The patch system of the PS4 is an joke. Hopefully PS5 will be better...Currently 84 percent copying. Almost 45 minutes later.
..... A minutes of download.
GT6 was criticized for the graphics?With GT Sport we got a massive boost in both things, but we can't have it all (the enormous amount of cars and tracks GT6 had) because high quality graphics and assets take so much time to develop.
No, you don't understand. The bug means that I will not get the daily workout car, eve , regardless of what I do.You need to finish an event to get the daily workout car. It's not enough to lap 42km in mileage lobby. Of course you know this, but in case anyone else is wondering.
Well, it didnt have such bad graphics, but it wasnt barely any improvement over the previous GT and also had the low quality standardsGT6 was criticized for the graphics?
I agree with you that assets take time. Hopefully PD can take their cars and use them on PS5. But the tracks need to be rebuilt again imo. The quality isn't up their, considering next gen will have more power and tracks are the weakpoint of this gen racing games.
This leads us to believe that the other cars in that category from the '00s' can be added
- Ford GT GT1 Matech
- Saleen S7-R
- Ferrari 575 GT1
- Lambo Murciélago GT1
- GM Corvette C6.R
- Maserati MC12 GT1
These cars can be allocated in the Gr.3 category, with some BOP work
I also hope that the FIA GT 90 'cars will also appear.
Don't mention GT6 in the update threads.
They tested the "tweaked" penalty system: punting other cars off track goes unpunished every time. Ramming other cars' side while cornering goes unpunished most of the time.
Only overtaking under Yellow, track limit violations and ramming the barriers gets punished!
That way daily races will decent into Anarchy, again. Just like last December / January... 🤬
They don't care anymore. For publicity they only need top split drivers at their world tour events and YouTubers.
Penalty TWEAKS???
They have effectively disabled collision penalties!
Just watch the recording of today's live stream of TheKie25 on YouTube.
They tested the "tweaked" penalty system: punting other cars off track goes unpunished every time. Ramming other cars' side while cornering goes unpunished most of the time.
Only overtaking under Yellow, track limit violations and ramming the barriers gets punished!
If it's just a slightly tweaked version of the last penalty "update" you can also get a contact penalty for being hit by a spinning car.
And 1 hour daily "endurance" races. Might keep some of the dirty players away tooPolyphony should establish a GTE class between Gr. 3 and Gr. 2.
Tracks have already been remodelled to PS4/PS5 standards. But certain trackside assists will be lower LOD than modelled to maintain framerate. Plus textures will obviously be bumped up on PS5. As important will be more effects like motion blur to give a filmic image.The patch system of the PS4 is an joke. Hopefully PS5 will be better...
GT6 was criticized for the graphics?
I agree with you that assets take time. Hopefully PD can take their cars and use them on PS5. But the tracks need to be rebuilt again imo. The quality isn't up their, considering next gen will have more power and tracks are the weakpoint of this gen racing games.
I took the new Aston beauty to the Nordschleife. This thing really flys around the track.
Laptime on Hard tires without BoP: 6:31.495 👍
Polyphony should establish a GTE class between Gr. 3 and Gr. 2.
I suggested the F1 GTR should've been in Gr.2 from the start in the DBR9 reveal thread and got roundly shamed because "it ran the same lap times" as today's GT3 cars; nevermind that with 600 horsepower and 2400 pounds it's specs sit right on top of the '16 GT500s.I don't think so. The DBR9 in BoP configuration is a dud. This car is so heavy, it will kill the tyres in daily c and FIA events very quickly.
It would've been far better if they had created a separate category for these cars. The same goes for the McLaren F1 GTR.
Power/weight numbers are just that, numbers, there's also factors such as aero that ultimately determine the lap times and as a result, car classification.I suggested the F1 GTR should've been in Gr.2 from the start in the DBR9 reveal thread and got roundly shamed because "it ran the same lap times" as today's GT3 cars; nevermind that with 600 horsepower and 2400 pounds it's specs sit right on top of the '16 GT500s.
Aero and tires are completely made up in a video game.Power/weight numbers are just that, numbers, there's also factors such as aero that ultimately determine the lap times and as a result, car classification.
Would be kinda pointless, GTE and GT3 are actually pretty close when the BOP doesn't skew things to keep the GT3s behind the GTE cars in IMSA and Road To Le Mans.
I suggested the F1 GTR should've been in Gr.2 from the start in the DBR9 reveal thread and got roundly shamed because "it ran the same lap times" as today's GT3 cars; nevermind that with 600 horsepower and 2400 pounds it's specs sit right on top of the '16 GT500s.
I noticed that too. I’ve noticed more 500s in lobbies than the 180sx. I thought everybody hated this car!Yesssssss
And seriously, hand on heart, all I've been seeing are Fiat 500s today.
Not strictly true; in the 1996 season a McLaren F1 won the GT500 championship, so it literally was the fastest Gr. 2 car _for the model year that's in the game_.Back in the 90s and the early 2000s there actually were some European GT cars competing in JGTC GT500, but they were only back markers because European rules were way more restrictive in terms of suspension components.
This is the story with many of the GT Sport sounds. They're close but lack the intensity and character somewhat.The interior sound is actually pretty close, it's just missing the throatiness, it's almost as if PD cleaned up the sound sample too much.
It wasn't the lack of communication, moreso was it an internal warfare amongst some people within the community.Have some examples of badness? As far as I recall, what people moped about the most was lack of communication and taking many of the good ones to heart. The Livery Editor was one that was rather high on the list, and the lobbying effort paid off.
That's the problem I have with some of the sounds in GT Sport. The sounds are actually spot-on/correct for the most part, they're just wayyy too clean sounding.The interior sound is actually pretty close, it's just missing the throatiness, it's almost as if PD cleaned up the sound sample too much.
Would be kinda pointless, GTE and GT3 are actually pretty close when the BOP doesn't skew things to keep the GT3s behind the GTE cars in IMSA and Road To Le Mans.