Is this about what you were looking for?View attachment 1073877
this is the best picture I could find of my dads old business logo. It’s just black lettering with the inside of the O looking like a spinning propeller. If someone could convert it I would really appreciate it, thank you in advance.
Yes!!, thank you very much!!, I really appreciate it!!Is this about what you were looking for?
Hi guys, I appreciate the help if someone can with these logos?
Hi everyone, i need some decals.
I need the Fia Gt World Cup numbers in this particular orange colour
View attachment 1073930
View attachment 1073931
Then i need this modified version of the Fia Gt World Cup numberplate
View attachment 1073932
I changed the Sjm logo and i added sponsors on the bottom.
Thx in advance
Just need this OBFive logo thanks
Hi there
We have a charity event coming up and we want to put this logo on the car
It can be a transparent background
any help would be much appreciated
Cheers guys
Next set to be used.
1) Ardek
2 Limbufreez
View attachment 1074247
3 Golden Moose
4 Rallylovers
View attachment 1074251
View attachment 1074252
with slogan
5 colorpoint
View attachment 1074255
View attachment 1074256
View attachment 1074254
thanks.
Also after these please mate
Just need this OBFive logo thanks
any chance u could do this for me or something similar.
one black and one white with red thank you
Just need this OBFive logo thanks
Need one more.
Star Casino
1 Black
horizontal
View attachment 1074660
vertical
View attachment 1074661
2 white
horizontal
vertical
thanks
1 is the old (bottom) logo, 2 is the current (top) logo.Can someone convert these into SVG's? Would be appreciated
View attachment 1074711
View attachment 1074712
There seems to be a major issue with the logos because ingame the 2nd one shows up like this1 is the old (bottom) logo, 2 is the current (top) logo.
This should work now.There seems to be a major issue with the logos because ingame the 2nd one shows up like this
View attachment 1074734
I have the same problem with my latest requests.There seems to be a major issue with the logos because ingame the 2nd one shows up like this
View attachment 1074734
I have the same problem with my latest requests.
Star Casino decals.
Can somebody fix it ?
That logo is absolutely hilarious for an engineering firm... absolutely nothing lines up on it!Would one of you be able to help out with this one, without the background if possible,
Thanks!View attachment 1074846
Would one of you be able to help out with this one, without the background if possible,
Thanks!View attachment 1074846
Here goes my attempt.That logo is absolutely hilarious for an engineering firm... absolutely nothing lines up on it!
The supplied image was also too low resolution and too noisy to get a decent auto-trace from it so I did it by hand, but it being wonky actually did me a favour... I didn't need to obsess about getting everything to line up properly!
Anywho, here you go...
I usually try to upload the files into Xerocho's SVGOMG to optimize the svg coding. You went deeper into the solution.Fixed. Files have been replaced in my original reply to your request.
@Seebsma Any idea what is going on here?
If I have a file that doesn't require a drop in precision in SVGOMG then the SVG will display correctly on both the website and in-game. However, if I have to drop the precision (to squeeze under the file size limit) it will still display correctly on the website but is a mess in-game.
I've had the issue where SVGs will display on the website but don't show in-game at all but this is the first time I've had this particular issue happen.
I notice you managed to fix a minified file (the second Mission logo), how in [invisible sky fairy] name did you manage that? I can't even load the minified file back into Illustrator without it crashing!
EDIT: So it looks like I've found the problem. SVGOMG seems to do something when dropping path precision that, in-game at least, GTS really really doesn't like. However, I've found another front end to SVGO, called "SVGOMG optimised for GTS" and, well, you're totally not going to believe this, but....
Still curious to know how @Seebsma fixed the broken minified SVG though??
EDIT EDIT: Ahhhhh, after inspecting how SVGOMG and SVGOMG Optomised for GTS change the markup when changing path precision its clear that SVGOMG (or at least the SVGO code base that it uses) and GTS have slight bugs... SVGOMG produces markup missing some spaces and, unlike other rendering engines (like the GTS website back-end that makes the thumbnails) the in-game SVG rendering engine is unable to detect these errors and fix them accordingly.
What follows is boring nerdy stuff, if you're not interested in boring nerdy stuff then skip the rest!
Here is a sample of the markup from SVGOMG and SVGOMG Optomised for GTS:
SVGOMG:
View attachment 1074793
SVGOMG Optomised for GTS:
View attachment 1074792
It appears that SVGOMG is (erroneously) omitting some spaces in the markup and while some rendering engines are more robust and capable of handling, and fixing, errors like this (a number it knows can't be possible) GTS's SVG rendering engine just goes herp-de-derp, gets cross-eyed and falls over.
For example, a more robust rendering engine will know that if a value starts with a zero but doesn't have a decimal place immediately after it, like "00279" doesn't, then the first zero must be in the wrong place and will attempt to fix it by separating it out. It will then keep looking at the remaining number again and again until it encounters either a decimal place or a real number. In this example "00279" would be reformatted to "0 0 279", while a number like "00.279" would be reformatted to "0 0.279".
So this seems like yet another bug in GTS (revealed by a bug in other software)... or at least the GTS programmers had a "ain't nobody got time for dat" moment when it came to validating SVG files.
TL;DR SVGOMG un-bookmarked and SVGOMG Optimised for GTS bookmarked