I think he means the latest buildLast Build? - Are we close?
Looks good can't wait to see it by my self
Probably supposed to say "latest build".Last Build? - Are we close?
Looks complete to me; can't think of any improvements.
Probably supposed to say "latest build".
At 3:39, you can see a marschal waving a yellow flag at the right side of the track. Nice touch from Poly
I am the leader of the TSRacing e-Sport and i'm the originator of the video that the member AKps3 generously shared with you. In passing, it would have been nice to quote the source of the video but I do not blame you of course. 👍
Hello everyone,
I have not intervened in the GTPlanet forum for some time, I hope that some of you remember me here and know that I greet you warmly.
I am the leader of the TSRacing e-Sport and i'm the originator of the video that the member AKps3 generously shared with you. In passing, it would have been nice to quote the source of the video but I do not blame you of course. 👍
I hope you find this video interesting, I searched every corner of the demo but most of the options were unavailable.
As I said in the video information, the build worked with the standard PS4 and was very beautiful with incredible lighting effects.
Nevertheless, I found that some textures lacked relief with the mild presence of aliasing. When I drove with a cloudy weather without light effects, the game suddenly appeared less impressive graphically, a bit like Project CARS for example.
I reassure you, the overall set is very good and certainly all the more on a PS4 Pro.
On the driving side, I took a lot of fun, I appreciated the feeling of mass transfers, the work of shock absorbers and tires.
One thing reassured me about driving physics, when you completely remove driving aids, with some cars, the game can be very sharp and particularly difficult, certainly not within the reach of everyone.
The rally mode left me an identical impression, I expected something very arcade but this is absolutely not the case, you have to be patient and calm with the pedals, it was very interesting!
Unfortunately I can not tell you about the audio part because the TV had a problem.
The new HUB, as you can see in the video, is very interesting and effective, it is a good point even if it is not yet perfect in the placement of some information.
I come out of this test with beaucoip of hope for the sequel and look forward to receiving the beta test in order to deepen all these impressions at my home.
Sincerely,
Anthony.
The UI of GT5P was beautiful, sophisticated but too ambitious for the PS3. So far, my favorite thing in GTsport is the menu. So often overlook in other games. (Still no damage or collision engine though...)I have to say I like how reminiscent of GT5P the UI is. I think that game was one of their best, and it certainly did well at looking beautiful and being clear at the same time. The GTS UI looks to do much the same. Good stuff.
Isn't linking your video quoting the source? It's not like he reuploaded it on his own channel. No one was confused as to where it had come from.
The UI of GT5P was beautiful, sophisticated but too ambitious for the PS3. So far, my favorite thing in GTsport is the menu. So often overlook in other games. (Still no damage or collision engine though...)
First i need quickness that was in GT1. Almost instant load time.
My initial thought was C64 waiting for the levels to load off a cassetteFirst i need quickness that was in GT1. Almost instant load time. Then i need nice looking menu.
This would be almost impossible
It's possible. Maybe scrap some animations here and there.This would be almost impossible
The menus were slow if I'm not mistaken (ten years already!!)
This would be almost impossible
It's entirely possible. The only thing is that they maybe have to cut the real time rendering down and replace with pre-rendered video. If Youtube can open a page and start playing a video almost instantly over the internets, then that information stored locally should be nearly imperceptibly fast. Navigating a local wiki or database structure is similarly fast, even with images and backgrounds.
I have no idea why Gran Turismo's menus are so slow, but it's totally not necessary. Shift 2 may have been an awful game, but it had a dynamic and interesting menu structure that was very fast.