Gran Turismo has always had an issue with their tire data. I've never had the opportunity to work with or even speak to any member of Polyphony's team, but I would love to have a chat with them about some of their decisions regarding the way the cars behave in this title. Having racing slicks that grip like glue in the PS3 era was annoying, but it didn't constantly instigate frustration quite like GT Sport. This is really surprising to me, given the weight this game carries as the 'iRacing of consoles' and being FIA sanctioned. Kaz isn't too bad of a driver, I hear, so it's all just really baffling to me how he can play it and think "Yes, this is how cars behave."
I see this a lot - people defending their favorite racing games online when people criticize certain aspects, such as how cars handle, only to be fooled by the idea that driving a race car is, and should be, a difficult task. I've said this before and I'll say it again - race cars are not difficult to drive. Any team that makes a race car that is difficult to drive (by modern standards) is a crap team that doesn't know how to setup the car. I drive a Porsche 911. I also race in a Porsche 911. The race car is by far the easier one to drive fast out of the two.
There's a huge distinction between grip and handling. Jeremy Clarkson said it best when he said,
"A [modern] F1 car has an immense amount of grip, but as far as I can tell it has lousy handling. In the olden days, it was much less about grip and more about handling, which is a driver led event in a race. Mastering a car that doesn't handle particularly well, or if it handles but has very small grip, requires immense skill."
Almost every single racing game confuses the two: grip vs handling. Race cars have incredible grip, but they don't handle particularly well. Top Gear fans will remember when James May drove that Aston Martin racer on the road and realized he had made a mistake. Ton of grip, yes; but crappy handling. Gran Turismo - just like Forza, Project Cars, and many others - mistakes the two and offers less grip instead of handling. Catching a race car sliding, especially single seaters like LMP's and Formula cars, is really tricky. Ton of grip; crap handling. Drifting a Toyota GT86 is not only easy, but it's super fun! Great handling; no grip.
Gran Turismo commits the same crime as all the other racing games. I think AC deals with this the best, but my favorite will always be SimBin's GTR2 (Can't wait for GTR3 next year!)