GT Sport - Trailers, Videos and Screenshots

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Should've googled that too:D

Samsung KU6300 is in a 40" which is what will fit my needs in my room:) and its on a good budget too
 
Do you know what new cars were in the demo exactly?
I wasn't able to take a long look at all the cars because there was a really long line that I didn't want to hold up, but it seemed like every new car from the new trailer was included in the build, except for that Viper.

For those worried about slower street cars racing against faster ones, I drove the NSX street version, and it paired me with other NSXs and Hellcats, not the slower road cars.
 
This is how a Subaru Rally car should sound


Almost every racing games struggle to find a realistic look but they all have better sounds than Poly. How? IMO, the lighting, shaders, car model... should be something harder to produce than an average sound. I'm not saying it's an easy thing but clearly it's not a matter of money because small budget games usually have not so good lighting but sometimes amazing sounds.
 
Graphically, GT Sport is reaching a very awesome point, but the sound... Though, it is so bad. So many other games have great sounds, pCars or DiRT Rally for example.

If they could make a great improvement on that point, the game would be awesome. But, I don't think so... Its always been a bad thing of PD.
 


1. Audi R8 LMS seems improved from having a straight reused sample from GT6 in the first builds (That artificial mechanical drone in particular is not present). Still some way to go, but its a start.
2. Toyota TS030 sounds completely different, sample no longer seems to be the slightly modified Subaru sample from GT6. Still not sounding like the racey V8
of the real car, but again its something
3. Mazda LM55 definitely has had some improvement (seems sharper), though its lost that burble in GT6 I usually liked hearing. Wouldn't mind if it was made more raw.
 
I'm convinced this is like a GT1 game. When GT was announced, all we saw were demos. I know that's all I saw in my favorite game store on Fordham Road, in The Bronx.

Watching the green EG Civic out corner the GS Corvette around Grand Valley. My eyes were nearly popping out their sockets.

I'm still going to wait for the reviews at release, but I'm looking at the game that way. It's very nostalgic in my eyes.
 
Seriously, I'll not buy it full price with that audio. Dear lord, how hard can it be? It's such an immersion breaker, you see it and it looks so real but the sound is so off, that it immediately takes you out of it. Also: Why are the diesel prototypes spitting flames again? Please PD, remove the backfire effect from these cars (and if possible, make it a light source on the others).
 
Is it my imagination or are the engine sounds closer to the real thing in cockpit view? It's downright bloody awful when cars are whizzing by in the replay mode though.
 
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