GT Sport DLC

So you want them to spend tons and tons of money and dedicate 1000's of man hours to making new cars but you don't want to pay for them?
First of all GT6 had 1,300 cars no dlc nothing at all except free updates with new cars ex (bmw m4) now your telling ME that gt sport should have PAID dlc when they only have 137 cars? Get out of here.
 
I think this is the worst form of DLC. I'm totally OK with paying for content. Paying for credits just leads too easily to situations where the economy is designed to be grindy AF. That's fine in a F2P, that's their revenue model, but an economy in a purchased game should be designed to maximise the reward felt for the time invested. Not to be right on the edge of irritation so that the player considers spending even MORE money.

With paying for content there's the chance that more desirable ones are chosen to be DLC to make it more likely to be purchased. Also, unless cars are very carefully balanced, leaderboards etc can be affected.
 
With paying for content there's the chance that more desirable ones are chosen to be DLC to make it more likely to be purchased. Also, unless cars are very carefully balanced, leaderboards etc can be affected.
Of course, an appealing car will be more likely to be purchased. However, you'll also have to realize that there are already appealing cars in the game.

I also don't understand the issue with introducing a fast vehicle. Why do they have to be slower than every other car? If it does happen, it's not often that you are a public player that can utilize it like those at the top of leaderboards. There's always going to a leaderboard car no matter what, it shouldn't be a reason to try to limit said cars.
 
Of course, an appealing car will be more likely to be purchased. However, you'll also have to realize that there are already appealing cars in the game.

True, but having paid DLC possibly affects the content of the game to some degree in a similar manner that having microtransactions possibly affects its economy.

I also don't understand the issue with introducing a fast vehicle. Why do they have to be slower than every other car? If it does happen, it's not often that you are a public player that can utilize it like those at the top of leaderboards. There's always going to a leaderboard car no matter what, it shouldn't be a reason to try to limit said cars.

They don't really have to be slower than every other car, but it affects the game for those not buying particular DLC. The leaderboard car then becomes inaccessible to them. Similarly with online races.
 
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First of all GT6 had 1,300 cars no dlc nothing at all except free updates with new cars ex (bmw m4) now your telling ME that gt sport should have PAID dlc when they only have 137 cars? Get out of here.
Different game, different console. I'm not telling you that GTSport should have anything. The game will be released with 137 cars that are brand new to the series in terms of how they were crafted according to Kaz. Super premiums I believe they are called. If you want more cars than that in the game, you might have to pay for them. If you get them all for free that's great, I just think it's unrealistic to expect people to put thousands of hours of work into something and get it for nothing all the time.
 
Different game, different console. I'm not telling you that GTSport should have anything. The game will be released with 137 cars that are brand new to the series in terms of how they were crafted according to Kaz. Super premiums I believe they are called. If you want more cars than that in the game, you might have to pay for them. If you get them all for free that's great, I just think it's unrealistic to expect people to put thousands of hours of work into something and get it for nothing all the time.
Umm did you forget that games are sold? And gt has sold many games before?
 
I still have no idea why I'm even actively participating in this forum anymore when I'm never right.

Because the point of discussion is not to be right. The point is to share ideas with other people. If their ideas are better than yours, then adopt them for your own.

Nobody is right all the time. Most people aren't even right most of the time. The best people are those who can quickly recognise when they're wrong and make appropriate changes.

With paying for content there's the chance that more desirable ones are chosen to be DLC to make it more likely to be purchased. Also, unless cars are very carefully balanced, leaderboards etc can be affected.

What does that have to do with buying currency, which is what I was talking about?

More desirable models as DLC isn't a problem. In fact, I'd say that the developers aren't doing their job right if they're not holding back at least some marquee cars as DLC. That's just good sales practise.

And balancing isn't a DLC problem, that's a game problem. Having a few cars that are significantly better than the rest is a problem whether they're base content or DLC.
 
IDK what to say. It seems, yet again, I've backed myself into a corner I can't get out of.

I still have no idea why I'm even actively participating in this forum anymore when I'm never right.

If your goal is only to post "right" things, you've come to the wrong place. This is a discussion board. People discuss.

You made an assumption with no proof (game with post-release DLC was intentionally released "incomplete") and were called on it. That's all. Basically, what @Imari said above. It was an error, but you've already recognized it. That's more than what most people manage.

First of all GT6 had 1,300 cars no DLC nothing at all except free updates with new cars (ex. BMW M4) now your telling ME that GT Sport should have PAID DLC when they only have 137 cars? Get out of here.

*Fixed. Please re-read the AUP. Decent punctuation and grammar are expected here.

Yeah, I'm one of the people that hopes the DLC that comes to GTS has a price tag attached to it. Why? A few reasons:
  • It's profitable for Polyphony.
  • It's a higher visibility approach compared to a free update (as it shows up in the PS Store).
  • It (ideally) encourages thoughtful curation. With free updates, PD can put in whatever cars they like, regardless of how the community might respond. With paid DLC packs, the appeal to the fans needs to be considered if there's hope of it being successful.

Umm did you forget that games are sold? And GT has sold many games before?

So?

A basic rule of sales: never give away something customers are willing to pay for.
 
I wonder how many of the people who are vehemently against paid DLC are just people who aren't in a position to simply choose to pay ten dollars for something that they like...

Probably some, others are not happy when games come out and there's already a ton of DLC out. Others are not happy with how it's priced comparatively to the price of the full game, then sometimes there's still regional variations in price which people see as unfair.

Others are not happy when the cost of the DLC ends up costing twice as much as the game.

Most I suspect just don't like feeling they are missing parts of the game that they feel they've paid enough for already, greed drives this just as it does for some of the companies who create the DLC because society seems to see greed as a good and acceptable quality these days.

DLC can be a good thing but every time it's handled badly, it only increases their stance against it's ever growing presence.

I would also suspect younger players are much more likely to embrace DLC than the older guys who remember gaming long before they days of DLC and feel like parts of the game they once got when they a bought a game are now sold as optional extras.
 
Probably some, others are not happy when games come out and there's already a ton of DLC out. Others are not happy with how it's priced comparatively to the price of the full game, then sometimes there's still regional variations in price which people see as unfair.

Others are not happy when the cost of the DLC ends up costing twice as much as the game.

Why does the total cost of DLC matter? Why does the total amount of DLC matter?

Regional pricing I grant you, but I'm constantly pissed off about that because I live in Australia and we get reamed both ways for prices. It's not a DLC thing, it's a buying any good or service thing. Standard price for a game off the shelf is $100 here, and while that sort of makes sense now it was exactly the same back when the AUD was at parity with the USD.

I think people for some reason can't get over the fact that you pay a certain price for a certain amount of product. You don't get pissed off at McDonalds for their hamburgers not being bigger. That's the size you get for the price you pay, even though they could absolutely slap a bit more on there if they wanted to.

Why is a game different? You get what you pay for with a base game. If the base game isn't worth what you're paying, don't buy it. If you do buy the base game, you may have the opportunity to buy extra things if you feel that they're worth the money.

I understand the emotional response that leads people to see DLC and go "Hey!". I don't understand how people can still be pissed off after they stop and think through it. It is literally the exact same thing that happens in every other industry, and yet nobody blinks twice.

Most I suspect just don't like feeling they are missing parts of the game that they feel they've paid enough for already, greed drives this just as it does for some of the companies who create the DLC because society seems to see greed as a good and acceptable quality these days.

Welcome to capitalism. It's been around for a while now. It seems to work OK for the most part.

Companies exist to make money. It's what they do. You might as well be annoyed at flies for swarming to cow dung.

I would also suspect younger players are much more likely to embrace DLC than the older guys who remember gaming long before they days of DLC and feel like parts of the game they once got when they a bought a game are now sold as optional extras.

I rather suspect you're wrong. Adults tend to not care that much about ten bucks as long as they're getting value, because realistically that's the difference between buying lunch at a cafe and bringing a sandwich from home for one day. I didn't blink twice dropping $25 on Witcher 3 DLC, because I know I'm getting value and that is not a particularly significant amount of money when I'm dropping $2000 a month in rent, food and utilities.

Ten bucks to someone without an actual income is potentially a pretty big deal. I'd say that most of the people who don't have an income yet can still afford to have a console gaming hobby are those who live with their parents.
 
What does that have to do with buying currency, which is what I was talking about?

You said "I'm totally OK with paying for content" which I referenced with "With paying for content..."

More desirable models as DLC isn't a problem. In fact, I'd say that the developers aren't doing their job right if they're not holding back at least some marquee cars as DLC. That's just good sales practise.

Yes, it's good sales practice, but I wasn't really considering things from the developers' viewpoint.

And balancing isn't a DLC problem, that's a game problem. Having a few cars that are significantly better than the rest is a problem whether they're base content or DLC.

The difference is that any imbalance is exaggerated by some cars being inaccessible to those not getting particular DLC.
 
Yes, it's good sales practice, but I wasn't really considering things from the developers' viewpoint.
I've always enjoyed it from a consumer standpoint myself.
The difference is that any imbalance is exaggerated by some cars being inaccessible to those not getting particular DLC.
If the cars are BoP'd properly there won't be any imbalance. If they aren't, the game is screwed anyway.
 
My guess is that they'll want to focus on making sure the current cars are balanced for constant competition and most/all DLC will be of track nature.
 
I've always enjoyed it from a consumer standpoint myself.

Yes, there are benefits to it, but in comparison you could say that about microtransactions too.

If the cars are BoP'd properly there won't be any imbalance. If they aren't, the game is screwed anyway.

I was really talking in general terms not about GTS per se, though I imagine it's impossible to completely balance the cars for different circuits, conditions, or individual driving styles etc.
 
They only managed to create 140 cars in 3 years. (or less depending how they counted various race mods)

By offering cars as DLC the amount of new cars in GT7 would be even lower provided their output remains the same.

Either DLC cars will be minimal or they hired a lot more modelers to offer decent amount of DLC cars and still have a lot new ones in GT7.

Probably something in the middle - some new modelers, and small amount of cars as DLC. More than GT6 but no where near Forza 6 level.

If we get paid DLC I'm not buying any of it. Better to wait until GT7 where my money will count more than this game.

Gran Turismo SPort is GT7. https://www.gtplanet.net/forum/threads/is-gt-sport-actually-gt7-kaz-himself-responds-video.347624/
 
7HO

I've read that thread and listened to the interview and I don't interpret it as GTS is GT7.

My thoughts, which could easily be wrong, are that GTS is a niche game with limited appeal and will be followed relatively quickly by GT7 which will contain the missing features such as career mode, car collecting via a full roster of cars etc which will be envisioned as a big selling game.

Polyphony Digital have always been painfully slow - I don't think they are fast enough to produce significant amounts of DLC and at the same time be building a stock of new cars for the next title. So my guess is that the GTS DLC will be dominated by Vision GT cars.
 
I've read that thread and listened to the interview and I don't interpret it as GTS is GT7.

My thoughts, which could easily be wrong, are that GTS is a niche game with limited appeal and will be followed relatively quickly by GT7 which will contain the missing features such as career mode, car collecting via a full roster of cars etc which will be envisioned as a big selling game.

Polyphony Digital have always been painfully slow - I don't think they are fast enough to produce significant amounts of DLC and at the same time be building a stock of new cars for the next title. So my guess is that the GTS DLC will be dominated by Vision GT cars.
:lol:

The first thing Kaz says is "Actually for me this is in effect GT7".

I really can't understand how you can imagine they will quickly bring out the things you are talking about, do you think they are working on a second game at the same time? Don't hold your breathe, based on every interview I've seen there is no reason to think they will bring out another title anytime soon. As it is from what they have said I would expect them to be focusing on DLC. If the game sells poorly and DLC doesn't sell well then perhaps you could see them shift focus sooner but you still wouldn't expect the next title soon and if the game does that poorly you could just as easily see less money being put into the game in the future and reduce the quality of the series.

If GTS sell poorly they could decide to invest less money into the next title, perhaps that has already happened to GTS as a result of poor GT6 sales.
 
I hate DLC. I am not sure I have bought any DLC for game. I rather prefer getting ultimate edition. I hope they make it free like GT6. They did with RB ring, VGT and some other car, tracks, track editor. Paid DLC literally means they have put on hold some content intentionally to get more $ :banghead:
 
I hate DLC. I am not sure I have bought any DLC for game. I rather prefer getting ultimate edition. I hope they make it free like GT6. They did with RB ring, VGT and some other car, tracks, track editor. Paid DLC literally means they have put on hold some content intentionally to get more $ :banghead:
No, that's not what it means.
 
I don't know why I'm thinking on a Gr.1 or Gr.3 LaFerrari or Veneno as a free DLC right now...

Edit: PD designing team, here's your Gr.3 or Gr.1 Veneno

1412876746-screenshot061.png

1412876747-screenshot081.png
 
i rather have paid DLC's with some nice cars than free dlc's with VGT's
Well we still have 10 VGT's waiting on the list. (and a missing Honda?)
And I imagine the manufacturers will want all players to have easy access to them, as per before.
So it seems inevitable to me that we have those coming as free DLC at some point.
And that's assuming that all VGT's we already have in GT6 make it onto the launch disc.

I'm keen for them to reveal the final car and track lists to see what other DLC may potentially be coming.
 
Remind there's still brands that want to re-make a VGT and others as well who want to enter to the program! :D
Indeed.
And I know some aren't keen on the programme, but I'm looking forward to seeing some of those yet revealed.
Saying that, there's probably a few I could live without. :crazy:
 
Poor "literally", it's so often misused these days. Here's a great example.

It's funny that the word in a modern context has two definitions which are total opposites. It basically means nothing at all any more.
 
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