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The way in which I normally explain it (as I get exactly what you are saying) is that a large part of it is the speed at which everything is happening.
With a road car like an MX-5 the lower level of grip means that when the grip is exceeded not only is it happening at a lower speed, ut its also happening much more slowly. So its easier to predict and react to as a result.
With a race car the higher level of grip means that when the grip goes you are going much, much faster and the forces acting on the car are much higher as a result. So not only is it happening at a quicker speed, but its also happening a lot faster. As a result its far harder to react to and deal with.
That can be further compounded by having in some cases to deal with two different degrees of grip, aero and mechanical. So you have to deal with not one, but two points at which you have a loss of grip and a transition of balance.
Yes, you are absolutely right. One of my biggest gripes back when Forza 4 released was how slowly high performance cars and race cars lost grip. Lose traction in the BMW M3 GT3 ALMS car and you just start sliding like you're on ice, in contrast to being tossed off the tarmac like a fly caught in a strong wind. I spent some with the Turn 10 team (eventually working alongside them for Forza 5) talking about the driving physics and their answer was essentially "The Xbox (360) just can't handle the data." But even to this day, racing games insist on butchering your grip in order to 'mimic' not being able to handle the car. Most average drivers and gamers might not quite understand the distinction, but most know that 'something is wrong' when it comes to the driving bits.
Worst offender of this was the original pCars. I remember talking to Ben about it and he had just as much of a hard time cooping with it as I did - and I remember him giving similar feedback to the SMS team. In fact, he was so bad at playing the game that his continuous crashing resulted in one of the guys asking him whether's he's a racing driver or if he just crashes cars for a living. I'm not sure if the team got back to him with actual answers for why the cars had really obscure and inconsistent levels of grip, but I didn't get any. Instead, I got booted off my contract cause I spoke about the issues on their private forums and openly criticized the game. And now here we are with GT Sport - same situation all over again; cars have really odd and inconsistent levels of grip.
a 911 GT3 RS has fully adjustable seats
Can confirm; I drive one. I've also had plenty of seat time in the 918, which also had adjustable seats - both in positioning and tilt.
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