- 862
- Northamptonshire
- Ryanswannell
When it comes to instilling fear in GT, why don't we just hook ourselves to an electric chair? Whenever you crash, you get an electric shock. The harder the impact, the larger the shock
10 million fans ? There you go again being delusional.
Where on earth have you got the figure 10 million fans from geez the games barely sold 2 million copys and not all of those buyers were fans , 10 million lol .
Instead of speaking for 10 million imaginary people you would be better of just speaking for yourself.
I've seen you make enough close-to-the-wire personal attacks on people who don't subscribe to your philosophy to suggest that this might be a good time to start taking your own advice. Your flippancy thinly masks an underlying animosity. You aren't always right but in-spite of being asked to provide proof for your theories on many occasions, you deflect the question with some apparent insight into someone else's flaws. You stay just the right side of the line to not incur an infraction but you're losing credibility every time you do it. Take some advice - change your style or start adding people to your ignore list. The onus is always on you to prove you're right and you can't do that by simply stating that everyone else is wrong and then flipping them off.
I thought I was the moderator? You call it bickering, I call it advice that TD needs from a staff point of view. That's my business and you might want to just look to your own rather than telling me how to handle the forums. 👍Most importantly all of this is crazy off topic, and from a moderator no less, please conduct personal bickering elsewhere.
Driving on the limit in these arcade games is more about knowing all the little secrets and nuances about the game than actual skill, kinda like Call of Duty.
Well, then I guess about ten million fans like crap then and are delusional. Oh well.
Judging by replays of GT academy finalists and all the top times of all the time trials and seasonal events, GT is no different.Driving on the limit in these arcade games is more about knowing all the little secrets and nuances about the game than actual skill, kinda like Call of Duty.
Well, you're either not following my posts very closely or your making that up, because not nearly EVERYTHING involved in Gran Turismo is an emotional reaction or an opinion.
You, for example, are notoriously silent when it comes to complaints against Gran Turismo that are blatantly untrue. Such as claims that all the sounds in Gran Turismo are wrong, sound like vacuum cleaners, etc. Clearly false, blatantly opinionated, but where are you? I've pretty much kept out of most of those discussions critics hold dear to their hearts - every darn day no less - because no bitter grinch is going to listen.
What's your Ten D problem today? Or yesterday? Rhetorical question, because I don't care. I'm not here to be your leash boy. I'm here, like everyone else - who's a fan anyhow, to express things about GT6 and related racers and future GTs in this particular board. If what I post really gripes you out, there is this little feature called "ignore" and it will bring you all kinds of peace of mind.
Not sure why everyone is jumping down Tenacious D's throat. I've not been following this board long, but I've found most of his posts pretty good. He was defending himself against corvette saying every post of his for the last three years were factually inaccutate, (ironically) without any evidence to back up that claim. Also he's totally right about the 10 million fans, because I think it's fair to assume he's talking about the series, not just GT 6 which only came out a couple months ago. GT5 sold over 9 million. Maybe they are not all "fans" but that is clearly being nit picky about his meaning. Here is my facts to back that up. http://www.polyphony.co.jp/english/list.html
Most importantly all of this is crazy off topic, and from a moderator no less, please conduct personal bickering elsewhere.
Not sure why everyone is jumping down Tenacious D's throat. I've not been following this board long, but I've found most of his posts pretty good. He was defending himself against corvette saying every post of his for the last three years were factually inaccutate, (ironically) without any evidence to back up that claim. Also he's totally right about the 10 million fans, because I think it's fair to assume he's talking about the series, not just GT 6 which only came out a couple months ago. GT5 sold over 9 million. Maybe they are not all "fans" but that is clearly being nit picky about his meaning. Here is my facts to back that up. http://www.polyphony.co.jp/english/list.html
Most importantly all of this is crazy off topic, and from a moderator no less, please conduct personal bickering elsewhere.
That's often a challenge. Like... a really hard challenge.The onus is always on you to prove you're right and you can't do that by simply stating that everyone else is wrong and then flipping them off.
That's often a challenge. Like... a really hard challenge.
It often takes the form of things like me saying, "You can make the game more challenging by handicapping your car and making the races more of a competition. It's much more fun - you can even lose."
And then responses come like, "That's NOT difficulty, it's basically all wrong, I shouldn't have to."
Or "You can't say the bots are even remotely competitive when all they do is give up and let you win. You have no point."
Or LMSVettes assertion that I haven't said anything of substance in my bazillion year presence here. And up above, when I do provide some sort of link of substantiation, it gets dissed.
But you'r right. If a response looks like it won't end well and the poster looks to have no goal of having a discussion, it's best to just ignore it. I'm usually tired when I post so it's hard to keep that in mind these days.
GT5 has sold at this rate:Ok GT5 sold 9 million copies but where are those buyers now ? They're certainly not buying GT6 , going by your very own train of thought close on 7 million " fans" have spoken with there wallets , so again where are these 10 million fans ?
Is GT really not a true simulation?
GT5 has sold at this rate:
12/2010 - 5.5 million
2/2011 - 6.37 million
12/2011 - 7.3 million
9/2012 - 9 million
3/2013 - 10.66 million
All real numbers, not vgchartz smoke and mirrors. It's amazing how many people fail to realize this simple fact before defending their theories. GET is three months old and no one except PD knows how many units have been sold, obviously not as much as GT5 until now...
GT5 has sold at this rate:
12/2010 - 5.5 million
2/2011 - 6.37 million
12/2011 - 7.3 million
9/2012 - 9 million
3/2013 - 10.66 million
All real numbers, not vgchartz smoke and mirrors. It's amazing how many people fail to realize this simple fact before defending their theories. GT6 is three months old and no one except PD knows how many units have been sold, obviously not as much as GT5 until now...
Lets compare those "real" numbers to the VGChartz early "smoke and mirrors" numbers shall we?
12/10
Real - 5.5 Million
VG - 5.384 Million
2/11
Real - 6.37 Million
VG - 6.17 Million
12/11
Real - 7.3 Million
VG - 7.334 Million
Hmmmm 98+% accuracy, even allowing for rounding. You were saying?
http://www.polyphony.co.jp/english/list.htmlAnd your real numbers come from where ?
You know Jhonny how Vgchartz works? these are corrected sale numbers over the official sales and only become "something" accurate after the real sales are realeased by PD. The same real distributed sales that are presented by the company to the Sony directives.Lets compare those "real" numbers to the VGChartz early "smoke and mirrors" numbers shall we?
12/10
Real - 5.5 Million
VG - 5.384 Million
2/11
Real - 6.37 Million
VG - 6.17 Million
12/11
Real - 7.3 Million
VG - 7.334 Million
Hmmmm 98+% accuracy, even allowing for rounding. You were saying?
GT6 numbers are still virgin of official sales so makes Vgchartz initial estimations still more and more inacurate with every month and it will show it when the PD numbers will finally released.
Why, what a not at all surprising bit of hypocrisy.Knowing the past is one thing, knowing the future another very different...
My thing is that ultra sims aren't viable until controller hardware catches up. Cause even with a wheel sims feel hard rather than real.
I think you know what I mean but Ill say anyway. I think if you're good at GT you can be a good real driver but if you're a good driver you wont automatically be good at GT or any racing game or sim. My car aint got no driver aids what so ever and I can be quick in it. but in GT I don't want to get blue but its like sex with a condom, you just cant feel the little sensations and that makes a huge difference. Sims(and ALL racing games) are just missing that feeling of realism no matter how realistic the physics of it are. For me the more realistic the physics are in the game the more disconnected I feel.It's because your playing the wrong sims. People get the misconception hard = realistic ( See Rfactor 2 ). In my limited track experience its not hard to drive on a track, but ultra hard to be in that super upper echelon.
And as far as the original question is GT a sim? Well its not even close. All the tactics used to be fast in this game is no where near what you would do in a real car. GT does not reward for finess and being smooth, but rather drive as deep into a corner as you can induce oversteer and power out. Hell when i made GT Academy national finals 2 years ago i had to retrain my way of thinking to be fast. As someone else said earlier its all about knowing the quirks of the game.
I'm not trying to discredit the winners of GTA either because obviously there all talented and some stuff does transfer over from virtual to real world. I think any of the top 32 could have been sat in a real car, and been semi sucessful and been up to a respectable pace in little to no time.
Ok i'm babbling now.
I think you know what I mean but Ill say anyway. I think if you're good at GT you can be a good real driver but if you're a good driver you wont automatically be good at GT or any racing sim.
GT5 has sold at this rate:
12/2010 - 5.5 million
2/2011 - 6.37 million
12/2011 - 7.3 million
9/2012 - 9 million
3/2013 - 10.66 million
All real numbers, not vgchartz smoke and mirrors. It's amazing how many people fail to realize this simple fact before defending their theories. GT6 is three months old and no one except PD knows how many units have been sold, obviously not as much as GT5 until now...
Sales are determined by 2 key factors; Sell in and sell through. Sell in is where the retailer buys copies to sell on the shelf and sell through is actual point of purchase sales.Why wouldn't people expect PD to know how the sales of their product are doing? Do they just set the shipment out to sail and hope for the best. Better yet how do they know when it has stopped selling or close to stopping??? Word of mouth?
I agree about the Vgchartz and argued it on the thread about GT sales, when people were trying to make an early argument against PD on obscure pre-sales numbers for GT6 against GT5. However, the point still stands that one can't claim that sales numbers is an automatic quantified justification for number of fans and then further "rationalize it" as meaning that it proves GT isn't a simcade but a certified simulator. If you want to befuddle this into a "oh my gosh look how many games GT sold these are facts thus it's great" there is a thread for that. However, as you can see this is about it's ability to simulate which I addressed in this post and think the mods would like to see us steer it back to.
Sales are determined by 2 key factors; Sell in and sell through. Sell in is where the retailer buys copies to sell on the shelf and sell through is actual point of purchase sales.
Sony (and all publishers) has near real-time awareness of these numbers daily if need be. The real trick when a company talks about sales is when they say whether its sell through or sell in... For instance more than a 3rd of NFS total sales numbers are based on sell in as EA has VERY strong distribution arms... it's the only way a company as lousy as EA is so cash rich (they have 2+ billion in cash in the bank)... You can still find Madden 07 in shrink wrapped on shelves for instance. It gets more complicated from here but EA pushes a lot of product and "owns" a lot of the retail shelf space and trucks that deliver games to market (not just their own).
NPD is the most accurate accounting to the industry as a whole and you need to have a personal subscription sponsored by a publisher/developer, and its not cheep, but NPD don't account for digital sales very well as all publishers are holding those secretly. VGChartz is some silly thing that isn't even remotely accurate and based on something not at all reliable... I don't think I've even been to that site in 10 years...