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Seriously. Messing with cars after the game is officially released is lame.
I guess you are not familiar with real life GT3. In GT3 manufacturers can almost build anything they want and submit it for homologation, then the car is balanced to match the rest of the field, this is done primarily by downscaling as you put it to match the rest of the field. This process is constantly fine tuned. That is one of the key elements for GT3's popularity and the spirit of the process is to make racing affordable as there is no benifit in spending millions as your car will just be nerfed to be comparable to the rest of the field.If they want to balance it then it would be nice if they give the weak cars a power boost instead of downscaling the normal ones to a weaker version.
Then no one complains.
Perhaps it is a two way handshake to ensure fair play.One thing that does bother me is that BoP required an update, rather than being a server side adjustment!
I've complained and others have also. Apparently PD are aware of certain issues and looking into it but personally I'm surprised they were not aware of the complaints before GT Sport. This isn't something people have just started complaining about, it has always been an issue with the GT series.WOW man, that would be spot on for me!!! Brake Pedal Calibration, been struggling with that since the closed beta. Something is wrong with GT Sport and braking, and it seems it is not only with my T500 RS, I think I read something with the G29 also...
But I've been searching for complaints about this issue, and nothing... maybe it's just me!
Balance does not mean identical cars. A balanced multi make series provides the best form of racing, this is achieved by cars that are capable of the same lap times but stronger in different areas. This makes for exciting racing for the fans with plenty of back and forth if the drivers are of comparable skill. A single make series effectively sorts the drivers out by ability, a balanced multi make series can achieve the same in a way that is exciting to watch and it also introduces a stronger element of tactics or race craft. Another reason is because greater fan interest is created by having brands and products fans and drivers are loyal to.If balance between the cars is so important, why bother having different cars? Just release the game with a single non-adjustable car model. There is your balance and then all races will be about the driver.
There is nothing stupid about my statement at all.
All these attempts and BoP in this game and in real life FIA endevours are the real stupidity.
In an attempt to achieve balance (which in an of itself runs contrary to the very idea of competition) all that happens is a very expensive set of rules and restrictions get put in place to achieve the same thing a one make spec series would, without actually having a 1 make spec series.
If you really are testing the drivers then make all the cars the same and draw the cars out of a hat each race.
There is your balance right there, without complex rules and enforcement.
I stopped caring about or watching motor racing many, many years ago - the governing bodies spend more time listening to their own voices than allowing competition to breed the best equipment and people.
You want balanced, enter a spec, one make series. You want to see who is the best then let the best compete with the best equipment they can muster.
You really haven't thought this out. Racing technology has progressed to the point where humans can't drive the cars they can build. You may not realise it but what you want is robot cars racing around in circles just so rich manufacturers can decide who can go around in circles faster. At the end of the day they could just save time and have a competition to see who can burn the most amount of money the fastest. F1 has always been about spending the most on tech advancement to be quicker but even they had to do something so they created limits that teams must work inside of but they can still spend as much money as they want to try and win. The problem is without any type of BoP teams can simply spend more money to win and it is no longer racing, all they are doing is competing to see who is happiest spending the most money. The result is boring races and a loss of interest from fans which is what we have seen in F1.
The purpose of BoP in real life racing is to create exciting racing without the ridiculous expense. The result is exactly the opposite of what you claim, BoP makes racing cheaper not more expensive. It is not expensive to build a GT3 car, the prestigious manufacturers that build cars might charge a pretty penny for them but the reality is for the prestige of the class they are not that expensive comparatively anyway and GT4 is even cheaper. Think about it, anyone can build a car relatively cheap that could dominate GT3 and that is all any builder needs to do to create a car for GT3. Then they submit that car to be homologated and it is balanced to match the rest of the field. Once BoP is performed what you are left with is a class that looks great with a variety of cars that all have different strengths and weaknesses but are competitive against each other in regards to the possibility of winning.
If there were no rules and no BoP only the richest of the rich could afford to go racing and no one would watch because racing would be boring so there would be no racing.
Spec car means to be fast everyone must drive the same, unless the cars are terrible race cars it is an exclusive form of racing. Exclusive because it excludes any other style of driving. Spec racing works best when the race car is terrible, low grip cars that don't want to turn and are difficult to get the power down make for great spec racing. Generally this works best for lower levels of racing. But spec doesn't always mean no tuning and can sometimes even allow for certain variations. Supercars is a spec racing class that allows for more than one type of car but all cars are built to spec and tuning is allowed, Supercars stands out among spec racing as being a class that uses terrible race cars that don't turn and can't put the power down, are under tyred and way over powered with no drivers aids and are actually very fast and what this results in is incredible racing. To the fans who don't know any better there is more than one car shape and even more than one motor but the reality is Supercars is spec racing and it is brilliant.Spec car means no car setup. It's all the same.
Racing in a game isn't the same as racing in the real world unfortunately. But this kind of spec racing can provide fun racing for drivers in low powered cars but it's just not as good as real life racing. And of course there is the issue I mentioned earlier where in such a class there is only one type of driving that will be fastest.True. Spec racing in games almost always means no tuning and the same car for everyone though.