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- ScapeGoat4U
- WhippingBoy
No they're not — they'd be misleading if Polyphony was trying to compare player counts with game sales. Which it hasn't.
True, PD have made no such comparison, & I never said/insinuated they did either. However, it's not therefore automatically true that they are not misleading us, as it would all depend on what their motive was for moving from game sales stats to "player" type stats for GT Sport. If they were doing it deliberately to hide/play down the fact that GTS has sold the least amount of copies of any main GT title to date, then I would say it was misleading (but, what I said about these types of stats being intrinsically misleading was incorrect, as was Disraeli's quote, as statistics don't lie - people sometimes lie by manipulating/misusing stats).
We're seeing this shift across the gaming landscape for good reason: it's what matters more these days. Only focusing on sales figures was partially out of necessity back in previous generations: Sony had no idea what people were doing with their copies of GT3 once they were sold. Now developers can get a better idea of how players are interacting with their products, which is a far more powerful tool for improving the games themselves.
But that reasoning doesn't really apply to GT5 Prologue, GT5, or GT6, as all of those games were online. GT4 & earlier, yes. But, not GT5 Prologue & later.
Look at Apex Legends: it just hit a huge milestone with 50 million players so far. It's a free title, but much like another huge title (Fortnite), it has microtransactions. So even if the cost to get in the door is nothing, the developer can leverage that enormous userbase to ensure money is coming in through the MTs. Even if it's a small percentage of players, it's a small percentage of a huge figure. Plus, I believe you'll find more folks are willing to part with a few dollars here and there if they've already got the main game for free.
This is a typical example of a red herring fallacy...
Sales figures being the only metric for success is an outdated way of looking at things. Even the music industry had to readjust to account for how listeners engage with music these days. It's about time the video game world did the same.
I agree. Times change, & we need to change with them. However, as per my first point; are PD doing this to be modern, or to hide poor sales of GTS compared to previous titles? I guess we'll never really know their true motives for sure...