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Looks like tesselation didn't kick in, or the LOD model bugged out.View attachment 644659
that geometry
Looks like tesselation didn't kick in, or the LOD model bugged out.View attachment 644659
that geometry
That Forza 5 interior detailView attachment 644659
that geometry
Can we see the whole picture please?
Can we see the whole picture please?
but it looks really bad, whats your point?Really? Ow go tell mommy PD have been sooo bad again. Tsssss.
check your perfect round speedometer.View attachment 644690
whats wrong there?
This is from a race a couple of hours ago, he was coming right at me!:
I had saw him hit another car behind me at druids earlier in the race for no particular reason then he was within the danger zone to my rear bumper, if I hadn't dodged out the braking zone like that he would've taken me out the race.
That was just awesome. Must feel good to see him charge into that gravel trap and you just driving off as if nothing happened.
View attachment 644659
that geometry
It does happen well in GT6 and GT sport cause that is mostly the adaptive tesselation failing to correspond with the demand of polygons automatically dividing and becoming finer/smoother according to the viewing distance and position. But otherwise it looks just like the pictures you posted above. Could be a LOD bug aswell who knows.Never seen anything like that in the beta
Rounded edges are a strong point of GT from GT6
its like that only in photo mode in gt6Never seen anything like that in the beta
Rounded edges are a strong point of GT from GT6
its like that only in photo mode in gt6
View attachment 644705thats from gameplay
That's simply a lower LOD model. Games swap models to low-poly versions in the distance, for performance reasons.its like that only in photo mode in gt6
View attachment 644705thats from gameplay
@G.T.Ace beat me with the video.its like that only in photo mode in gt6
View attachment 644705thats from
Literally unplayable, cancelling my pre order
That's simply a lower LOD model. Games swap models to low-poly versions in the distance, for performance reasons.
EVERY modern racing game does this and sometimes there's a bug, where the game loads the wrong LOD model.
If you want to see the tessellation working in GT6, pick a car like the Ferrari Dino, go into the replay photomode and zoom in from a slight distance. You'll see the tessellation smoothing out the edges. That's actually really impressive for the PS3.
EDIT:
GTSport utilizes the same tech.
@Firehuntah Here's the race from my POV, was a really close 3-way battle up front, went right down to the last corner, definitely worth a watch.
its like that only in photo mode in gt6
View attachment 644705thats from gameplay
nice and solid overtake @3:24. That split second thinking and turning to the right. 👍
And I recognize the long straight you want to avoid others to benefit from the slipstream but you can't
At the end the most aggressive driver gets what he deserves the 3rd place
Great race!