Is fuel an issue for any car?
Not really, but I kinda observed some cars.
The tires are definitely the priority.
I remember setting the fuel mix to lean during the first race because I thought it needed management
The races are short, so fuel won't be a problem.
How about setting it to rich, to lighten up the car as much as possible? 💡
I need to be educated on the difference between Lean and Rich fuel mixtures.
If we look at the goodwood demo we also see the repair aerodynamic parts, so I guess the ultimate damage will be deeper, both at visual and practical level.
PS:
In the forum beta, date feedback even on mechanical damage, If they can may insert more variables such as transmission damage.
It would be nice if the from engine comes out of the smoke once it's damaged, and if it breaks a suspension or a wheel, you can see it also give them visually.
It is exactly what PD needs to do.
This bit, in particular, is a good sign in conjunction to user feedback:
What are some of the things you expect the damage model to portray?
DT's new time of day is lovely. Much trickier to nail the braking point for the first chicane now that the sun is in your face. The mountain looks lovely as well.
It's funny but I have same time day here....
The PS website still has the beta sign-up. Signed up for mine, here's hoping they open again.
Please tell me only the aggressor gets the penalty? If the victim is also penalized then this could be abused.
I don't believe any game has developed an algorithm for determining who is the aggressor in all situations and I don't expect it in GTS either.Please tell me only the aggressor gets the penalty? If the victim is also penalized then this could be abused.
I always find this curious.I don't believe any game has developed an algorithm for determining who is the aggressor in all situations and I don't expect it in GTS either.
I would think a lot of the front to back stuff would be easier to figure out. Defined braking zones, for example, where blame is automatically assigned to the rear car in a two car incident, would be a simple one. I would also think that deliberate incidents, where on car turns into another, would be relatively easy as well.I always find this curious.
By definition, games have instant access to telemetry. It'd take a human or three a couple of minutes to have a look at throttle, brake, steering and g-meters of any two cars in any given situation and work out who boinked who and where and be almost always right*. Why can't games do the same thing and give an appropriate penalty in, say, 15 seconds?
*It's not a simple matter, but most of the time the car that suddenly experiences forward acceleration while braking in a braking zone with the throttle closed is the one that has been hit, while the one that suddenly experiences deceleration beyond what the application of the brakes should allow or with the throttle open is the one that has done the hitting. That's going to account for at least 75% of incidents - but even if it's only 50% of them and the game gets it wrong 10% of the time, that's better than 100% of collisions giving both of you penalties...
You can, but due to the DS4's face buttons not being pressure sensitive as they were in the past, it'd be somewhat difficult to drive.
Please tell me only the aggressor gets the penalty? If the victim is also penalized then this could be abused.
I reported this bug and I'm waiting for the correction, because this penalty system does not existBuy a DS4 2.0, they do have pressure sensitive face buttons.
Last saturday (8th of july):
Race 1 @ dragontrail Gr.3:
End of first lap when exiting the highspeed chicane in sector 3 someone put me into the side-railing: +1,5second penalty (i was banged into, couldnt keep car from hitting the barrier).
Race 2 @ dragontrail Gr.3:
Race starts; the entire pack moving to the first chicane -i started in p3 & held my place into the braking zone-, as i nailed the apex someone used me as a brake -smashed right into my rear bumper- instant 10second penalty given to me... I quit the race and lost S sportsmanship ranking and my A driver ranking.
I haven't raced since. There's no point in me trying to race if I nail my braking & apex just to receive a 10second penalty because someone else decides to use my ride as a brake (braking mistakes happen but this was a clear case of banging into the guy ahead of you without using brakes).
I really hope PD fixes this... otherwise there'll be no point in playing sport mode for me, :/