- 5,284
- Sick_Cylinder
Gran Turismo SPort is GT7.
The first thing Kaz says is "Actually for me this is in effect GT7".
Those two statements are not the same and in my opinion do not have the same meaning.
Gran Turismo SPort is GT7.
The first thing Kaz says is "Actually for me this is in effect GT7".
I happen to agree, but the second statement is wide open to interpretation.Those two statements are not the same and in my opinion do not have the same meaning.
More desirable models as DLC isn't a problem. In fact, I'd say that the developers aren't doing their job right if they're not holding back at least some marquee cars as DLC. That's just good sales practise.
No, that's not what it means.
Obviously it is silly of us consumers to expect to get the full product after paying full price.
Other companies or industries doing it, does not make it right.
A genuinely good company understands that the product cost needs to correspond with the product value.
Cutting content to be sold seperately reduces value, while increasing price.
Guys like you and the COD players, etc are the reason we have paid DLC guarantee these days. I can't believe people waiting for Day1, month1 DLC and so on. It is simply ridiculous and get DLC 1 month before on PS4 only. I mean seriously do Sony pay Activison. for this BS I think there will come a day where people have spent more $ on DLC than the game itself
One of the reason I think they release DLC is because people do not sell their games. I personally buy few games and wait for price drop, ultimate edition with all DLC included and barely sell any games. I also prefer hardcopy than digital version. Probably will get both version for GTS though since I will use it more frequently and do not want disk swapping. I hope GTS we get free DLC. That is the way it is meant to be.
Actually, "guys like me" are what you might call rational consumers. I support companies that are doing what I would call legit DLC and don't support those that don't. I bought all the GT5 DLC for example all the Assetto Corsa DLC, Project Cars etc. I've bought DLC for people on my friends list as well when I really want to support the company. But I didn't buy the upgrade packs for the last NHL game nor for my last Tiger Woods game because to me it wasn't worth it and I don't believe you should have to pay to win. They were my last NHL and Tiger Woods games as well. I vote with my wallet. You should too.Guys like you and the COD players, etc are the reason we have paid DLC guarantee these days. I can't believe people waiting for Day1, month1 DLC and so on. It is simply ridiculous and get DLC 1 month before on PS4 only. I mean seriously do Sony pay Activison. for this BS I think there will come a day where people have spent more $ on DLC than the game itself
One of the reason I think they release DLC is because people do not sell their games. I personally buy few games and wait for price drop, ultimate edition with all DLC included and barely sell any games. I also prefer hardcopy than digital version. Probably will get both version for GTS though since I will use it more frequently and do not want disk swapping. I hope GTS we get free DLC. That is the way it is meant to be.
A genuinely good company understands that the product cost needs to correspond with the product value.
I want you to look at this list.
One thing you will notice is that of those 43 games only 5 are from the pre-gen. 6 era. During this period of rapidly inflating game budgets, the consoles and the games themselves have gotten cheaper when inflation is taken into account.
So, with budgets exploding while the cost of the actual game stays the same what is a developer to do? They could raise the price of the standard game but consumers already complain about the price at $60 so that move would be suicide. This leaves attempting to make money post release which has worked to varying degrees from failures like the online passes from a few years ago to resounding successes like map packs.
So this brings us to your "product cost needs to correspond with the product value" snippet. How much value do the developers need to provide for that $60 investment? From what I have seen from the gaming industry they have done more than enough so I don't mind them trying to earn some money via DLC.
Really?Then it is a very good thing that the amount of consumers has also increased significantly within the last decade. Never before have they had such a large potential install base, easily off setting the cost of development.
Some games need DLC though. Look at Rocksmith 2014. A great game that had a decent amount of content when it released. Now, soon three years later, a buttload of DLC has been released, all for good. (but yeah I will be honest and say I've payed a lot more for the DLC than the game, even though I've bought the game a few times)Guys like you and the COD players, etc are the reason we have paid DLC guarantee these days. I can't believe people waiting for Day1, month1 DLC and so on. It is simply ridiculous and get DLC 1 month before on PS4 only. I mean seriously do Sony pay Activison. for this BS I think there will come a day where people have spent more $ on DLC than the game itself
One of the reason I think they release DLC is because people do not sell their games. I personally buy few games and wait for price drop, ultimate edition with all DLC included and barely sell any games. I also prefer hardcopy than digital version. Probably will get both version for GTS though since I will use it more frequently and do not want disk swapping. I hope GTS we get free DLC. That is the way it is meant to be.
Then it is a very good thing that the amount of consumers has also increased significantly within the last decade. Never before have they had such a large potential install base, easily off setting the cost of development.
Also keep in mind that an insane amount of that budget is dedicated entirely to advertisement, which likely doesn't pay itself back, espicially not for the already well established franchises.
Another thing is the popular trend of hiring expensive Hollywood actors to do voice acting for no other reason than to get a popular name in there. Frankly, a significant reason for the increase in development cost is the studios being morons.
lastly, 43 games is a tiny segment of the many hundreds of games being released on a yearly basis.
Really?
PS2 units sold: 158 million
PS3 units sold: 86 million
PS4 units sold: 41 million
What were you saying?
Guys like you and the COD players, etc are the reason we have paid DLC guarantee these days. I can't believe people waiting for Day1, month1 DLC and so on. It is simply ridiculous and get DLC 1 month before on PS4 only. I mean seriously do Sony pay Activison. for this BS I think there will come a day where people have spent more $ on DLC than the game itself
Paid DLC literally means they have put on hold some content intentionally to get more $
I hope GTS we get free DLC. That is the way it is meant to be.
Wow. let's see, the PS2 was released in 2000, the PS3 in 2006 and the PS4 in 2013. Of course there's going to more units worldwide for consoles that have been out for much longer. But I'll try to rephrase it into something that you might be able to understand...
The amount of people playing games have steadily gone up over the last many years, thus the potential revenue has also gone up. Most sources say that we currently have more than a billion people playing games worldwide. Now of course, many of those only play mobile/social games, or free to play games, but there are literally hundreds of millions of people playing across PC and console. The market has never been bigger for publishers. I don't think I can explain it any more plainly than that.
I'm going to use Call of Duty as an example here. Their games have been using the same old original MW engine for I don't know how long, reusing a lot of animations and models for many years, and have consistently managed to sell more than 15 million (up to nearly 30 million) units worldwide. 80% of the budget for MW2 was on advertisement. EIGHTY F'ing percent, on a franchise that was already well established and guaranteed to sell many copies. My point is that the only reason the development cost appears high, is that they threw an ungodly amount of money into marketing. So not because the actual cost of making a game suddenly increased ten fold.
Of course the effectiveness of marketing is very much up for discussion, but when you spend 200 million on marketing, you have no one but yourself to blame when it comes to increases in total development cost. It's difficult to figure out just how many units were sold as a result of marketing, but in any case, you probably don't need to spend 200 million to market one of the best known franchises around...
Shhhh, Your going to inspire producers.It's a kind of dilemma for me. On one hand I hate the concept of season pass for several reasons. And on the other hand, I would glady pay for one in GT sport knowing a big chunck of the car roaster are VGTs. Kaz has ever talked of a season pass?
Okay I fixed it, and When did I double post?@ss3 do not double-post: use the Edit or Multi-Quote features. Also, ensure posts follow the AUP: that means using proper sentence punctuation.
Then it is a very good thing that the amount of consumers has also increased significantly within the last decade. Never before have they had such a large potential install base, easily off setting the cost of development.
Wow. let's see, the PS2 was released in 2000, the PS3 in 2006 and the PS4 in 2013.
I haven't really had any issues with DLC. I've purchased all PCars DLC, DriveClub DLC and I think all GT5 DLC. Some have been better than others but DLC is good if it is utilised in a friendly manner and not used as a cash cow simply to turn a bigger profit. PD have been great with their previous DLC and I have no qualms about implementing it for GT Sport. Heck, I'd love it if the car list was bulked up a little bit to make the game more fun - and keep it going around the newswire.
There's an easy solution to that, and Forza has been doing it forever. Release a patch/update with each DLC pack that is released to implement the cars into everyones game, regardless if they have purchased the DLC. You'll be able to see the cars racing online, and even in single player I believe, but you can not purchase them from the in game garage.I don't know if they will have DLCs worth money because most of the game will be online, meaning if some people have it and others don't they wouldn't be able to complete.
I don't know if they will have DLCs worth money because most of the game will be online, meaning if some people have it and others don't they wouldn't be able to complete.
Pretty sure it would work out fine, look at pCars, I don't have all DLCs and I can still join / create lobbies with the content I have. Aaand let's talk about another game, like Battlefield or CoD, those games worked fine too, you could still play and have fun, the maps you don't have, are just removed from the map cycle.I don't know if they will have DLCs worth money because most of the game will be online, meaning if some people have it and others don't they wouldn't be able to complete.
I remember back in Forza 4. DLC cars you didn't have but raced against online showed up as stealthy black VW BorasThere's an easy solution to that, and Forza has been doing it forever. Release a patch/update with each DLC pack that is released to implement the cars into everyones game, regardless if they have purchased the DLC. You'll be able to see the cars racing online, and even in single player I believe, but you can not purchase them from the in game garage.
Track packs have been done that way in the past in some games as well, but Forza does not do that, however.
I think that was only if you didn't download the free car from the pack. I can't recall exactly, though.I remember back in Forza 4. DLC cars you didn't have but raced against online showed up as stealthy black VW Boras
I think that was only if you didn't download the free car from the pack. I can't recall exactly, though.
If the consumer believes it's worth it, then what's the problem?
The problem is blanket statements, like the one below:
Would you say the Spec 2.0 content in GT5 was intentionally withheld to try to squeeze players out of more money? Motegi? The later car packs?
I'll agree that in the case of a story-based game, if a section of the game were removed and made DLC, and it were impossible to complete it without that section, sure, that'd be a problem. More cars, in a racing game, being added post-release? Even tracks? It in no way impacts the completion of the title. They're optional.
If I walk into a BMW dealer and buy a base model 3-series with a 180hp 2.0L, I don't get to whine about how I'm owed the 3.0L 320hp engine. It was an option, and I chose not to buy it. I'm not owed it, and my car functions perfectly well without it. Similarly, if I've bought a car with a 300hp engine and the next year that same engine is putting out 320hp, the manufacturer is in no way required to knock my car up to that amount (though in some instances, such as McLaren with the early 12C's, they did it free of charge).
I've even warmed to the multi-tier approach of modern game releases. As ever, you vote with your wallet: if the Ultimate Edition doesn't seem worth it to you, simply stick with the regular one. The one thing I don't like is pre-order bonuses that are tied to unique retail outlets.
No it's not, and you're certainly not in a position to pretend it is.
I'd be very interested to see the numbers on how many people are playing across PC and consoles, even including the previous generation, as that's where DLC really started taking off. Source?
Let's use a more pertinent example: GT5, the racing game with the largest established budget of the genre, and it's based on a number Kaz used over a year before the game's release. A hugely expensive game that likely cost more than the first few GT games combined (unfortunately, it's quite difficult to track down numbers for those ones). Racing games, especially the sim-based ones with a focus on realism, will feel the pressure of increased demands on new generations of consoles. Laser scanning tracks, accurately modelling interiors - it adds up!
A car took a PD modeller a day or two to knock out in the PS1 days. Bump that to a 4-6 weeks during PS2's lifetime. Now, it's six man-months. That's an exponential increase, while the racing genre has seen a slow decline in its market share of the video game market.
That people then baulk at the idea that an extra car will cost them – on average, going by most of the racing games popular here at GTP – a single dollar, is just unfortunate, IMO. If PD does decide to offer paid DLC – and I sincerely hope they do – depending on content, I'll probably buy it (assuming I own GTS, of course).