GT Sport - Trailers, Videos and Screenshots

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'''The Sony booth at CES will feature a display corner highlighting the spread of devices capable of 4K HDR playback. At this corner, visitors can catch a glimpse of visuals from “Uncharted 4: A Thief’s End,” “Gran Turismo Sport,” and “Horizon Zero Dawn,” 4K HDR compatible PlayStation®4 (PS4™) games, played on BRAVIA. '''

It is playable indeed, but don't know if it is Pro or standard PS4 :



BO-xldDARCF
 
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Spotted this clip earlier today.
Sadly it shows very little, but it did offer a glimpse at the cars that @05XR8 asked about. ;)

I noticed the VR driver checking from side to side at one point.
But I couldn't tell if he was checking for opponents or not, as I couldn't see any.
Perhaps he was briefly trying out the view scroll function?
 
You can't judge brightness/contrast based on an off screen video recording. There are so many things that affect that, mostly the quality of the sensor on the camera.

Since the first video cockpit, everyone says the cockpit view is too dark.. We can hardly see the steering wheel !!

 
Since the first video cockpit, everyone says the cockpit view is too dark.. We can hardly see the steering wheel !!



Again, that is an off-screen video. You also can't read the name in yellow on the driver list, do you think it's like that on the actual screen? No, it's a result of the camera sensor not being particularly good.

Direct feed is the only way to truly judge it.

 
'''The Sony booth at CES will feature a display corner highlighting the spread of devices capable of 4K HDR playback. At this corner, visitors can catch a glimpse of visuals from “Uncharted 4: A Thief’s End,” “Gran Turismo Sport,” and “Horizon Zero Dawn,” 4K HDR compatible PlayStation®4 (PS4™) games, played on BRAVIA. '''
It is playable indeed, but don't know if it is Pro or standard PS4

From what I read and have seen it is only playable on PS VR, not on their Z9D, Bravia OLED, or X930E/940E. From the early impressions I have read and the fact the PS VR will only be supported in a 'Tour Mode', I am more interested in how this game looks on a 4k display with HDR than in the PS VR headset w/out HDR. They are showing scapes and some footage on their X930E and X940E, but it is again not clear if the source footage is in a format that is HDR compatible (I would have to guess yes, but I don't think the YouTube PSX clip they uploaded is in HDR, so it is impossible to say.)
 
From what I read and have seen it is only playable on PS VR, not on their Z9D, Bravia OLED, or X930E/940E. From the early impressions I have read and the fact the PS VR will only be supported in a 'Tour Mode', I am more interested in how this game looks on a 4k display with HDR than in the PS VR headset w/out HDR. They are showing scapes and some footage on their X930E and X940E, but it is again not clear if the source footage is in a format that is HDR compatible (I would have to guess yes, but I don't think the YouTube PSX clip they uploaded is in HDR, so it is impossible to say.)

Actually I just want to show that the game is playable though, nothing more. About how it looks in 4K HDR I guess we have to wait and see.
 
This seems a good youtube channel for those wanting to see some clips.
https://www.youtube.com/channel/UCHk5-VOw64OABLFJB5m7HqQ/videos

Some good shots of cockpit driving in many videos, considering the recent discussion.
Also some old clips re-posted, such as the Tokyo presentation.

I liked this brief incident from one video (clip set to time start at right time), and perhaps the physics gurus may be interested.
A small error with decent consequences.



The consequence that he rubbed along the rail for a bit and kept on going no problems?

I guess it's similar to the fiery rolling ball of jagged death metal that you'd get in real life.

:lol:
Fair call.
But I did say "decent" consequences, not catastrophic real life consequences. :P


Actually I was thinking more along the lines of discussion I've read before regarding the grass grip level.
I thought it was interesting that travelling at top speed (not accelerating) and dipping a rear wheel onto the grass resulted in the car being shot across the other side of the road.

Jaw dropping? Nope.
But it caught my eye.

Saying that I've also seen many incidents where the driver gets away with murder. ;)
Different/newer build this time maybe?
Or perhaps just a freakish thing that looked better than what normally would happen.
I don't know.

Just thought I'ld post it because I liked it. 👍
 
This seems a good youtube channel for those wanting to see some clips.
https://www.youtube.com/channel/UCHk5-VOw64OABLFJB5m7HqQ/videos

Some good shots of cockpit driving in many videos, considering the recent discussion.
Also some old clips re-posted, such as the Tokyo presentation.

I liked this brief incident from one video (clip set to time start at right time), and perhaps the physics gurus may be interested.
A small error with decent consequences.





:lol:
Fair call.
But I did say "decent" consequences, not catastrophic real life consequences. :P


Actually I was thinking more along the lines of discussion I've read before regarding the grass grip level.
I thought it was interesting that travelling at top speed (not accelerating) and dipping a rear wheel onto the grass resulted in the car being shot across the other side of the road.

Jaw dropping? Nope.
But it caught my eye.

Saying that I've also seen many incidents where the driver gets away with murder. ;)
Different/newer build this time maybe?
Or perhaps just a freakish thing that looked better than what normally would happen.
I don't know.

Just thought I'ld post it because I liked it. 👍

Well, Shane VanGisbergen has been known to steer a V8 Supercar, with two wheels, on wet grass, on purpose, at 240+km/h. No problem.
 
It was good that clipping the grass caused that movement but the results were awful, one little bit of countersteering and a whack into the barrier and all is solved. In the the real world you aren't going to save that at 193mph and even if you did, that barrier is not just going to nicely straighten you up and nothing else.

One positive of that video though is the sense of speed is very good, I thought it was fast forward to start with.
 
It was good that clipping the grass caused that movement but the results were awful, one little bit of countersteering and a whack into the barrier and all is solved. In the the real world you aren't going to save that at 193mph and even if you did, that barrier is not just going to nicely straighten you up and nothing else.

One positive of that video though is the sense of speed is very good, I thought it was fast forward to start with.
I hear what you are saying, and in that respect I agree.
But I don't see how that can be solved, and this includes all driving games not just GTS, other than switching on a damage model. (or perhaps some sort of 'go-slow' timed penalty)

To be honest, I'm happy for the scenario in that clip to exist.
Afterall, we are talking about games here, so let's be realistic.
Who wants to play a game when it's "race over" every time you hit a barricade?

But for those wanting the option to have a race 'ruined' due to a small error like that, we need a damage model that functions well enough to strike the right balance of being able to continue driving, but still be significantly punished all the same.

Can PD deliver something like that?
Yet again, we sit and wait.
 
I'm really curious of what happened with the livery on Ferrari 458 GT3. I hope it's not just plain red in the final game, especially considering this livery, which can be found on a video on GT's official Youtube channel. It's a blink and you'll miss it moment, but I saw it:

fgtsl.png


Looks pretty nice, reminiscent of the AF Corse livery. Hope Ferrari isn't annoying about this.
 
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