Gran Turismo Touge Championship (GTTC) *Dead until further notice*

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Sounds good to me too, normally, an individual 'street racer' couldn't practically own more than 1 good street race car.

Probably maybe fixed car for each season.
 
I think it would be best if each driver was restricted to only one car. That way, you would be forced to adapt to different courses using the unique characteristics of the car rather than just changing into a new one.

I believe that this is the best way to run this sort of league. I agree with Timber that it would keep things downright and simple. With the flimsiness of how GT5 runs, it would be too hard to keep up with all of the drivers' multiple cars for a league IMO. I will start enforcing this right away actually, and will put up a poll on the FB for the rest of the group to pitch in their opinion.
 
Heavy Penalties, would that mean that we can't take shortcuts? How would the cars react when they bump into a wall? I haven't have experience in this yet.

Also, maybe the track edge should be set to "real".
 
Heavy Penalties, would that mean that we can't take shortcuts? How would the cars react when they bump into a wall? I haven't have experience in this yet.

Also, maybe the track edge should be set to "real".

Heavy Penalties would be more about monitoring aggressive drivers bumping into their opponent. Yes, track edges will be set to real, thanks for pointing that out Timber. I actually never typed it out in the regulations.

Hey guys also, the question arises that should each driver be limited to 1 car per class, or just 1 car, period? I'd imagine we would be talking about a driver having 1 car for 1 class and that's it, the rest of the team gets a car for the other classes. What's your input?
 
Idk about da penalties becuz sometimes those penalties can be very unfiar... Sometime u gett hitt and besides gettin hitt u gett the penalty on top of dat...
 
Heavy Penalties would be more about monitoring aggressive drivers bumping into their opponent.

Urmm... How about the sudden accidental light taps? Would the heavy penalties pick that up?

Hey guys also, the question arises that should each driver be limited to 1 car per class, or just 1 car, period? I'd imagine we would be talking about a driver having 1 car for 1 class and that's it, the rest of the team gets a car for the other classes. What's your input?

I think maybe One team can only have one car per-class.

Therefore, teams of 2 can still compete in all three classes. What do you think about that?
 
Idk about da penalties becuz sometimes those penalties can be very unfiar... Sometime u gett hitt and besides gettin hitt u gett the penalty on top of dat...

LouE5, be sure to use correct english as best as possible. So using the right spelling and grammar as best you can.

Since you're a new member here, you may not be aware of this. You can see GTPlanet's AUP here: https://www.gtplanet.net/aup/
 
Urmm... How about the sudden accidental light taps? Would the heavy penalties pick that up?



I think maybe One team can only have one car per-class.

Therefore, teams of 2 can still compete in all three classes. What do you think about that?

To be extra clear on this, and that is a very good question, accidental light taps are not picked up by heavy penalties. Any light tap while racing will not get picked up period. NismoNinja32 (I think it was) and I somewhat tested it, if you mess up like not watching where you are going while racing and hit someone from behind, or try to aggressively overtake someone by means of taking the inside and shoving them to the outside, you will get penalized. The "Heavy" option here refers to how long the penalty lasts. In a real life run, if you tried to power your way through in an overtake, you may as well get disqualified for reckless driving. Heavy penalties does the job for us here.

1 car per class sounds ideal, just as having only 1 car for a driver, but we still need more input.
 
but heres the thing on touge its a STREET style of racing there is no judge standing by saying that he is DQ'd so the whole penalty thing might be over the top i understand the motive behind it but i thin all of us as drivers knows not to dirty race
 
The thing about penalties is that it sometimes makes your car go transparent which entices the following driver to pass you in a reckless fashion. If we have people watching the race from the spectator mode, any form of penalties will be unnesseccary. Heavy damage, however, would be very appropriate; if you damage your car, or someone else's, then you automatically lose. You could even go so far as to make damaging another's car lead to the entire team losing, if aggressive driving becomes a big enough problem. That would be an extreme measure, however.
 
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To be extra clear on this, and that is a very good question, accidental light taps are not picked up by heavy penalties. Any light tap while racing will not get picked up period. NismoNinja32 (I think it was) and I somewhat tested it, if you mess up like not watching where you are going while racing and hit someone from behind, or try to aggressively overtake someone by means of taking the inside and shoving them to the outside, you will get penalized. The "Heavy" option here refers to how long the penalty lasts. In a real life run, if you tried to power your way through in an overtake, you may as well get disqualified for reckless driving. Heavy penalties does the job for us here.

1 car per class sounds ideal, just as having only 1 car for a driver, but we still need more input.
So does that mean the whole team cant use the same car? Because my team uses the same car in each class and I don't see any problem with that.
 
I still don't know about the penalty, the last time I raced against Heru he hit me and I got the penalty...
 
So does that mean the whole team cant use the same car? Because my team uses the same car in each class and I don't see any problem with that.

Do you mean sharing the same car and downtuning it (power limiter), taking off exhaust and turbo/supercharger upgrades, or for example using three S2000's; 1 for each class?

Answers from me are:
-Using same S2000 with power limiter for all three classes = Being debated at the moment, may be prohibited.
-Taking off parts to bring down the PP = Allowed.
-Using one different S2000 for each class = Allowed.
 
I still don't know about the penalty, the last time I raced against Heru he hit me and I got the penalty...

Heavy penalties and Heavy damage still has to be extensively tested bro, all of these rules change according to how you guys think things should be run vs. practicality.
 
Weekends almost here. Any events this week?

Hey Timber, not this weekend because it's Independence day weekend for the U.S., but I thought about running an event sometime soon, not like a championship thing but like a touge 500PP event, and the winners would get an honorable mention sort of tag next to their team name for upcoming events.

IDK, just throwing ideas around. optomus is gonna be back soon so we shall see.
 
Thanks for your respond. It's really good to have a host who is able to tackle questions posted by the community.

Another question.
Is there a limit that the power limiter can be used? Although this will be hard to regulate, but I think it's worthwhile pointing this out. I think the power limiter should be limited to a certain percentage. Maybe about 90%.
 
Thanks for your respond. It's really good to have a host who is able to tackle questions posted by the community.

Another question.
Is there a limit that the power limiter can be used? Although this will be hard to regulate, but I think it's worthwhile pointing this out. I think the power limiter should be limited to a certain percentage. Maybe about 90%.

No problem, I'm here for the touge community :D. In fact, if anything Timber you are the one polishing our rules/regulations for us hehe.

This sounds reasonable. The main reason optomus and I wanted to prohibit power limiting altogether was because people would tune a car to the teeth then just power limit it all the way down to 420PP let's say, and it just seemed kind of ridiculous. This is why we wanted to straight up prohibit power limiting and if someone was caught doing it, they would be disqualified. Whether people would follow the rule to limit their cars not below 90% for PP reasons, would be somewhat difficult to watch/enforce, but could still work.
 
but heres the thing on touge its a STREET style of racing there is no judge standing by saying that he is DQ'd so the whole penalty thing might be over the top i understand the motive behind it but i thin all of us as drivers knows not to dirty race

I understand where you are getting to Mr.Ripe, but the thing is that not everyone can be trusted.

Besides that, emulating Initial D style touge would probably have no penalties but real damage turned on. Emulating Touge Showdown, the racers in that series are very professional and do not hit each each other, but they are still street racing and being filmed on camera. The only difference there is that the cars are tuned to the teeth (GTTC current style) while in Initial D basically each dude has only 1 car and is lightly tuned (comfort softs, sport exhaust, etc.).

If no one races dirty that's fine, but turning heavy penalties on will absolutely discourage anyone to hit or drive aggressively, making them more aware of their driving and skills.

On a final note, I would like for someone to test with me heavy penalties. I am getting on right now.
 
I don't know if anyone read my post regarding the penalty system (it got left behind in the previous page), but I am repeating my opinion here that the penalties are not appropriate for an organized touge event like this. The automatic penalty system was developed with the intention of being used in lieu of the superior third-party judge system which is often not feasible in casual online races. As the events will require judges anyway to determine what constitutes a "winning gap" between the two cars, there is no incentive at all to use the in-game penalty system. The only effective advantage of the penalty system would therefore be penalizing bumping and crashing, both of which are better judged by a third-party than the penalty system. In exchange, you will have cars randomly turning transparent, enticing the following driver to make reckless attacks.

If you really want to discourage dirty driving, I would make the penalty for misconduct a team-forfeit.
Unless you're willing risk screwing your team-mates, you wouldn't try anything stupid under such a severe penalty.

If this post was not clear, feel free to ask me to elaborate.
 
I don't know if anyone read my post regarding the penalty system (it got left behind in the previous page), but I am repeating my opinion here that the penalties are not appropriate for an organized touge event like this. The automatic penalty system was developed with the intention of being used in lieu of the superior third-party judge system which is often not feasible in casual online races. As the events will require judges anyway to determine what constitutes a "winning gap" between the two cars, there is no incentive at all to use the in-game penalty system. The only effective advantage of the penalty system would therefore be penalizing bumping and crashing, both of which are better judged by a third-party than the penalty system. In exchange, you will have cars randomly turning transparent, enticing the following driver to make reckless attacks.

If you really want to discourage dirty driving, I would make the penalty for misconduct a team-forfeit.
Unless you're willing risk screwing your team-mates, you wouldn't try anything stupid under such a severe penalty.

If this post was not clear, feel free to ask me to elaborate.

I just now tested heavy penalties with cahilldomination, and the heavy penalties option overall just seems too quirky. Like you described in your paragraph there Nightingale, cars turning transparent and things like that is kinda weird and allows for reckless overtaking, etc.

I have determined that strong penalties will not be used, but heavy damage will be used in official runs.
 
Besides that, emulating Initial D style touge would probably have no penalties but real damage turned on. Emulating Touge Showdown, the racers in that series are very professional and do not hit each each other, but they are still street racing and being filmed on camera. The only difference there is that the cars are tuned to the teeth (GTTC current style) while in Initial D basically each dude has only 1 car and is lightly tuned (comfort softs, sport exhaust, etc.).

I think GTTC is sort of like Initial D with different classes. In Initial D, there are highly tuned cars.
Eg: Project D's AE86 and FD3S.
Eg: Spiral Zero's Z33 and S14.
Eg: Tudo Racing School's EK9.

Looking closer, GT5's version of the AE86 uses Sports Hard Tyres with full weight reduction, and semi-titanium exhaust, etc... kinda tuned to the teeth. And Tudo's EK9 can argueably be based on a Spoon EK9 (It has Sports Hard Tyres with full weight reduction as well).

The only difference is GTCC has gone for classes to regulate and promote closer races. This is the case due to the course maker's limitation of not able to create point to point races. Currently the courses created have both uphills and downhills (Usually). If we could create point to point races. Chances are that the community would be able to create a downhill/uphill course, whereby the classes would be divided to uphill and downhill classes.

So far from my experience, a 460PP and 500PP on sports hard tyres can compete with each other, provided that there isn't that much straights. But I don't think a 420PP range car can compete in with the 460PP let alone 500PP, the performance difference is just too much. Especially when going uphills, the 420PP cars just can't keep up.
 
I think GTTC is sort of like Initial D with different classes. In Initial D, there are highly tuned cars.
Eg: Project D's AE86 and FD3S.
Eg: Spiral Zero's Z33 and S14.
Eg: Tudo Racing School's EK9.

Looking closer, GT5's version of the AE86 uses Sports Hard Tyres with full weight reduction, and semi-titanium exhaust, etc... kinda tuned to the teeth. And Tudo's EK9 can argueably be based on a Spoon EK9 (It has Sports Hard Tyres with full weight reduction as well).

The only difference is GTCC has gone for classes to regulate and promote closer races. This is the case due to the course maker's limitation of not able to create point to point races. Currently the courses created have both uphills and downhills (Usually). If we could create point to point races. Chances are that the community would be able to create a downhill/uphill course, whereby the classes would be divided to uphill and downhill classes.

So far from my experience, a 460PP and 500PP on sports hard tyres can compete with each other, provided that there isn't that much straights. But I don't think a 420PP range car can compete in with the 460PP let alone 500PP, the performance difference is just too much. Especially when going uphills, the 420PP cars just can't keep up.

Interesting stuff man. I can certainly agree with what you have here.
 
Do you mean sharing the same car and downtuning it (power limiter), taking off exhaust and turbo/supercharger upgrades, or for example using three S2000's; 1 for each class?

Answers from me are:
-Using same S2000 with power limiter for all three classes = Being debated at the moment, may be prohibited.
-Taking off parts to bring down the PP = Allowed.
-Using one different S2000 for each class = Allowed.

Yes that what I mean, were all be using the same car but tuned to fit each of our categories. I dont think it should be banned as you wouldn't send a team home IRL if they all turned up in the same car ready to race. Its also not really fair that we have already spent time tuning them and its not harming anyone using the car we all like.
Thats my argument anyway, hope we get this started soon.

EDIT: I think I get what you mean now, that it would be allowed to do what were doing because were 3 people using 3 cars in the 3 classes. Not 1 person using the same car for every class
 
DriifterzZ
Yes that what I mean, were all be using the same car but tuned to fit each of our categories. I dont think it should be banned as you wouldn't send a team home IRL if they all turned up in the same car ready to race. Its also not really fair that we have already spent time tuning them and its not harming anyone using the car we all like.
Thats my argument anyway, hope we get this started soon.

Does that mean your team will show up in 3 S2000s Or 1 S2000 on race day? (Imagine that we're in real life)

Edit: question answered, your team of 3 will show up with 3 S2000s tuned to their respective classes.
 
Yes that what I mean, were all be using the same car but tuned to fit each of our categories. I dont think it should be banned as you wouldn't send a team home IRL if they all turned up in the same car ready to race. Its also not really fair that we have already spent time tuning them and its not harming anyone using the car we all like.
Thats my argument anyway, hope we get this started soon.

EDIT: I think I get what you mean now, that it would be allowed to do what were doing because were 3 people using 3 cars in the 3 classes. Not 1 person using the same car for every class

Correct.
 
TimberW
Does that mean your team will show up in 3 S2000s Or 1 S2000 on race day? (Imagine that we're in real life)

Edit: question answered, your team of 3 will show up with 3 S2000s tuned to their respective classes.

There not s2000's. Were keeping it a secret though.
 
Team Name: JC Racing
PSN-Drivers: Jackthalad, cahilldomination
Garage Name: J's Tuning

So we are only allowed 1 car per driver? That means we can only enter one class or?..
 
It means that each member of a team may only use one particular car throughout the season. 2 people, 2 cars. There is an additional rule that you may have no more than two people registered in the same class, so in a team of two, any combination is fine.
 
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