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Very ambitious project. Looks like you have 122 triangles and had all of them selected when you added a gradient.I'm looking for some expert help, just can't get it working properly in-game (first time this happens )
Here the full decal
This gave you 122 objects sharing a single gradient. GTSPORT requires 1 unique gradient for each object. Unfortunately there is no automated way of splitting up the gradients, that I know of, in Inkscape.
You could remove all gradients and start again but you would lose all your orientations. That must of taken some time!
I have noticed if you pick a single object with the gradient tool and change the end point value down one then up one it splits it off as a new gradient.
For example if start color is 30,255 drop it to 30,254 and put back to 30,255. Continue doing this should give you 122 unique gradients and keep your orientations.
Not really sure if this would even work as the gradients are very fussy in GTSPORT. The other drawback is that the file is fairly big to begin with. The added information for 122 unique gradients will make it even larger. This would require you to split it up into multiple decals. If using SVGOMG on a low precision the gaps between triangles would become inconsistent.