GT critique | Unpopular opinions thread

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The game has to be able to run on a console, not a up to the minute PC, sacrifices need to be made because of that. Try iRacing, it has most of the stuff you’re looking for. 👍
 
The game has to be able to run on a console, not a up to the minute PC, sacrifices need to be made because of that. Try iRacing, it has most of the stuff you’re looking for. 👍
Most of that stuff has nothing to do with the limitations of consoles, i.e. the car selection, the AI, and TCS/ABS simulation.
 
The bad AI is a definite buzz killer. The whole point of GT7 was to have fun in Offline game modes outgunning AI cars with tuned-up weaker cars. When they do the rabbit chase thing, it greatly limits the low spec cars you can use and drastically changes your strategy. By the second to last lap, you already weave blocking the rabbit to stop it from getting away from you on the straight. If you pick a car comparable to the rabbit, then it makes it less fun to weave through the pack.

The bad AI in GT Sport was expected because the game was made for online play and Offline AI was a lazy afterthought. For GT7 though, there's really no excuse. We'll see how reviews and sales go, as I might just wait for a discount if this game bombs at release like GT Sport did.
 
Most of that stuff has nothing to do with the limitations of consoles, i.e. the car selection, the AI, and TCS/ABS simulation.
All you have to do is look at the PS4 version of ACC to see the results, in order to keep all the physics bits the same as the PC, or close too, the rest of the game looked like absolute turd. PD uses the console power for visuals, not leaving much left on reserve for proper physics, that’s just how it is with PD, and why I said to try iRacing. And if you went out and bought a PS5 for GT7, iRacing isn’t even any more expensive. GT7 will/has cost me more than iRacing this year.
 
Not really a critique, but I wish that for cars that are/were sold in multiple regions, you could choose or find them in left hand/rights hand drive versions. In car view for right hand drive cars confuses me lol
You'll get used to it.
 
The bad AI is a definite buzz killer. The whole point of GT7 was to have fun in Offline game modes outgunning AI cars with tuned-up weaker cars. When they do the rabbit chase thing, it greatly limits the low spec cars you can use and drastically changes your strategy. By the second to last lap, you already weave blocking the rabbit to stop it from getting away from you on the straight. If you pick a car comparable to the rabbit, then it makes it less fun to weave through the pack.

The bad AI in GT Sport was expected because the game was made for online play and Offline AI was a lazy afterthought. For GT7 though, there's really no excuse. We'll see how reviews and sales go, as I might just wait for a discount if this game bombs at release like GT Sport did.
Most reviews didn't mention the terrible AI in GT6 and marked it down for other reasons, I fear the same will be true with 7.
 
All you have to do is look at the PS4 version of ACC to see the results, in order to keep all the physics bits the same as the PC, or close too, the rest of the game looked like absolute turd. PD uses the console power for visuals, not leaving much left on reserve for proper physics, that’s just how it is with PD, and why I said to try iRacing. And if you went out and bought a PS5 for GT7, iRacing isn’t even any more expensive. GT7 will/has cost me more than iRacing this year.
So what part of the the car selection and the AI have to do with the physics? The TCS/ABS simulation doesn't seem to have much to do with the physics engine either in my opinion, but that couldn't possibly be that demanding. Especially if GTA IV has better ABS simulation.
 
So what part of the the car selection and the AI have to do with the physics? The TCS/ABS simulation doesn't seem to have much to do with the physics engine either in my opinion, but that couldn't possibly be that demanding. Especially if GTA IV has better ABS simulation.
Do you really think that having 19 other AI cars out on track, all thinking and racing for themselves properly, doesn’t take up computing power? And probably a fair bit of it? Why did ACC have to trash the graphics so much to keep the AI and physics as good as they could then? Because the PC game looks great. Also, ABS and TCS are not related to the physics engine? What? The tire contact patch IS a good majority of the simulation. I assume they use the blanket ABS/TCS systems so they don’t have to make each car as it was IRL, to save time/money and make it easier for everyone in general to play. That’s where the whole console game had to appeal to everyone thing comes into play, if you want a true to life sim, you are gonna need a PC.


I’ll give you the car selection though, that’s completely on PD. 👍


You'll get used to it.
Not really, my old RX7 is in GTS, but I always have to sit on the right side of the car in game. My old car wasn’t RHD, so I’ll never get used to it, because it isn’t what I’m looking for in that case, I want to drive that specific car from the left side. If a car was made in both RH and LH drive IRL, I think the game should offer both versions. That’s just me though, and I k ow they skip it to save time/money.
 
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It's so frustrating that yet again we can't sell prize cars, only discard them.

I can't think of a single positive to that gameplay decision, and it severely harms the realism of the in-game economy, and the sense of it being a simulation of the real world.

Most cars being arbitrarily valueless ends up making every car feel valueless.

Here's to amassing ten Renault Clios, before deleting nine of them when I get round to it...
 
It's so frustrating that yet again we can't sell prize cars, only discard them.

I can't think of a single positive to that gameplay decision, and it severely harms the realism of the in-game economy, and the sense of it being a simulation of the real world.

Most cars being arbitrarily valueless ends up making every car feel valueless.

Here's to amassing ten Renault Clios, before deleting nine of them when I get round to it...
I think it's the complete opposite of what they should be going for. Allow cars to be sold at the full price paid for them. Reduce payouts if necessary so that it doesn't get out of control, but at any time you can sell parts of your garage to buy anything else you want.

The cool thing about this is that you can drive whatever car you want, but you have to go through some menu hopping. And you can't have easy access to everything all the time. It turns out that the cars that stay in your garage are the ones that you really love - you don't want to sell them off because you know you'll be driving them again and you don't want the hassle of having to go and buy them.

Counterintuitively, it's the most attached to the cars in my garage that I've felt as there was no car in there that wasn't kept on merit.
 
Car list is a bummer for me

Ditto on not being able to sell. If we are able to buy, selling is only natural.
This time the game instructs you to have all the cars in the game, can't discard if there's only 1 copy of car you have.
 
All you have to do is look at the PS4 version of ACC to see the results, in order to keep all the physics bits the same as the PC, or close too, the rest of the game looked like absolute turd. PD uses the console power for visuals, not leaving much left on reserve for proper physics, that’s just how it is with PD, and why I said to try iRacing. And if you went out and bought a PS5 for GT7, iRacing isn’t even any more expensive. GT7 will/has cost me more than iRacing this year.
A PS5 is half the price of a mid range gpu, let alone an entire gaming pc.
 
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A PS5 is half the price of a mid range gpu, let alone an entire gaming pc.
GT Sport + a PS5 cost me $1000 Canadian, iRacing and a used Pc last year + a sub and a bunch of content cost me less than $1000 Canadian. Now I did upgrade my PC this winter, but I’m not counting that because I was fully playing iRacing on my old PC just fine(on triple screens at that), for less than GT7 cost me to play this year. 👍
 
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From all the videos I've seen people post that got the game early on Amazon, the AI is still really lacking. You start the race in a single file line and just pass as many cars as you can. Doesn't look like they actually race you still.
 
A PS5 is half the price of a mid range gpu, let alone an entire gaming pc.
Unless you have a source for £250 PS5's, then that's simply not true.

A mid range GPU is around the £450 to £500 mark (RTX 3060, and that was around the £350 mark before GPU prices got stupid), which is around the same price as a PS4, and overkill for the vast majority of racing titles around.
 
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Well after sifting through the 46 songs that make up the soundtrack over on spotify only 10 made it to my own spotify list,the rest weren't me at all..:yuck:
 
GT Sport + a PS5 cost me $1000 Canadian, iRacing and a used Pc last year + a sub and a bunch of content cost me less than $1000 Canadian. Now I did upgrade my PC this winter, but I’m not counting that because I was fully playing iRacing on my old PC just fine(on triple screens at that), for less than GT7 cost me to play this year. 👍
Regarding iRacing, here in Europe we pay a ca. 20% tax fee on top of that (25% where I'm from.) I bought a "cheap" subscription a year ago and I haven't done even one race after I found out their list prices didn't include taxes - and it's not because I can't afford it, I just hate the feeling of being taken advantage of. iRacing's pricing is simply outright insane. And it's a game from 2008 after all. Excuse me, it's a simulator from 2008.

And by the way - have you ever wondered why the iracing executable is so extraordinarily huge (all the assets are in external files after all, but the executable is still over 100 MB?) Because it's mostly full of zeroed bytes - haven't their developers heard about .bss segments or is it some weird attempt to impress customers - "aw, look how yuge my sim is"?
 
Didn't get the screenshot but there was once a streamer tried to Discard a car and the game says that, you cannot discard cars which you have only one copies of.
Alrighty then. Guess I can rationalise that to save peo0le from spending money again when they would need to complete a race in a certain class. Say, the Demio is a turbo diesel, Fit is an NA hybrid. Both may be able to enter an FF race, but regulations may not include forced induction. If a beginner sold the Fit and only had the Demio, would be counterproductive.

Well, not giving PD a pass on how players want to manage their garage, but we’ll soon see how players get on with that.
 
Where is Porsche 918? What's their methodology in adding new cars?
I do believe the answer for this is that it takes a little time to get ALL the proper measurements and data for each car, and as we all know they started developing this few years back. They cannot add NEW cars in the lineup because it does take the time to do the data gathering.
If you really wanted that Bugatti Chiron, it will delay GT7 about 2-3 months more, now add that for every new car wanted, more delay get the picture now?
 
Unpopular opinion: Tire pressure should have been something introduced in the GT series either by GT6 or Sport, it only coming to GT7 is late to the party....
 
I do believe the answer for this is that it takes a little time to get ALL the proper measurements and data for each car, and as we all know they started developing this few years back. They cannot add NEW cars in the lineup because it does take the time to do the data gathering.
If you really wanted that Bugatti Chiron, it will delay GT7 about 2-3 months more, now add that for every new car wanted, more delay get the picture now?
918 is 9 years old. Chiron is 6 years old. They're hardly new cars, and clearly they can get new cars done if they have a special relationship with the manufacturer, hence all the quick Nissan's and Toyota's of late.

The cars they include comes down to choice, either PDs or the manufacturers. Always has been, always will be. What they choose, is what is included.
 
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