3. People like Silver Arrows who think that every video game is a massive cashgrab regardless of how much DLC/Microtransactions are actually in it
If you're going to call me an idiot, at least have the decency to tag me.
And you know what? Since you insinuated it, lets go through the post-launch/DLC structures of notable racing games released in the past few years and see whether we can find out why people are criticizing Codemasters.
GT Sport: Everything delivered in post launch updates, for free. Cars and tracks. One can debate until the cows come home the point in adding mostly road cars to a game ostensibly about online GT spec racing, but whatever, neither here nor there. Some content from GT6, but brought up to an incredibly high quality. Fans are happy as they can be!
Forza Motorsport: Car Pass with monthly car packs, you know that it will last the next six to eight months if you've played any Forza game in recent history. Wide range of vehicles to choose from. After the end of the Car Pass, vehicles get added to Monthly Spotlights for free. You know what you're getting, and it's more or less a fair system in terms of paid DLC.
Forza Horizon: Again, Car Pass, this time changed to two cars weekly for about four to six months. Cars are revealed in monthly streams, so you know what you're getting. There's some re-done vehicles, but these mostly come from FM4/FH1 that haven't made the jump to the current generation, so it's fine to an extent. After the Car Pass is finished, the focus turns to Forzathon, where new and returning vehicles are offered for free in exchange for doing tasks. Again, one can debate how good of a system it is, but for the most part, it's a fair system. Couple that with two expansions featuring 7-10 new vehicles, and yeah, you get the sense of what you're getting.
Project CARS 2: Four completely unique DLC packs mostly focusing on either disciplines (Fun Pack, mostly dealing with rallycross vehicles and track layouts alongside some more oddball vehicle choices) manufacturers (Ferrari, Porsche, adding in Fiorano and Leipzig for both in terms of tracks) or fleshing out a discipline (Le Mans) No season pass.
DiRT Rally 2.0: Announce two seasons of DLC before launch. Most of the stage rally content has been 'remasters' of locations you can already play in the previous game. Most of the new content in terms of locations is in rallycross - and not only have you been reselling mostly DR1 vehicles and locations for stage rallies, but now you are announcing two more seasons of DLC that are not covered by those who bought the previous season's pass, or who bought the Deluxe Edition. Not even a discount.
GRID 2019: Again, announce four seasons of DLC, each with a different theme. Cut content from the base game to the point where reviewers (including the review for this very site) criticize the game for feeling lacking in terms of base game content. Connect dots as you see fit.
In every other case, you know what else? There's been very few complaints about the lack of content in the base game, even without DLC. GT Sport is a weird case, but when you design a game from the ground up and focus it around online racing, it can be excused to an extent. All the other games mentioned barring the two Codemasters titles? You can buy the base game and feel like your money has gone far in terms of content. Not so with the two Codies games!
DLC is fine when done right. They should be additions to a game, and not cut up from the base game so that it makes it feel lacking at launch, and to the point where people who buy the base game feel like they are being skimped out and have to buck up to make the game feel somewhat sizeable in terms of content. You know what pisses people off? Selling content from the previous game, making the only new content tracks that most people don't care for, and then twisting the knife a bit deeper by forcing people to buy an extra season pass and not even giving Deluxe Edition owners the decency of being guaranteed for that extra two seasons, or even a discount, and then turning around and cutting your next game to the bone where DLC is needed to make it feel somewhat fulfilling.
But yeah, I'm definitely a troll who hates video games for being a cash grab, not criticizing a developer for flagrantly anti-consumer practices that, if done by anyone else in the industry, would be lambasted, but instead gets defended.