I have to say, if I were GTP, I would be hesitant to even call this news, because it's been claimed for almost a decade and apparantly was a load of horse.. Well it clearly wasn't true, now was it?“The level of precision we’ve achieved [in GT5] is actually more suited to the next generation of machines. The detail that goes into a premium model [has] gone beyond the level of the current PlayStation.”
*burns everything down and starts from scratch*
Aren't more devs doing that? Building the source for their 3D model as good as possible (with the future in mind) and then rendering it for whatever platform limits there are?
These games are developed on computers and console ports are on hardware like a 5+ year old PC. So, they have to cut somewhere for optimization of fps. These games on the PC side are hard enough to run at ultra detail settings even with the latest pc builds and having minimal frame drops. Unfortunately, the current standard on consoles will need to improve with releases probably every 3 years. The XBOX ONE X has not even been released and specs are like a 5 yr old cpu with a 2-3 yr old GPU.
Indeed. One thing we should have all learned over the years is to class anything that Kaz says as a wishlist and then wait to see what made it from his wishlist into his game.I'll believe it when I see it. I'm still salty that GT6's 'future-proof' premiums got nuked in the transfer to GT Sport.
Is it possible that PD developed more than just ~180 cars?
Is it possible that they have 100 more on standby and simultaneously developing more to achieve that 500+ mark?
Only time will tell. I think if they release a Christmas DLC with 10, 20, 30 cars and a few tracks, then they have definitely made a few extra cars and tracks. If that doesn't happen, then that 500+ cars is just wishful thinking.
I have to say, if I were GTP, I would be hesitant to even call this news, because it's been claimed for almost a decade and apparantly was a load of horse.. Well it clearly wasn't true, now was it?
Ah yes, PD's paradoxical fixation with future proofing, which, paradoxically causes everything to take exponentially longer.
I mean - a special edition disc like GT5 XL edition.future special disc?
... or future proof disc? ^^
With what I've seen and heard, I am very disappointed in Gran Turismo Sport.
No doubt it is a beautiful game. I believe Kaz when he says GTS will have untouchable car models for this generation. GTS will possibly have the best lighting as well and run smoothly at a high rendered resolution. But I'm disappointed.
The efforts that has been put into car models and lighting hasn't been seen elsewhere in the game, and as a long time fan who's in love with the series: I am very disappointed.
Future proofing models is fine, but is taking so long to accomplish, is it really acceptable? Is this what we the real GT fans wanted? No.
I am certain I speak for the majority when I say we would have preferred other things prioritized this time around.
Instead of the best car models, I wanted the best sound (engine, effects, etc), the best physics, the most realistic whether effects (how impressed are we when it's not dynamic?), Time of day transition, realistic visual and performance impacting damage (something a step above all other titles), AI, Campaign and of course online racing.
While I am confident they will nail online racing, I fear (really fear) they will fall behind with the other very important features.
None of us can appreciate the level of detail in theses models unless we are focused on Scapes. This should be a racing game first and foremost.
I would gladly take dynamic resolution over dedicated "4k" if it meant we would see phenomenal dynamic weather effects, mind blowing visual damage, time of day transitions and the best car racing audio on the planet. This would make it a must buy for me and many others.
I should be more excited than this. Not worried. I feel betrayed. Because I LOVE GRAN TURISMO.