- 626
- Northern Ireland
- GTRP_mirial
Ride height has been a bit of an oddity since GT5… for a long period it worked counter to real life (in so far as you got more rotation with a high front/low rear… and also a higher top speed).
Even when they said it was ‘fixed’, it never seemed to work as it did in GT1-5P (where low front vs rear = more rotation). I haven’t tested it extensively in GTS, but from what I have tested, I don’t find a positive rake (low front) has much of an effect on rotation.
Personally, I think the lack of rotation in GTS is down to 2 of the stock settings - rear toe and LSD decl.
Stock rear toe is +0.60 on most race cars, and you’ll struggle to get anything to rotate with that much toe. And LSD settings have always had the most influence over handling in previous version of GT… so when you see any LSD decel setting above 10, the car is never going to rotate when decelerating (either braking, or lifting the throttle).
I’m pretty sure I know why the cars are like this – because it makes them easy to drive for casuals/DS users… you never have to worry about the losing the rear because of momentum/weight transfers, all you really have to worry about is oversteer caused by too much throttle. People will have therefore have less serious crashes as understeer is much easier to control than the rear swinging round as you turn in!
LSD decel has always been set quite high stock in previous version of the game… but rear toe used to be +0.20 for almost all cars.
When I do tune something for fun (just hotlapping the ‘Ring, for example), the 1st thing I do on any car is set rear toe to zero and LSD decel to minimum (5)… this creates the maximum amount of rotation on entry. If the car is too unstable to drive like this, I’ll add a bit back in, but in very small increments due to the powerful nature of the effects – so toe in increments of 0.05, LSD decel in increments of 1. However, it's rare I would have either a anything other than minimum.
As it stands, stock, almost every car in GTS is simply front grip limited… there’s very little feeling of the lateral grip being balanced front to rear.
As for the ride height, I think PD just ignored the effects of aerodynamics since increasing ride height at least with GT500 cars, the grip increased, and the slip angle decreased. I never thought this was some anomaly as these cars weren't that limited by mid-corner grip, so it made sense to increase ride-height when the tyres didn't bite properly on many tracks, but camber had to be usually zero to prevent the tyres from giving up their grip with full weight transfer in fast corners. As for GTS, camber plays a huge part; not enough and we don't get the tyres to bite initially, too much and the tyres give up their grip at max. weight transfer. PD in GT5 and 6 either gave the cars loads of inherent camber change, or just for simplicity, programmed the wheels to just stay at 90 degrees to the road regardless of body roll.
But the amount of inherent understeer in nearly all cars, and the way the ABS just prevents any virtuosity on entry into corners is disappointing. This is like riding bikes with stabilsers, but as far as I can tell, the manufacturers and those riding them don't want to change that. If it were me, I'd make ABS like TCS in that the stronger the setting, the more it inhibits your forward speed just to encourage those who want to improve and be faster to come of the damn things.