Decided to buy this game and give it a fair shake after I've given Milestone a lot of guff over how they have made their games, specifically SLRE and the Ride games. Unfortunately, with Gravel, I'm starting to see the same problems that I noticed in all three of those games, and it's getting quite obvious to me that they are baked into Milestone's development, seemingly.
In terms of good things, Gravel definitely has a good car list. Really nice mix of RX, Raid, Trophy trucks, and rally cars, modern and old. Also really helps that Gravel probably has the best list of off-road Porsches out the box since Shox all those years ago - that's like what, close to two decades old by now? Also like the variety of environments, and by extension, weather conditions. Though the raid courses do feel a bit too...wide, for my tastes. Would have preferred something close to DiRT 2 levels of wide, with a few more forks in the road for you to choose.
There's a lot of things that I'm not too pleased with either. The handling physics for one, feel way too loose and springy for my tastes. The cars don't seem to have any sort of heaviness, they just feel like little Matchbox cars ripping about. Something about it doesn't feel right. What definitely isn't right, and it actually getting quite tiring with regards to Milestone games, is how ugly the game looks. I'm not a stickler for graphics, but a lot of Milestone games have been at best mediocre in the looks department, with SLRE being quite ugly. Now, again, I'm not looking for 4K graphics, but Milestone hasn't really proven that they can make anything that looks anything more then an upscaled PS3 game over the four or five games they've made this generation. Even with the jump to UE4, it feels like they are putting a minimum amount of effort into making the graphics somewhat passable. I've enjoyed games that straight up don't look good, like Mafia III, or were average in terms of graphics because of circumstance, like Persona 5. But...Gravel just continues the trend of Milestone games looking like ass - and moving to a new engine seems to not have helped. But what really is a killer for me is the fact that the framerate, at least on a bone stock Xbox One, feels quite unstable. I'm also not a stickler for 60 FPS in racing games - though it certainly helps - but unlike Driveclub, which is the only racing game from the past few years or so that keeps at a 30 FPS pace, in Gravel it feels incredibly unstable. There was a spot in one of the early Stadium races, at LA Memorial Colosseum, where the game would quite consistently dip into the low teens for framerate. Also had a point in a Raid race where the game locked up seemingly, having froze all the action, then shot me forward after having broken from the freezing. In a fast paced racing game like Gravel, unstable framerate is a killer.
There's also little things that have already been brought up earlier in the thread - extremely poor and anemic sound, especially from the engines, the hilariously confusing and very English announcer, and, at least getting a kick from me, the Hummer H3 Raid truck being called that 'Chevrolet Hummer H3 Custom' in game. Which is...you're close, Milestone, but you're also so, so far.
I want to like this game, like how I want to like a lot of Milestone's other racing games, because they fill niches that have been ignored by other developers for years. At the same time, it is problems that crop up in every other Milestone game - stuff like poor audio, graphics being not up to snuff compared to other comparable racing games, and the general feeling of being a budget release. I mean - it's certainly priced right in Canada like a lot of other Milestone games, but I still feel so cold to Gravel, which is sad because again, I want to like the game. But it's got a lot of problems, some of them tracing themselves back to other Milestone games.