GT Sport - Trailers, Videos and Screenshots

  • Thread starter sk8er913
  • 17,667 comments
  • 2,104,091 views
The people on this location are not real...💡...
19fc06e-1.jpg

Good spotting actually.

No shadows on them is the giveaway for me.
 
I drove the Tokyo track at Goodwood - it's plain but has greater detail than offscreen captures demonstrate. The compression of youtube makes some parts look almost cel shaded!

Emotionally, it does remind me of the original Ridge Racer courses, but I'm not saying it looks like an 18yr old game! Nice flow, especially towards the end of the lap.
 
And another thing: what are those two ghost cars doing there in the first place?!
:P
What a fantastic location!
It's a photograph.

It shows that either this was a long exposure, or the 3D representation of the area is "built" from more than one exposure.

I've seen such ghostly apparitions in photogrammetry before; in fact it's known to not work for dynamic environments, where objects move relative to each other (the geometry cannot be solved for if it keeps moving around between reference frames). The hack to get around it is to blend the colour and depth values for indeterminate areas, hence ghostly.
 
Next Week,July 27th,Sony Interactive Entertainment China Limited may show GT Sport in Shanghai 。 Somebody told me that Kaz would be there at that time。
And Sony Interactive Entertainment HongKong Limited said they would show GT Sport in HongKong from July 28th。
If I find anything interesting from these event,I will translate them into English and share them 。
 
Next Week,July 27th,Sony Interactive Entertainment China Limited may show GT Sport in Shanghai 。 Somebody told me that Kaz would be there at that time。
And Sony Interactive Entertainment HongKong Limited said they would show GT Sport in HongKong from July 28th。
If I find anything interesting from these event,I will translate them into English and share them 。

It's a good news. I hope videos or photos :)
 
I'd expect the New contact physics and damage model to go hand in hand, and from all reports is not in the builds we've seen yet

The contact physics are a product of the suspension model, tyre model, weight transfer, and collision detection. Unless you expect PD have made entirely different physics for the game that are more advanced than what they've shown, the contact physics won't change at all when they show their damage model, which I suspect won't be any better than GT6's, considering they would be shouting off the rooftops about it and showing some of it off if it was.

Edit: The inclusion of a damage model doesn't mean the contact physics will be any good. A great example of that is Pcars. Sometimes, the contact physics work brilliantly, but thanks to the extremely hit and miss collision detection in Pcars, often the contact physics are worse than PS1 era Colin Mcrae games. And Pcars has an excellent damage model, leagues beyond anything PD have come up with so far.
 
Last edited:
My thought is that they have those models and collision detection, just not in the build yet.

Well, I hope that's the case.
 
My thought is that they have those models and collision detection, just not in the build yet.

Well, I hope that's the case.

Like I said, the contact physics is derived from a bunch of things. If the cars were going to react realistically to running into things, they already would be. It's kind of like how PD raved about implementing rollovers in, was it GT5 or 6, I forget now, but anyway the point is, they raved about it, but anyone who played the game knows the rollover physics are a complete joke, because they would require a lot of the other physics to be a hell of a lot better.

The collision detection would certainly have to be a lot better than it currently is, but something tells me PD wouldn't have modeled the collision the way it is for all of the cars they've shown and people have been able to use so far, if they were modelling it completely differently to implement later. It would be like showing a bunch of standard cars in these demos, not mentioning that they'll be any better in the full version, all the while modelling the beautiful models they have for the cars in GTS in secret.

They also would need changes to the way the weight transfer is handled, the tyre model, and the suspension model.

Essentially, they wouldn't do the work twice.

I'm only saying this because I hate seeing people getting their hopes up for stuff that has never even been hinted at by PD. It happens every game. Before GT5 everyone was hyped for the damage we saw on the rally cars in the demos, and even when we all had the game and saw how bad the damage was on 99% of the cars, there were still people here claiming the real damage model would probably be unlocked by doing some random thing in the game, like reaching the endurances, or leveling up to a certain level. Then before GT6 came out, everyone once again started hanging their hopes on a massively improved damage model, thinking the fact PD finally tried a damage model in GT5 meant that they would obviously be working to dramatically improve on that. The reality was the damage in GT6 was just as bad, if not worse, than that seen in GT5.

PD this time have said "we have a damage model, but we haven't enabled it yet". That doesn't mean they're evolving it, or working on it, it means it's there already, just disabled. If it was anything special, they would be showing us all and yelling about how great it is to anyone who'll listen, because that's how they sell games, they stoke up the old hype train.

The physics in the game now will be how the game will ship, bar any bugs they find between now and then. I expect the only changes will be adding the content they have planned, but not completed, fixing bugs, optimising the game for a smooth frame rate, and optimising the online modes so they're solid.
 
I'm still not convinced that without visible, Significant damage enabled, that the collision physics are correct, yet.

From a pure physics point of view.
The damage requires energy to be absorbed, Slowing the car.
Programmatically, they might be totally separate processes, but they "should" be reliant upon each other.

I don't need damage anyway. I'm too fast to be hit from behind and too good to hit anything else....
 
I would be happy with just a night time version of the Tokyo track...

Or a bit of rain round Brands Hatch
I can't imagine just a daylight version of the Tokyo track... Knowing there is a much longer version, Poly made it with Wangan in mind. I hope the Sema GT award : 240Z is a sign. But Poly and common sense.
 
Back