camaro Race Car), but some were just downright bizarre (a Prius touring car?!). We've already quite an extensive grid in GTS for competition vehicles, so I doubt they'll be returning.
PS2 STANDARDS REBORN
The Toyota MR2, Nissan R92 and perhaps the most requested addition of all, the Supra RZ, have all been remastered for GTS. Given that they're all Japanese, will this trend continue? There are many PS2 standards crying out for a new lick of digital paint, many of which have a high cultural and historic value. I'd place good money on seeing the hero cars of iconic Japanese manga making a return - Initial D's Toyota AE86 and the Fairlady Z as featured in Wangan Midnight. Concerning European marques, the BMW 2002, Audi Quattro, Mercedes E190 Evolution and Jaguar E-Type would all make for an excellent start.
GT4 featured a vast amount of vehicles that weren't updated for successive iterations of Gran Turismo. Because of this any proposals would be pure speculation.
FINAL THOUGHTS (AS OF JULY 10th)
I hope by the end of this year Polyphony will have reached a point where the vast bulk of appropiate PS3 content has finally migrated over to the PS4. Come 2019 however I'd like to see the developer making a more concentrated effort on releasing more contemporary content. To be honest it's something the series has always struggled with when compared with the likes of Forza, Project Cars and even Assetto Corsa. Current Ferrari representation looks particularly woeful, as does McLaren. With the Porsche licence finally wrestled away from EA's hands it would be nice to see to which cars Polyphony are keen to get there hands on.
Tracks on the other hand I'm feeling particular confident in. I fully expect Spa and Silverstone to drop by the end of the year, at the very least either one of them. Polyphony have always been excellent custodians in promoting the heritage of motorsport and I imagine both of those tracks are very high on the to do list. The endurance race in Catalunya and the cross promotion with Sony bodes well for the prospect of racing on Spanish soil this Autumn.
Judging from recent news items it looks like we're getting a new DLC pack at the end of the month. With new locations dropping every other month I imagine we'll be getting another track at the end of September - Catalunya perhaps? Happy racing anyhoo!