GT Sport SVG request thread (Please read 1st post)

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157AAD27-6051-4B25-891B-66F661D92A11.jpeg

this is the best picture I could find of my dads old business logo. It’s just black lettering with the inside of the O looking like a spinning propeller. If someone could convert it I would really appreciate it, thank you in advance.
 
View attachment 1073877
this is the best picture I could find of my dads old business logo. It’s just black lettering with the inside of the O looking like a spinning propeller. If someone could convert it I would really appreciate it, thank you in advance.
Is this about what you were looking for?
 

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Hi everyone, i need some decals.
I need the Fia Gt World Cup numbers in this particular orange colour
Fia Gt World Cup Numbers.PNG

Numbers Colour.png

Then i need this modified version of the Fia Gt World Cup numberplate
Fia Gt World Cup Modified Numberplate.png

I changed the Sjm logo and i added sponsors on the bottom.
Thx in advance:cheers:
 
Hi guys, I appreciate the help if someone can with these logos?
 

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  • Prosport.jpg
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    logo_en_Negro.png
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Hi guys, I appreciate the help if someone can with these logos?
Hi everyone, i need some decals.
I need the Fia Gt World Cup numbers in this particular orange colour
View attachment 1073930
View attachment 1073931
Then i need this modified version of the Fia Gt World Cup numberplate
View attachment 1073932
I changed the Sjm logo and i added sponsors on the bottom.
Thx in advance:cheers:
Just need this OBFive logo thanks
Hi there
We have a charity event coming up and we want to put this logo on the car
It can be a transparent background
any help would be much appreciated
Cheers guys
 

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Next set to be used.


1) Ardek

Ardek-logo-liggend-rood-wit_headerlogo.png


images



2 Limbufreez


Limbufreez.jpg



3 Golden Moose


cropped-GOLDENMOOSE-1.png



4 Rallylovers


LOGO-RALLYLOVERS.png




rallylovers logo.jpg



with slogan


5 colorpoint

colorpoint 2.jpg




Colorpoint_Logo_New_GeenBase-06.png



colorpoint simple.png



thanks.
 
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Just need this OBFive logo thanks
1629121420086.png


Not 100% accurate but should be more than enough for the resolution that GTS uses for liveries.

Edit: Just noticed that @Higny beat me to the punch but this version retains what appears to be an outline around the Obfive wording and the palm tree trunk, coconuts and leaf details will stay white. Its always good to have options I guess :lol:
 

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I have the same problem with my latest requests.
Star Casino decals.
Can somebody fix it ?

Fixed. Files have been replaced in my original reply to your request.

@Seebsma Any idea what is going on here?

If I have a file that doesn't require a drop in precision in SVGOMG then the SVG will display correctly on both the website and in-game. However, if I have to drop the precision (to squeeze under the file size limit) it will still display correctly on the website but is a mess in-game.

I've had the issue where SVGs will display on the website but don't show in-game at all but this is the first time I've had this particular issue happen.

I notice you managed to fix a minified file (the second Mission logo), how in [invisible sky fairy] name did you manage that? I can't even load the minified file back into Illustrator without it crashing!


EDIT: So it looks like I've found the problem. SVGOMG seems to do something when dropping path precision that, in-game at least, GTS really really doesn't like. However, I've found another front end to SVGO, called "SVGOMG optimised for GTS" and, well, you're totally not going to believe this, but.... :lol: :lol: :lol:

Still curious to know how @Seebsma fixed the broken minified SVG though??


EDIT EDIT: Ahhhhh, after inspecting how SVGOMG and SVGOMG Optomised for GTS change the markup when changing path precision its clear that SVGOMG (or at least the SVGO code base that it uses) and GTS have slight bugs... SVGOMG produces markup missing some spaces and, unlike other rendering engines (like the GTS website back-end that makes the thumbnails) the in-game SVG rendering engine is unable to detect these errors and fix them accordingly.

What follows is boring nerdy stuff, if you're not interested in boring nerdy stuff then skip the rest!

Here is a sample of the markup from SVGOMG and SVGOMG Optomised for GTS:

SVGOMG:
1629214505325.png


SVGOMG Optomised for GTS:
1629214459124.png


It appears that SVGOMG is (erroneously) omitting some spaces in the markup and while some rendering engines are more robust and capable of handling, and fixing, errors like this (a number it knows can't be possible) GTS's SVG rendering engine just goes herp-de-derp, gets cross-eyed and falls over.

For example, a more robust rendering engine will know that if a value starts with a zero but doesn't have a decimal place immediately after it, like "00279" doesn't, then the first zero must be in the wrong place and will attempt to fix it by separating it out. It will then keep looking at the remaining number again and again until it encounters either a decimal place or a real number. In this example "00279" would be reformatted to "0 0 279", while a number like "00.279" would be reformatted to "0 0.279".

So this seems like yet another bug in GTS (revealed by a bug in other software)... or at least the GTS programmers had a "ain't nobody got time for dat" moment when it came to validating SVG files.

TL;DR SVGOMG un-bookmarked and SVGOMG Optimised for GTS bookmarked :lol:
 
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Would one of you be able to help out with this one, without the background if possible,

Thanks!View attachment 1074846
That logo is absolutely hilarious for an engineering firm... absolutely nothing lines up on it! :lol::lol:

The supplied image was also too low resolution and too noisy to get a decent auto-trace from it so I did it by hand, but it being wonky actually did me a favour... I didn't need to obsess about getting everything to line up properly! :lol:

Anywho, here you go...
 

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Would one of you be able to help out with this one, without the background if possible,

Thanks!View attachment 1074846
That logo is absolutely hilarious for an engineering firm... absolutely nothing lines up on it! :lol::lol:

The supplied image was also too low resolution and too noisy to get a decent auto-trace from it so I did it by hand, but it being wonky actually did me a favour... I didn't need to obsess about getting everything to line up properly! :lol:

Anywho, here you go...
Here goes my attempt.

Fixed. Files have been replaced in my original reply to your request.

@Seebsma Any idea what is going on here?

If I have a file that doesn't require a drop in precision in SVGOMG then the SVG will display correctly on both the website and in-game. However, if I have to drop the precision (to squeeze under the file size limit) it will still display correctly on the website but is a mess in-game.

I've had the issue where SVGs will display on the website but don't show in-game at all but this is the first time I've had this particular issue happen.

I notice you managed to fix a minified file (the second Mission logo), how in [invisible sky fairy] name did you manage that? I can't even load the minified file back into Illustrator without it crashing!


EDIT: So it looks like I've found the problem. SVGOMG seems to do something when dropping path precision that, in-game at least, GTS really really doesn't like. However, I've found another front end to SVGO, called "SVGOMG optimised for GTS" and, well, you're totally not going to believe this, but.... :lol: :lol: :lol:

Still curious to know how @Seebsma fixed the broken minified SVG though??


EDIT EDIT: Ahhhhh, after inspecting how SVGOMG and SVGOMG Optomised for GTS change the markup when changing path precision its clear that SVGOMG (or at least the SVGO code base that it uses) and GTS have slight bugs... SVGOMG produces markup missing some spaces and, unlike other rendering engines (like the GTS website back-end that makes the thumbnails) the in-game SVG rendering engine is unable to detect these errors and fix them accordingly.

What follows is boring nerdy stuff, if you're not interested in boring nerdy stuff then skip the rest!

Here is a sample of the markup from SVGOMG and SVGOMG Optomised for GTS:

SVGOMG:
View attachment 1074793

SVGOMG Optomised for GTS:
View attachment 1074792

It appears that SVGOMG is (erroneously) omitting some spaces in the markup and while some rendering engines are more robust and capable of handling, and fixing, errors like this (a number it knows can't be possible) GTS's SVG rendering engine just goes herp-de-derp, gets cross-eyed and falls over.

For example, a more robust rendering engine will know that if a value starts with a zero but doesn't have a decimal place immediately after it, like "00279" doesn't, then the first zero must be in the wrong place and will attempt to fix it by separating it out. It will then keep looking at the remaining number again and again until it encounters either a decimal place or a real number. In this example "00279" would be reformatted to "0 0 279", while a number like "00.279" would be reformatted to "0 0.279".

So this seems like yet another bug in GTS (revealed by a bug in other software)... or at least the GTS programmers had a "ain't nobody got time for dat" moment when it came to validating SVG files.

TL;DR SVGOMG un-bookmarked and SVGOMG Optimised for GTS bookmarked :lol:
I usually try to upload the files into Xerocho's SVGOMG to optimize the svg coding. You went deeper into the solution.
 

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