I think you're the one misrepresenting here. I was talking about multiplayer, i.e. online racing.
Except, as I've already pointed out, not all of the online racing uses P2P. That would be a misrepresentation.
And just because PD have decided to add some parts to their game that have to run on their servers isn't a valid argument to justify charging everyone for PS Plus, because there are plenty of games out there that don't do what GTS does in that regard.
And here's another: PD isn't charging PS Plus, Sony is. It's a company-wide initiative, not PD's choice.
I think it's fundamentally wrong to include multiplayer in PS Plus, always have done always will. Like I said, they didn't do it on PS3 so they can have free multiplayer on PS4 if they want (and indeed they do for some of the free to play games).
So you think it's "fundamentally wrong" because it was free at a previous time? Do price increases also get you upset?
Sony ate the costs on the entire online infrastructure for PlayStation until Plus arrived. Over on the other side, Xbox had the paid-for XBL Gold approach — and quite commonly, folks rated its overall service better. As ever, you get what you pay for.
Speaking of, there are free monthly games on both platforms that easily cover the cost of a year's subscription in terms of savings. No, they're unlikely to be to your (or my, or everyone's) tastes all the time, but nonetheless, Sony and Microsoft have introduced quite a lot of value into the equation for something that costs about $5 per month.
I don't want 'the entire service' that is PS Plus, nothing about it is wanted or needed by me.
Then don't buy it. That's the beauty of a free marketplace.
And to be forced into buying it for just one feature, that I got for free on PS3, is extremely greedy on SCE's part.
No — it was simply extremely generous before.
Here's what companies would have to pay for to support previous generation titles (PS1, 99% of PS2) post-launch:
Here's what they have to pay for to support PS3 and PS4 titles:
- Likely digital versions for purchase (PS Store).
- All update files.
- Servers.
Game development (and support) costs so much more than it did a decade ago. Teams are bigger, and have to work longer (since release isn't the end). Gamers balk at the idea of price increases on games, so the only other option is to spread the costs elsewhere.
And you're wrong, it's nothing like NETFLIX; people sign up to it to stream movies, I don't know of any ISP's that include free movies in a bare bones internet package, whereas PS3 did include free multiplayer with the console. If ISP's had always included free movies in all their basic packages, & then started to charge for it, your comparison might have had some validity.
Netflix used to be $10/month. For some folks, it's now nearly double that. How greedy of Netflix.
Tesla's Supercharger network used to be free for all, all the time. Now, it isn't. How greedy of Tesla.