Seattle Circuit, God I miss that track.
From what I remember, this is basically impossible because that area has changed so much.
Maybe Côte d'Azur is next. That was the next real Circuit to debut in Gran turismo."And if that's not enough, a new circuit will be revealed at the World Finals: WeatherTech Raceway Laguna Seca. This legendary California circuit has been included in every version of the Gran Turismo series since GT2 and will make its first appearance in Gran Turismo Sport looking better than ever."
https://www.gran-turismo.com/us/news/00_3930994.html
Interesting wording. Maybe not in GTSport, but it seems very likely that classic GT tracks will come back in the future. It could even be a selling point for the new game.
I think the problem is the F1 exclusive license with Monaco GP.Maybe Côte d'Azur is next. That was the next real Circuit to debut in Gran turismo.
You misunderstand, that’s the only way I could track the layout on Google Maps. I tried to stay as faithful as I could to the original design, which for the most part is still feasible but because of CenturyLink, the back straight on 4th Ave goes up to Edgar Martinez Dr, which goes back to Alaskan Way, and turns into a flat out sprint up to Yesler Way. I think it adds to the layout and would make for a very photogenic view of downtown from Alaskan Way.That's a walking route, now do the driving route.
The end of the circuit has to lose the back end of the circuit because of changes to road layout, also, the road that joins on to Yelser Way is now too narrow thanks to two bustops, parking bays and a section of kerb that makes it effectively single-lane.
Also, you've put the two right handers towards the end of the track down the wrong street...
Project Cars 2 have the circuit(I have the game). Not sure how long or what kind of deal was made.I think the problem is the F1 exclusive license with Monaco GP.
No one other game has the circuit.
It was called Azure Circuit there and Cote d'Azur in previous GT games.Project Cars 2 have the circuit(I have the game). Not sure how long or what kind of deal was made.
This track is cool. I also used to like it but Costa di Amalfi is way more cooler IMHO.It was called Azure Circuit there and Cote d'Azur in previous GT games.
It seems that people confuse "Original Tracks" with "Real Location Tracks".
Former is based on the original PD idea (High Speed Ring, Midfield Raceway), while the latter usually requires agreement with local government (New York, Seattle).
The agreement is usually far more difficult to arrange nowadays compared to a decade ago. Remember the Kart Circuit in GT5 demo which get cut because the government disagreeing with how the flags represented?
Save to say that Kaz meant the actual original tracks.
Some of the posts about a possible return of a Seattle track to GT seem to suggest that it would be impossible for PD to provide a graphically improved version of the old track because the real life location has changed so much.You misunderstand, that’s the only way I could track the layout on Google Maps. I tried to stay as faithful as I could to the original design, which for the most part is still feasible but because of CenturyLink, the back straight on 4th Ave goes up to Edgar Martinez Dr, which goes back to Alaskan Way, and turns into a flat out sprint up to Yesler Way. I think it adds to the layout and would make for a very photogenic view of downtown from Alaskan Way.
You misunderstand, that’s the only way I could track the layout on Google Maps. I tried to stay as faithful as I could to the original design, which for the most part is still feasible but because of CenturyLink, the back straight on 4th Ave goes up to Edgar Martinez Dr, which goes back to Alaskan Way, and turns into a flat out sprint up to Yesler Way. I think it adds to the layout and would make for a very photogenic view of downtown from Alaskan Way.
Some of the posts about a possible return of a Seattle track to GT seem to suggest that it would be impossible for PD to provide a graphically improved version of the old track because the real life location has changed so much.
Why would real life changes to the Seattle road system affect the design of the track in GT? Many racing games include historic versions of real life tracks like Silverstone and Monza, despite all the changes that have been made to those tracks.
Thank you. I’m not as inclined with cartography as I’d like to beMore accurately
Yes well, it’s different with city circuits. When extensive changes are made to the area then it’s only natural to update it to reflect these changesSome of the posts about a possible return of a Seattle track to GT seem to suggest that it would be impossible for PD to provide a graphically improved version of the old track because the real life location has changed so much.
Why would real life changes to the Seattle road system affect the design of the track in GT? Many racing games include historic versions of real life tracks like Silverstone and Monza, despite all the changes that have been made to those tracks.
I always liked catching air on Seattle Circuit just before the right turn.
Maybe Côte d'Azur is next. That was the next real Circuit to debut in Gran turismo.