daveyules
Not quite. I actually ignored this because there is no concrete data regarding suspension design values.
There is concrete data that proves this, it seems you simply ignore it or were unaware, but I informing you it can be proven. I've given an example you can test, and can Prove it specifically using the ITR DC5 if you don't know how to do the test. Let's do it....
I challenge you to dispute the evidence if you have the stones to make the analysis with me.
Not to do so would indicate no interest in improving.
daveyules
Once GT5 displays this data for us to work with, I will surely implement it into my calculator.
It doesn't need for it to be displayed for it to be in place and have an impact, that would be as ignorant as believing weight distribution was not factored in until they displayed the split. Also this could be said about 90% of the physics.
daveyules
I think you should start this paragraph with, "In my opinion...", because in my opinion, my calculation provides a neutral setup. Otherwise, your comments are rather malicious.
No, because it is NOT my opinion that the suspension leverage is factored in, it's FACT. I have disassembled the coding for GT4/GTPSP and in the coding the suspension leverage for each car is coded in

anybody who has done extensive work hybridizing cars in GT4 or GTPSP and broke down the coding can confirm. It's fun to use the Formula GT's suspension leverage on the NSX Type R, makes it even nastier. Then you toss in the F GT Engine, & it's quite a blast.
If you think for 1second it was in GT4 but not GT5 that's laughable.
daveyules
I imagine you're speaking of the default suspension values when you purchase the custom suspension? Those values didn't provide the neutral balance I was looking for.
So you think what your doing is balancing them, but your not once you take into account the CRUCIAL leverage factor. Without that your calculations are wrong. (not trying to be rude) but your trying to sell an app that is flawed to a Board that knows better...
daveyules
I appreciate the offer, however I do make a point to avoid working with people that are susceptible to malicious outbursts.
Don't mean to sound nasty or appears as malicious. I'm keeping it real in the hopes your skin is thick enough to deal with a little criticism over a product your trying to sell to us.
It's unfortunate that you refuse help.
daveyules
With Gran Turismo 5 running its physics engine on a PS3; the number of calculations that are taking place (and the number of variables that are used) must be immense. Once they provide us with concrete physics data regarding any one of these, I will be extremely happy to work them into my calculations. This is why I continually update my calculator algorithms...
Cheers
Again unfortunate you need things spelled out for you to consider them. I don't see your app improving at all with a closed mind like that.
Since you got locked minded on me I will only prove it and won't give you the formulas I've written to get them as you don't want them.
Here you can see for yourself it's clear as day, just open your eyes and mind to reality.
The Integra DC5 uses Mac Struts up front and a double wishbone in the rear. Fact.
Anybody who knows about tuning cars and has worked on Spring Rates can tell you this.
Mac Struts are ALWAYS 1 to 1 (disclaimer for any potential oddity)
Double Wishbone are most often at least 0.50 even at times 0.40, usually around 0.45.
This is the ITR FACTUALLY based of IRL specs.
This means whatever is in front IS the front wheel rate, and if we devide the rear value by between 2 to 2.5 the wheel rate should relatively be the same. The value should balance out with the Front giving us equal wheel rates with an offset weight & offset suspension leverage.
The DC5 IRL has a wheel rate of 240ft-lb/in in the front & a wheel rate of 180 to 240ft-lb (progressive springs) in the rear. Might be a lil stiffer, this is from what I know about the ITR off the top of my head, might be closer to 246ft-lb/in f/r....
Compare that to in the Game.....
Might want to look into it

FACTS!