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- z06fun
I've found that to be quiet wrong to be honest. While it is easier to be fast with a controller, it also restricts with things like turn-in at speed. Its a double edged sword, because while it is easier, a wheel should be faster in the long run, if the person has the skill to do it.
Forza's tire model is actually a bit ahead of GT from what I've heard. As for breaking peak grip, I think you're massively over-exaggerating the situation. I've found most instances rather easy to correct, that is, unless you're going full speed into a 90 degree turn, slamming your brakes last minute, going into the turn sideways.
Regarding Forza6 tire model, I did not say its not easy to correct. Thats not the issue, as Forza6 has magic behind the scenes correction also. Its the huge change in the coefficient of friction once you get past the peak grip slip angle thats just not close to real life. For real tires, this area of the force vs slip angle plot is a continous curve (in the dry), it does not jump down at some certain slip angle like the Forza6 model. I will add if you used normal steering (vs sim steering) it gets masked because it generally helps keep you from steering in a way that puts you past peak grip. The forza dry pavement tire model reminds me very much of driving on heavily sealed pavement in the rain. Thats a very knife edge condition where a tire will let go and the have a much lower sliding coefficient of friction.
I'll add this, every person Ive talked to who has lots of experience in real cars like me, and has played Forza6 can not stand the tire model. One guy went as far as to say it was "infuriating".
I know there are fast wheel users in Forza6, but my experience was that every fast guy I came across racing online was using the controller. That was not at all the case in GT6 where most fast guys were using a wheel.
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